****** Pokémon Trading Card Game Deck List ******
##Pokémon - 11
* 2 Shaymin-EX ROS 77-Draw support that does not count a the supporter for your turn. Reuseable through scoop up cyclone.
* 3 Darkrai-EX BKP 74-Main attacker. Get as many energies on the field as possible, then use dark pulse to hit for a lot of damage multiple turns in a row.
* 3 Darkrai-GX BUS 88-Discard through battle compressor, ultra ball, and professor sycamore, then use restoration to get out even more energies.
* 1 Yveltal PR-XY XY06-Get extra energies out of the discard pile and onto your pokemon for extra damage with dark pulse. You can even use darkness blade for anything immune to ex or gx pokemon.
* 1 Yveltal-EX PR-XY XY150a-Can make use of extra energies to power up dark pulse. Backup attacker.
* 1 Hoopa-EX AOR 89-This is good for any deck that runs a lot of ex pokemon.
##Trainer Cards - 35
* 1 Lysandre AOR 78-Target whichever pokemon you like.
* 1 Guzma BUS 115-Same reason as Lysandre.
* 3 Professor Sycamore BKP 107-Big draw support. Helps to discard Darkrai gx, energy, and other supporters to use later with vs seeker.
* 1 Cynthia UPR 119-Shuffle draw. Useful for when there aren't many benched pokemon and for late in the game.
* 1 Colress PLS 118-Big shuffle draw. Useful in the beginning/middle of the game as you will most likely have 8 pokemon on your bench.
* 4 Trainers' Mail ROS 92-Finds you trainer cards when you are stuck. Helps to get set up well consistently.
* 4 Ultra Ball DEX 102-Searches out any pokemon you need. Helps to get darkrai gx and energies in the discard pile. Combos with shaymin and hoopa.
* 3 Battle Compressor Team Flare Gear PHF 92-Discard darkrai gx, energies, supporters and anything else you don't need.
* 4 Max Elixir BKP 102-Helps to power up dark pulse faster. Allows you to attack with darkrai ex on turn 1 (if you are going second).
* 1 Fighting Fury Belt BKP 99-Extra hp for any pokemon that needs it.
* 1 Scoop Up Cyclone PLB 95-Allows you to reuse shaymins or pick up damaged pokemon.
* 2 Dark Patch DEX 93-Helps to power up dark pulse.
* 1 Muscle Band XY 121-Extra damage if you don't have enough energies for a OHKO.
* 4 VS Seeker PHF 109-Reuse supporters.
* 1 Exp. Share PRC 128-If one of your pokemon gets KO'd you don't have to attach an additional energy
* 2 Sky Field ROS 89-Extra bench space is necessary for darkrai gx.
* 1 Altar of the Moone GRI 117-Free retreat to swap out attackers. You can use this to discard your own sky field, allowing to discard shaymins and/or hoopas that are on your bench.
##Energy - 14
* 14 Darkness Energy Energy 7-A lot of energy is neccesary to get OHKO's on bulky ex or gx pokemon.
Total Cards - 60
****** Deck List Generated by the Pokémon TCG Online www.pokemon.com/TCGO ******
Any suggestions?
##Pokémon - 11
* 2 Shaymin-EX ROS 77-Draw support that does not count a the supporter for your turn. Reuseable through scoop up cyclone.
* 3 Darkrai-EX BKP 74-Main attacker. Get as many energies on the field as possible, then use dark pulse to hit for a lot of damage multiple turns in a row.
* 3 Darkrai-GX BUS 88-Discard through battle compressor, ultra ball, and professor sycamore, then use restoration to get out even more energies.
* 1 Yveltal PR-XY XY06-Get extra energies out of the discard pile and onto your pokemon for extra damage with dark pulse. You can even use darkness blade for anything immune to ex or gx pokemon.
* 1 Yveltal-EX PR-XY XY150a-Can make use of extra energies to power up dark pulse. Backup attacker.
* 1 Hoopa-EX AOR 89-This is good for any deck that runs a lot of ex pokemon.
##Trainer Cards - 35
* 1 Lysandre AOR 78-Target whichever pokemon you like.
* 1 Guzma BUS 115-Same reason as Lysandre.
* 3 Professor Sycamore BKP 107-Big draw support. Helps to discard Darkrai gx, energy, and other supporters to use later with vs seeker.
* 1 Cynthia UPR 119-Shuffle draw. Useful for when there aren't many benched pokemon and for late in the game.
* 1 Colress PLS 118-Big shuffle draw. Useful in the beginning/middle of the game as you will most likely have 8 pokemon on your bench.
* 4 Trainers' Mail ROS 92-Finds you trainer cards when you are stuck. Helps to get set up well consistently.
* 4 Ultra Ball DEX 102-Searches out any pokemon you need. Helps to get darkrai gx and energies in the discard pile. Combos with shaymin and hoopa.
* 3 Battle Compressor Team Flare Gear PHF 92-Discard darkrai gx, energies, supporters and anything else you don't need.
* 4 Max Elixir BKP 102-Helps to power up dark pulse faster. Allows you to attack with darkrai ex on turn 1 (if you are going second).
* 1 Fighting Fury Belt BKP 99-Extra hp for any pokemon that needs it.
* 1 Scoop Up Cyclone PLB 95-Allows you to reuse shaymins or pick up damaged pokemon.
* 2 Dark Patch DEX 93-Helps to power up dark pulse.
* 1 Muscle Band XY 121-Extra damage if you don't have enough energies for a OHKO.
* 4 VS Seeker PHF 109-Reuse supporters.
* 1 Exp. Share PRC 128-If one of your pokemon gets KO'd you don't have to attach an additional energy
* 2 Sky Field ROS 89-Extra bench space is necessary for darkrai gx.
* 1 Altar of the Moone GRI 117-Free retreat to swap out attackers. You can use this to discard your own sky field, allowing to discard shaymins and/or hoopas that are on your bench.
##Energy - 14
* 14 Darkness Energy Energy 7-A lot of energy is neccesary to get OHKO's on bulky ex or gx pokemon.
Total Cards - 60
****** Deck List Generated by the Pokémon TCG Online www.pokemon.com/TCGO ******
Any suggestions?
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