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Tyranitar's Reign (States, Masters)

kentuckyfriedtorchic

Actually from Minnesota
Member
Pokemon: 21
3 Tyranitar Prime
2 Pupitar (SF)
3 Larvitar (UL51)
4 Sableye (SF)
1 Nidoqueen (RR)
1 Nidorina (RR)
1 Nidoran F (RR)
1 Umbreon (CL)
1 Eevee (UD48)
2 Uxie
1 Regice
1 Azelf

Trainers, Supporters, and Stadiums: 26
3 Broken Time-Space
3 Bebe's Search
3 Pokemon Collector
2 Interviewer's Questions
2 Professor Oak's New Theory
1 Palmer's Contribution
3 Rare Candy
2 Expert Belt
2 Pokemon Communication
2 Warp Point
1 Junk Arm
1 Luxury Ball

Energy: 14
4 Darkness Energy (Special)
5 Darkness Energy (Basic)
4 Double Colorless Energy
1 Psychic Energy

Build up a Tyranitar as fast as possible and then kill things with it, 'nuff said. Umbreon can help stall while Tyranitar reaches his full potential and Nidoqueen helps him stay around longer while also nullifying the Darkness Howl Damage. This is the first deck I've built since getting back into the TCG, so any help would be greatly appreciated.
 
For one thing, the Pokemon line would be easier to read like this:

3-3-3 Tyranitar Prime(UL-SF-Prime)
1-1 Umbreon UD(Call For Family Eevee)
1-0-1 Nidoqueen RR
4 Sableye SF
2 Uxie LA
1 Regice LA

Okay, the first problem I see is that you play no Nidorina. If you play Trainer Lock, there is no way Nidoqueen will find its way on the field(unless you kill Plume). But sweet, this is easily fixed by Regice(for early game only). So drop a Pupitar and add a Nidorina. Then, you may want to beef up your Umbreon line to 2-2, so Eevee can help you recover if you don't start with a Sableye, then ta-da! you have a Sableye.

For T/S/S, I would drop Pokemon Rescue(Palmer's Contibution is better) and drop Professor Oak's VISIT for another Collector and another BTS, and another Bebe's. Get rid of one Pokemon Communication, and I don't think you need IQ, since you play lots of energy.

Then, for energy, you're spot on, though I might consider adding one more Basic Dark. :)

So, in summary:

-1 Pupitar SF
-1 Pokemon Rescue
-3 Professor Oak's Visit
-2 IQ
-1 Pokemon Communication

+1 Nidorina RR
+1-1 Umbreon
+1 BTS
+1 Pokemon Collector
+1 Palmer's Contribution
+1 Basic Dark

ANDDDD... +1 of your choice! :)
 
The build in general is solid. I do not believe he requires Nidorina, since against Vilegar, you have an excellent match up anyway (I only lose if I get really unlucky on those god damn fainting spells). Not tested against Vilepluff but I doubt you'll have too many issues there either, but I could be wrong.

Umbreon can stay at 1-1 as well in my opinion. I just like him as a tech choice to be honest.

I do agree with the other fixes the above poster made. So here are my fixes;

-1 Pupitar SF
-1 Pokemon Rescue
-2 Professor Oak's Visit
-2 IQ
-1 Pokemon Communication
-1 Junk Arm

+1 BTS
+1 Pokemon Collector
+1 Bebe Search
+1 Palmer's Contribution
+1 Judge
+1 Azelf
+2 Seeker / Research Documents / Whatever
 
Alright, so I did some testing and I found that without Interviewer's Questions, I wasn't getting enough Energy. So, these are the changes I made, thoughts?

-1 Pupitar
-2 Professor Oak's Visit
-1 Pokemon Communication
-1 Junk Arm
-1 Pokemon Rescue

+1 Nidorina
+1 Azelf
+1 Broken Time-Space
+1 Bebe's Search
+1 Pokemon Collector
+1 Palmer's Contribution
 
I have also had energy issues which is frustrating to say the least. But I think 14 is enough most of the time, with a solid draw engine in place. Your fixes are fine anyway.
 
Alright, so I went to league yesterday and played a few games and although I didn't lose all day, I felt like some changes were in order.
First off, I don't feel like I was really using the Umbreon line, but if I took it out, what would be a good use for those two spots?
I alternatively used Seeker and Super Scoop Up and some games I felt like the supporter was helping my opponent too much.

On the other hand, I really enjoyed using Junk Arm and Regice to not only for their effects, but also to increase the power of Uxie's Set Up. Nidoqueen proved to be a vital player in the deck.
 
