Ruling two quick questions

Dangerous

Aspiring Trainer
Member
1. Can I attach an energy card and a Holon's pokemon as energy on the same turn? ( I don't see much point to Holon's Voltorb and Magnemite's properties if you can't)

2. If Lairon CG's Metal Charge attack tells you to put one damage counter on him, does Metal energy negate that since its special effect applys to any damage done?

Thanks
 
Dangerous said:
1. Can I attach an energy card and a Holon's pokemon as energy on the same turn?  ( I don't see much point to Holon's Voltorb and Magnemite's properties if you can't)
No, you can't.
1 energy/torb/trode/mite/tone per turn!

2. If Lairon CG's Metal Charge attack tells you to put one damage counter on him, does Metal energy negate that since its special effect applys to any damage done?

No, you'll need to take the damage 1st

Thanks
 
1. Not without the aid of Pokemon Powers or Trainer cards. You are only limited to one energy per turn otherwise. Most of the time Holon Mentor is used with them, so you can grab energies in a bind, but yeah, most of the gaming community agrees with you.

2. No, metal energy specifically reduces damage from an attack, and that's an effect of the attack, not part of the attack's damage. Placing damage counters on a Pokemon gets around damage reducing effects like Trainers, energies, and resistance, but you don't get to apply weakness to them either. If an attack says "____ does 10 damage to itself." and you have a damage reducing item that would come into play, then it would work. But placing damage counters is not damage, it's an effect of an attack.
 
Q1:no you can't.you can't because attaching a pokemon which can be used as energy is considered attaching a normal energy and you can only attach once per turn


Q2:no because its damage counters
 
the questions have already been awnsered above. but the point of using holon's electrodes/magnetons are:

you can search for them with PETM or celio's if you really need energy, as they count as pokemon.

it counts as any 2 energy you want (could be hard to get steel or dark, or be put in a deck that uses 2+ types)

even though it doesnt provide energy any faster than normal, it allows you to have an extra enrgy. by returning 1 to your hand, you have effectively got 1 more energy to play with.

hope ive persuaded you to at least think about playing them:D
 
The question was about Voltorb and Magnemite, the ones that provide single Colorless... but Celio's Network can search for them, too.
 
Holon's Magnemite/Voltorb are easily in the top 5 cards in the game right now. Searchable energy? That is really good. Every deck that has a trainer base to search basics should run at least 1 Holon's Magnemite/Voltorb.
 
1. no, if you attach it to a pokemon, it counts as an energy

2.no, because it is not damage really, its damage counters.
 
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