My 10 yr old son loves to play this deck at the local tournament in our town. Usually only 6-10 people play there every Sunday. I think it will still do well for him when Guardians is released too.
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A single Talonflame BREAK can be a good idea since there are times when you get a Talonflame start that you can actually set up reliable OHKOs faster with that than with Typhlosion, usually against 1 prize decks.
There's little reason to not include 4 Burning Energy as well, since Massive Eruption counts ALL energy cards for its damage, and sometimes you will benefit from having a burning energy both for Talonflame and Typhlosion sometimes when you want to use his second attack to avoid milling yourself. It can't be retrieved with energy recycler but you're never not going to have enough basic energy in discard if things are going reasonably well.
As for the people who recommend shaymin or any other draw support, no. You don't want raw draw power with this deck because most of your draws will be dead fire energies that you actually want in your deck for damage. Talonflame is ideal because it's 0 retreat cost and lets you strategically search for the rare candy+typhlosion you need to get a Cyndaquil online while leaving all of your fire energies in your deck where they belong. I've got over 200 games with Typhlosion variants and my WR increased by about 5 percentage points with Talonflame compared to Typhlosion only.
As for other basics, again, no. You want to start Talonflame and Cyndaquil ideally, a solo-talonflame start is tolerable. Solo-cyndaquil is usually a loss unless you get lucky on draws. Once you start including things like Mew, Mew-EX, Entei, ect your chance of getting that good start starts decreasing quickly and you absolutely need a good start for this deck to function. It's an inconsistent deck by nature and adding secondary attackers tends to increase rather than decrease inconsistency.
I personally don't believe this statement. Maxie's marowak is enough to do the job against item lock. Both Treve and plume are not highly consistent at first turn locking us in their respective decks (treve needs wally and plume isn't as consistent as it could be in decidueye lists for obvious reasons); if we are more consistent at maxie -> marowak, then item lock doesn't factor. Also Decidueye/plume is around in standard where we have NO legitimate solution (wobb + floats takes a lot of space for only 1 MU).Of course this deck functions better in expanded, almost every deck runs better in expanded. But from a comparative perspective I think you'll have better luck with it in standard.
This logic feels a little flawed: The last point why not get a shaymin so you can draw into a supporter to save your dead hand and you'll probably draw your typhlosion (4 of them + ultra balls in deck so it's likely). Shaymin-EX is generally a great failsafe, and with 8-9 basics in deck with 1 shaymin your chances of a shaymin ONLY start are below 10%. You stated previously that a lone cyndaquil start is often a loss, so if adding shaymin loses 8% of talonflame starts, it's worth it because it gives you a valid possibility to win with a cyndaquil start. Bare in mind that talonflame start is still above 50%.I still disagree with hard draw being all that desirable in this deck, when you get bad starts you just lose, Shaymin-EX will very seldom solve that. You will probably lose more games to getting a Shaymin only start than you'll win from the extra 3-4 cards you can count on drawing with it early game. If you ultra ball for a Shaymin it means you either don't have a Cyndaquil on the board or don't have a rare candy for it in your hand, because if you had those pieces you'd just ultra ball for Typhlosion and get moving.