So I have this so far:
Pokemon:
4 x Salandit (GRI)
2 x Salazzle (GRI)
3 x Salazzle GX (BUS)
3 x Turtonator GX (GRI)
2 x Tapu Lele GX (GRI)
Trainers:
4 x Ultra Ball
2 x Nest Ball
2 x Rescue Stretcher
3 x Choice Band
1 x Field Blower
2 x Switch
1 x Wishful Baton
2 x Devolution Spray
3 x Kiawe
2 x Lysandre
1 x Skyla
1 x Hala
1 x Acerola
4 x Professor Sycamore
1 x Olivia
2 x Guzma
1 x Altar of the Sunne
1 x Scorched Earth
Energy:
4 x Burning Energy
8 x Fire Energy
Strategy:
Get a Turtonator GX out fast and furious and charged up with a Kiawe. Ultraballs and Nest balls will help move this along, and Tapu Lele should do her thing to get a Kiawe. Ideally, get a choice band on him too, and a Salandit on the bench. Nail down a 1HKO with 190 on a GX/EX or 160 without, and drop a Salazzle for a bonus 30 damage (care of Hot Poison) when the turn ends (220/190 total, and at least a bonus 10, but maybe 30 at the end of opponent's turn).
The nice thing about Burning Energy is you can hit it with Kiawe, and it makes Turtonator so much more powerful.
Salazzle GX can come in late game to nail down some cheep, serious damage with Diabolical Claws, and run some disruption with Queen's Haze GX.
Lysandre, Guzma, Field Blower, and Switch for board control, a range of supporters for card draw. A Wishful Baton as a creative way to discourage attacks and/or recover from attacks, and some rescue stretchers for recovery. Devolution sprays let me recur Salazzle and her Hot Poison, or switch up to a Salazzle GX in a pinch. Turtonator GX's Nitro Tank GX can recharge a game that's behind on state, and a single Altar of the Sunne to deal with those pesky water attackers.
Since I'm not crazy-experienced in deck building, I'm curious if anyone sees anything big that stands out as a mistake, or anything blatent that I've missed?
Pokemon:
4 x Salandit (GRI)
2 x Salazzle (GRI)
3 x Salazzle GX (BUS)
3 x Turtonator GX (GRI)
2 x Tapu Lele GX (GRI)
Trainers:
4 x Ultra Ball
2 x Nest Ball
2 x Rescue Stretcher
3 x Choice Band
1 x Field Blower
2 x Switch
1 x Wishful Baton
2 x Devolution Spray
3 x Kiawe
2 x Lysandre
1 x Skyla
1 x Hala
1 x Acerola
4 x Professor Sycamore
1 x Olivia
2 x Guzma
1 x Altar of the Sunne
1 x Scorched Earth
Energy:
4 x Burning Energy
8 x Fire Energy
Strategy:
Get a Turtonator GX out fast and furious and charged up with a Kiawe. Ultraballs and Nest balls will help move this along, and Tapu Lele should do her thing to get a Kiawe. Ideally, get a choice band on him too, and a Salandit on the bench. Nail down a 1HKO with 190 on a GX/EX or 160 without, and drop a Salazzle for a bonus 30 damage (care of Hot Poison) when the turn ends (220/190 total, and at least a bonus 10, but maybe 30 at the end of opponent's turn).
The nice thing about Burning Energy is you can hit it with Kiawe, and it makes Turtonator so much more powerful.
Salazzle GX can come in late game to nail down some cheep, serious damage with Diabolical Claws, and run some disruption with Queen's Haze GX.
Lysandre, Guzma, Field Blower, and Switch for board control, a range of supporters for card draw. A Wishful Baton as a creative way to discourage attacks and/or recover from attacks, and some rescue stretchers for recovery. Devolution sprays let me recur Salazzle and her Hot Poison, or switch up to a Salazzle GX in a pinch. Turtonator GX's Nitro Tank GX can recharge a game that's behind on state, and a single Altar of the Sunne to deal with those pesky water attackers.
Since I'm not crazy-experienced in deck building, I'm curious if anyone sees anything big that stands out as a mistake, or anything blatent that I've missed?