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Typhlosion Prime (Masters; Cities)

vareki

just a little weird
Member
Pokemon 23

4-2-3 Tylphosion Prime/Typhlosion HS
1-1 Infernape E4 Lv.X
2-2 Ninetales PL(Reheat)-HS
2 Uxie LA
2 Spiritomb AR
1 Unown Q
1-1-1 Nidoqueen RR

SST 23

2 Stark Mountain
1 Broken Time Space
3 Pokemon Collector
2 Bebe's Search
1 Interviewer's Questions
1 Fisherman
3 Proffessor Oak's New Theory
1 Palmer's Contribution
1 Twins
3 Pokemon Communication
2 Rare Candy
1 Luxury Ball
2 Expert Belt

Energy 14

11 {R}
2 {P}
1 Rescue Energy

Typhlosion Prime is the main attacker, and breaks opposing energy. Also a great way to accelerate my own energy flow. Typhlosion HS is my Oh Sh*t Button, as is Infernape E4 Lv.X (to an extent). Nidoqueen heals, and is my best way of combating Gyarados, who destroys me otherwise. Spiritomb sets up trainer lock, so I can get to my winning setup fast enough to combat other decks.
 
RE: Mental Fire - Typhlosion Prime/Espeon UD (Masters; Cities)

Bump for help. I know this could be better, any suggestions?
 
RE: Mental Fire - Typhlosion Prime/Espeon UD (Masters; Cities)

Why Espeon? Its attacks aren't good and it takes too much space from your deck. You should rather focus on Typlhosion and your other Fire-types. Removing Espeon will free 4 spots, which you can use to add a second Uxie and some starters. You have 2 options: either run 4 Spiritomb, or 4 Sableye SF; running only 1 Spiritomb isn't worth it and you will almost never start with it.
-2/2 Espeon
+3 Spiritomb
+1 Uxie
OR
-1 Spiritomb
+4 Sableye SF
+1 Uxie

16 Energy is waay too much, especially when you can recover them so easily.
-2 Psychic Energy
-4 Fire Energy
+2 Rescue Energy

We'll use the 4 spots we got from Energies to add more Trainers.
Remove the Fisherman and Interviewer's Questions; you don't need to recover Energies to hand, and by adding hand refreshing cards, Energy searching becomes rather obsolete. Add 3 Professor Oak's New Theory for consistency, a second Broken Time-Space, 1 Pokemon Collector and 1 Bebe's Search. Also max out the Rare Candies.
-2 Fisherman
-2 Interviewer's Questions

+3 PONT
+1 Bebe's Search
+1 Collector
+2 Rare Candy
+1 BTS

With the combined draw power of Ninetales, Uxie, and PONT, your deck should run smoothly. Typlhosion serves as your attacker and Energy accelerator, and Infernape is an useful backup attacker.
 
RE: Mental Fire - Typhlosion Prime/Espeon UD (Masters; Cities)

Thanks for the input, guys, I really appreciate it

Update time:

Out:
2-2 Espeon UD
1 Interviewer's Questions
1 Fisherman
2 {P}
2 {R}

In:
1 Uxie LA
2 Spiritomb AR
2 Super Scoop Up
1 Pokemon Collector
2 PONT
2 Rescue Energy

I decided it would be better to keep a single copy of Interviewer's Questions and Fisherman, since both are really beneficial mid-game, to ease Energy Management woes. Even with Typhlosion Recycling, having them in hand for manual attachment or to discard for Roast Reveal is a good thing.

I only decided to add 2 Spiritombs, because that has worked as a ratio for me in other builds, with less search power. I feel secure in getting Spiritomb up often enough, with just 3 copies.

Super Scoop Up was suggested on another forum, which I quite like the idea of. Espeon UD's primary function was to heal my pokemon, and being able to damage the opponent by doing that was one of its main attractions over over healing methods. Super Scoop Up takes up less space, can still heal damaged pokemon and retrieve bench sitters like Uxie and Ninetales, once they are no longer needed.

Any other thoughts?
 
RE: Mental Fire - Typhlosion Prime/Espeon UD (Masters; Cities)

Also, keep in mind that Vulpix works just fine as a starter. Just reheat the oven until it's knocked out, then start killing stuff with Fire Spin/Flare Destroy. If it doesn't get knocked out, evolve it and retreat it. It also provides plenty of fodder for Afterburner. I usually run a 3-2 line just for this purpose.
 