I know what you mean with the Umbreon, but it is a nice tech regardless, one which you should probably keep. I have been testing Seeker and I found it to be working out really well for me and it usually didn't help my opponent too much. I also hate coin flip cards, which is why I try to stay away from SSU.

I might have to try teching a Junk Arm myself.
 
With Seeker, my opponent is always either picking up a Pokemon on its last legs, or an Pixie/Crobat G for their powers. Despite being purely luck based, SSU enables me to pick up my active Tyranitar who is a pain to get to the bench if he needs to be healed. Alas, that's what Nidoqueen is there for.
You should definitely try running a Junk Arm. I use it for grabbing Luxury Ball and the like.
 
Add honchkrow SF if you don't like the Umbreon. Seekers are good when you use the warp to get your T-Tar to your bench, seeker it up, it's healed, lay it back down with BTS and have a fresh T-Tar on you bench ready and willing.
 
^I think he means Honchkrow SV. It has the Power that lets you put a Pokemon from your opponent's discard pile to the bench. I don't know about that, though.
 
I don't think that Honchkrow SV would be a very good choice at all. For starters, Umbreon can stall and protects against a lot more things than Honchkrow, although nothing ruins Gyarados like reviving Magikarps. Secondly, in terms of a back-up attacker, Umbreon is a lot easier to power up than Honchkrow, who takes valuable energies that I could be using to build a Tyranitar.
 
I suggested Honchkrow SV (sorry i put SF) because you were thinking of taking out the umbreon line. Honchkrow is a good attacker and can mess up deck even if it's not the active. If you play machamp, you can fill his bench up with useless basics after you knock out machamp. And honchkrow takes one valuable energy, a DCE. I run T-Tar myself and i know all about how important DCE's are. but like i said, honchkrow was a suggestion.
 
I have this same deck built but with different techs and from my experience you're going to have difficulty against Machamp and Donphan Prime variants which is why I would suggest running a Exploud SV line over Nidoqueen RR. The Darkness Howl/Maternal Comfort combo is nice and all but it won't do you any good If you're not able to cover for your own main attackers Weaknesses.

Not only does it get rid of T-Tar's horrible {F} Weakness but it will help in those matchups that I suggested. MewPerior is a deck this will have problems against since Tyranitar is a slow deck compared to MewPerior which is arguably the fastest deck in the format next to LuxChomp, SP variants, and Charizard.

I've also tried Honchkrow SV and while it can be good against matchups like Gyarados it still takes awhile to setup with DCE and a {D} for Riot. I'd wait til Mandibuzz is released as it's much better given that it's first attack combos nicely with Darkness Howl. Spread 20, retreat with Warp Point, then snipe for 50 for a free prize.
 
Nidoqueen serves as a Machamp counter herself though. Umbreon stalls against Donphan. Uxie Lv X can also be used as a Champ counter.
 
Yeah but the problem with Nidoqueen is that you need to cut space in the deck for {P} or Rainbow Energies while running 4 DCE, 4 Special {D}, and 8 Regular {D} seems sufficient. Which is more important? Special {D} or Rainbow? One does 10 more damage while the other fixes your deck to attack with Nidoqueen and that attack boost will come in handy even If you're not running Expert Belt which should be in the deck.

Another problem I see is being able to recycle your energies with Palmer's Contribution mid to late game, If you're running Rainbow Energies you're not going to get them back at all unless you shuffle in regular {P} which should be a minimum of around 2-3 considering the 1-1-1 or 1-0-1 Nidoqueen RR line. I personally like Exploud SV just cause it's a decent tech on the bench and can come in handy against LostGar possibly.
 
How does Exploud help at all against LostGar?
I've found no problems in working in a single psychic energy, although in all fairness, I run less total energy than what you suggested. I do not even bother with Rainbow Energies so that is a moot point.
 
Exploud doesn't help against LostGar (it does help against Machamp/Donphan) and neither does Nidoqueen cause you're forced to restrict bench space to avoid getting your Pokemon sent to the Lost Zone due to Palkia G Lv. X's Lost Cyclone ability and to prevent the win condition with Lost World. Sure they can always try to Seeker and Hurl into Darkness with Gengar Prime as well.

If they have Palkia G Lv. X on their bench you might as well have 1 Pokemon benched with a setup T-Tar and Regice LA to discard Pokemon from your hand to avoid getting sent to the Lost Zone by Gengar Prime which is dependant on the number of energies attached so Exploud's Hyper Beam attack might work against it for that reason.

As for the Psychic Energies If you're running 1 or 2 what If they're stuck in your prizes? Maybe that Alph Lithograph card that allows you to look at your prizes can help I guess, seems like a waste when Azelf is ran in just about every deck. Energy Exchanger might help fix that, I've been thinking of running that in my build however the problem is deckspace.
 
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