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Tyranitar Prime/Dusknoir Lvl X

As long as you face it against popular metagame decks like Luxchomp, Dialgachomp, and Lostgar. Also, if you don't know how those decks are played, you may have some corrupt data.
 
Yeah i just put in one of the theme decks so its not very accurate. I just wanted to see how it flows you know? i'll tinker with it some more and probably post it up tomorrow. Thanks again pokemunkulys ::crosses fingers hoping he spelled that right::
 
Pokemon: 28

3-2-3 Tyranitar Prime UL
2-1-2-1 Dusknoir Lv.X SF
2-0-2 Nidoqueen RR
2-1 Uxie Lv.X LA
2-0-1 Ampharos PL
3 Spiritomb AR
1 Azelf LA

Trainer/Support: 22

2 Bebe's Research
2 Expert Belt
2 Cyrus's Conspiracy
1 Luxury Ball
1 Palmer's Contribution
3 Rare Candy
4 Poke Drawer +
3 Pokemon Communication
1 Professor Oak's New Theory
3 Seeker

Energy: 10
5 Psychic Energy
4 Special Darkness
1 Darkness Energy

Room for: 0

Still the basic idea of pulling out dusknoir lv.X and tyranitar prime as quickly as possible to start dealing damage to the oppenents bench. The nidoqueen is to slow down the damage done by t-tar's howl between turns and the Ampharos is there for the tech (i guess it's good? I haven't played enough to know...). Not sure if i should run 3 sableye.. or do 3 spiritomb. From the tests i've run it seems like the spiritomb slows the deck down enough to build up the dusknoir and tyranitar.

[edit] i was thinking of dropping the uxie lv.X to possibly add in a trainer or up my ampharos line up, and ideas?

Let me know what you all think of this set up. :x
 
I recommend you swaping the spiritombs for sableyes (of stormfront) because you will need a lot of rare candy (and spiritomb will only slow the build). Also, Broken Time Space Stadium is a good idea for this deck (I dunno if it is in format... if you find it in a set before Majestic Dawn, it is out of format (just for your information)).

And no, you can't evolve a larvitar into a tyranitar with spiritomb's attack (yeah, it was a late respone, but it is a response after all xD)

EDIT: About the deck... it's too Stage-2-ish for me, but it can work. Test it with redshark ;)
 
Hey Ahiro, how are ya?

Yeah the Nidoqueen is really nice, but the ampharos is just endin up as dead draws. I think i need some better support cards for sableye... maybe some team rockets trickery and another prof oaks new theory ?

I think i finally came up with a version that flows nicely. Might have just been a lucky draw, but it worked out well.

Pokemon: 24

3-2-3 Tyranitar Prime UL
2-1-2-1 Dusknoir Lv.X SF
2-0-2 Nidoqueen RR
2 Uxie LA
3 Sableye SF
1 Azelf LA

Trainer/Support: 26

2 Bebe's Research
3 Broken Time Space
2 Cyrus's Conspiracy
2 Expert Belt
1 Luxury Ball
1 Palmer's Contribution
3 Poke Drawer +
2 Pokemon Collector
3 Pokemon Communication
2 Professor Oak's New Theory
3 Rare Candy
2 Seeker

Energy: 10
5 Psychic Energy
4 Special Darkness
1 Darkness Energy
 
Drop the Nidoqueen line all together, a 2-0-2 is a waste anyway, most people only play a 1-0-1 of techs anyway. if you want to be able to heal then add healing trainers like MooMoo Milk or Life Herb or something (just not potion). Also which Dusknoir's are you using? as there are 2 is the SF set.

-2-0-2 Nidoqueen

+1 Sableye SF
+1 Unown Q (so you can retreat Sableye freely after its job is done)
+1 Poke Drawer+ (it always 4 or 0, nothing inbetween)
+1 Bebe's Search
 
Well i was planning to use the nidoqueen to heal up after my t-tar's howls.

And i'm using the shadow command dusknoir to help with drawing out cards.
 
Well, if you need healing stuff you can use some of the things that X_empoleon_X said before. But! I'll suggest you (if you still want a healing pokemon) Bellossom of UD. What's the difference? It's a Poké-power, so you won't have any problem against Dialga G Lv. X
 
The difference is, Nidoqueen heals twice as much, and can't be Mesprit locked or sprayed.

I think I need to reiterate this. This is a spread deck, so the need for Expert Belts is ZERO. The need for Special Darks are ZERO.

Broken Time Space is a staple, so I would bet it is modified (Guess what, Bebe's Search is modified too! =O)
Going off the second-to-last list, I would advise:

-2 Expert Belt
-3 Spiritomb
-1 Uxie LV. X
-1 Mareep
-1 - 0 - 1 Nidoqueen
-1 Pokemon Communication
-1 Seeker
+1 Flaaffy
+1 Nidorina
+1 Professor Oak's New Theory
+4 Sableye SF
+3 Pokemon Collector
+1 Bebe's Search

Maybe you could find some room for Volkner's or Professor Oak's Visit, as you run Sableye and Dusknoir SF.
 
Thanks guys, i appreciate the help.