RE: Mental Fire - Typhlosion Prime/Espeon UD (Masters; Cities)

Vulpix is only a good starter if I get energy, but when that happens its amazing. I would prefer Shiny Vulpix however, but its not an option for me.
 
Have you considered a 1-0-1 (or 1-1-1) Nidoqueen RR line. I find that it's body goes great with Afterburner, since it removes the damage you take from it in between turns, which in some cases, could be the difference between your opponent taking a prize, or being 10hp short of a knockout.
 
RE: Mental Fire - Typhlosion Prime/Espeon UD (Masters; Cities)

Nidoqueen RR is something I'm trying to aqquire, along with a third Spiritomb. It does the job of Espeon, but better, and can stand up to Gyarados (to an extent) who is one of my biggest problems.

Any more thoughts, oppinions or suggestions? Cities are in two days...
 
Okay, final update before Cities, since Tommorrow is CANCON, the big gaming event that Canberra gets (because we pretty much have...20-30 people who play pokemon? Smallest Meta ever, but we still have at least one of each big deck, which is nice).

Anyway, last update.

-1 Spiritomb (because I couldn't get a third in time)
-2 Super Scoop Up

+1 Nidoran F TM
+1 Nidorina RR
+1 Nidoqueen RR

-2 Fire Energy
+2 Psychic Energy
 
Cities has been moved from today to tommorrow, since about 6 people said they'd rock up tommorrow if it was on, but couldn't today -_-

Good thing I suppose, since there wasn't enough people to hold a proper comp. We did get a practice, three round tourny, with Prize Support. Heres how I did:

Round 1 - Matt (Midboss) with Gengar

For some reason, the three round rule is applied to all games by our TO, but we only managed the one. We set up alongside each other, I KO'd his Spiritomb, and put his Gengar into KO range of Uxie, with Infernape's Split Bomb, and Psychic Restored out of his Fainting Spell the turn after.

We kept trading prizes, and I KO'd his Gengar Lv.X with Typhlosion Prime (but lost to Fainting Spell). Flare Destroy got rid of the Rescue Energy, but he managed to get one set up on his bench. He sent up Crobat, while I sent Infernape. I split bombed to hit Gengar and Vileplume, and he retreated Cro G to Sent Gengar after me. Poltergeist only hit for 30 after my PONT, and next turn I leveled up, attached a fire and offered the handshake. I could KO all of his pokemon, and Threatening Roar moved Gengar out, so I didn't have to risk Fainting Spell.

Definitely the most intense game we've ever had.

1-0

Round 2 - Michael with Beedrill G

From what I could tell, this was designed to donk with Beedrill G's Raid attack, hitting for 40 damage for {G}. I didn't see how successful it was, since he opened awfully both times. Bad luck, Mike

2-0

Round 3 - Myles with Tyranitar

Like I said, this was a small 3 round tornament, and we were the only ones who'd gotten 2 for 2. I opened a Single Cyndaquil game 1, which 3HKO'd with Absol G as I struggled to get more options.

Round 2 went right down to the wire, and I had to kill two Tyranitar's to do it (one of which was hitting for 50 to active with Darkness Howl), but in the end I burnt through his defenses with Typhlosion HS. Time was called as I won game 2, so we went to Sudden Death.

I drew no energy opening Hand, and he had a T1 Belted Typhlosion with a Special Dark. He won.

Overall, I came Second in the comp, with my Deck working flawlessly. I got 4 Boosters and a Cool hat for my efforts, and some good practice for tommorrow.

Any last, last minute suggestions that I can easily accomplish in 24 hours?
 
You know you can post Cities Reports in the Cities Sub-Forum in the Orgainized Play and & Reports Forum, right?

dmaster out.
 
I haven't actually had the real Cities yet, this just ended up being a practice round. The real thing is today, and I'll post that in the reports forum (thanks for the tip, by the way).

And Pokemon search is easy enough with Spiritomb, PokeCom, Bebe's and Collector. Energy Search, not so much. Especially since I discard so much energy with Typhlosion, Infernape and Ninetales, the 4 to hand is a really good way to dig myself out of a bad situation
 
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