@poke: the reason i kept the special energy and the EB's in there was because i figured being able to dish out a little extra damage w/ t-tar's howl to the active would be pretty nice. and the extra health improves survivability a bit.. but that's just my thoughts, and i'm pretty much a noob still :p
 
Here's the thing. Yes, it would be nice (Really only a very small amount of nice), but Expert Belt gives your opponent the HUGE advantage of taking two prizes WHEN they kill your T-Tar. You should probably play Rescue Energy, but even if you don't, (Plus it wouldn't mesh well with Dusknoir LV. X's Pokepower...or would it?) the slight extra damage REALLY isn't worth the extra prizes. If you want survivability, you could play Leftovers or Unown E (Is that still modified?) but those cards are usually not worth the deck space.
 
Okay i see your point.

Let me show you my train of thought.. So t-tar comes out with the minimun of 1 special dark and the expert belt. that's 50 to the active pokemon with darkness howl. And from the tests i've ran he usually pops up with 2 special darks and 1 regular + the expert belt leaving me with a few more options if the opponent pulls out a heavy hitter. I put them in because while it's a spread deck, i wanted to be able to have a bit more control over the opponents active pokemon by making sure that if they did get something big out i could adjust/react accordingly.

And that's basically my argument. But i also figure that if dusknoir is set as a stadium card after he is knocked out and my t-tar has 4 energies anything that has anywhere below 140hp is dead in 1 turn too. So all in all, i will probably go with your suggestion, i just figured i should explain my decisions a bit more :p
 
I can see that. However, in competitive spread decks, when you are confronted with a heavy hitter, the usual strategy is to...ignore it. Just take cheap prizes off the bench. Dusknoir SF (Holo Rare) can also hit single targets pretty hard. Make sure you have Shiny Duskull.
 
Okay I gotcha. And as far as order of setting up my game how does: dusknoir->nidoqueenn->t-tar sound?
 
Dusknoir-->T-Tar-->Nidoqueen-->Dusknoir. You need to start spreading early, and you can hurt your Dusknoir with T-Tar and its power to damage even snipe later on.
 
Wouldn't it make more sense to cut T-tar out of the equation completely? Seeing ad the first aim is to spread, so setting Dusknoir is somewhat a main priority, but even then with all the spreading being done Dusknoir SF#17 can easily finish up while continuing to spread (as long as there is energy attached to your opponents pokemon). it can easily deal 80 damage consistently come late game.

One less pokemon to set up makes the deck alot more streamlined.
 
Well i thought i should get nidoqueen out first so that once t-tar starts to spread i can heal any damage that my bench begins to take?
 
Dusknoir ---> Nidoqueen ---> T-Tar ---> Dusknoir is a good idea (if you still want to run T-Tar). Also, the big con of T-Tar's spreading is that it does nothing to dark type pokemons. So, you need another spreader (and that's why is better Dusknoir than T-Tar in this).
Anyway, using T-Tar for spread is your decision. There are a lot better pokemons for spreading (Gallade SP Lv. X paired with some pokemon that does damage to those who has damage counters on it, Giratina Lv. X (it's too slow for build, tough) or Electivire that does 50 damage to the opponent's pokemon that has energy attached to it) but, at the end of the day, it's your decision using it or not. I recommend you trying this deck with and whithout T-Tar to note the difference.
 
So i went out and bought some cards to try to put together the deck i build. Here is what i was able to bring together.

Name: Swarming Shadows v2.2
Comments:

TOTAL CARDS: 57

POKEMON: 22
3-2-3-1 Dusknoir Lvl. X (2 Shadow Command, 1 Spirit Pulse)
2-1-1 Tyranitar Prime
1-1-1 Nidoqueen
1 Azelf, LA-19
1 Uxie, LA-43
1 Unown Q, MD-49
3 Sableye, SF-48

TRAINERS: 25
Trainers: 9
2 : Rare Candy, UL-82
2 : Pokemon Communication, GS-98
4 : Poke Drawer +, SF-89
1 : Luxury Ball, SF-86
Supporters: 15
2 : Cyrus's Conspiracy, PL-105
3 : Bebe's Search, RR-89
1 : Team Rocket's Trickery, UD-78
1 : Interviewer's Questions, UL-77
1 : Palmer's Contribution, SV-139
1 : Cynthia's Guidance, SV-136
2 : Professor Oak's New Theory, GS-101
1 : Seeker, TM-88
1 : Pokemon Collector, GS-97
2 : Professor Elm's Training Method, GS-100
Stadiums: 1
1 : Broken Time-Space, PL-104

ENERGY: 12
6 : Darkness Energy, DP-129
6 : Psychic Energy, HP-109

So I decided to put the focus on dusknoir.. but i haven't completely taken out t-tar since i initially planned to use him late game when dusknoir is a stadium so that i could easily cut down any heavy hitters the opponent had saved up, and to quickly spread more damage across the board.

I also want to make the following changes to the above list..

-1 Bebe's Search
-1 Cynthia's Guidance
-1 Professor Oak's New Theory
-1 Interviewer's Questions
-1 Team Rocket's Trickery
-1 Psychic
-1 Darkness

+1 T-tar Prime
+1 Sableye
+1 Cyrus's Conspiracy
+2 Seeker
+2 Broken Time Space
+1 Pokemon Collector
 
So... welcome back :) now that you have new cards...

The changes that you want to do are good (you're planning to do every change that I would do to the actual list xD).

Oh, before I forget: You'll not run any Uxie Lv. X? It's just a question, because when I see an Uxie and an Unown Q in the same deck list I always see an Uxie Lv. X (and it's a good builder).

Good luck with your deck!
 
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