Warning! This list has been changed!
Pokemon:
3x Ultra Necrozma GX Forbidden Light
3x Malamar Forbidden Light
3x Inkay Forbidden Light
1x Necrozma GX BUS
1x Dawn Wings Necrozma GX ULP
1x Mimikyu GRI
2x Tapu Lele GX GRI
Trainer:
3x Cynthia
3x Guzma
3x N
3x Sycamore
2x Brigette
4x Ultra Ball
4x Mystery Treasure
3x Field Blower
1x Rescue Stretcher
1x Professors Letter
3x Choice Band
3x Float Stone
Energy:
9x Psycic Energy
3x Metal Energy
1x Beast Energy Prism Star
The main attacker of the deck is Ultra Necrozma, using its photon geyser.
To keep on using it, we run the upcoming malamar. But it can only accelerate to benched Pokemon, so we run DW Necrozma GX, though I would like to go to two maybe. We also have Mimikyu and Necrozma GX, for the fairy matchup (yes, I know theres mew, but I don't have those and don't wanna spend money on something rotating soon) plus it also has a nice GX attack, witch helps for the lower damage it does.
There's also mystery treasure, helps a lot with consistency. Translations below
Ultra Necrozma-GX – Dragon – HP190
Basic Pokemon (Ultra Beast)
[P][M] Photon Geyser: 20+ damage. Discard all basic [P] Energy from this Pokemon. This attack does 80 more damage for each Energy card discarded in this way.
[P][M] Destructive Light GX: This attack can only be used if there are 6 or less total Prize cards remaining in play. Place 6 damage counters on each of your opponent’s Pokemon. (You can’t use more than 1 GX attack in a game.)
When your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.
Weakness: Fairy (x2)
Resistance: none
Retreat: 2
Mystery Treasure – Trainer
Item
Discard a card from your hand in order to play this card.
Search your deck for a [P] or [N] Pokemon, reveal it, and put it into your hand. Then, shuffle your deck.
You may play as many Item cards as you like during your turn (before your attack).
Malamar – Psychic – HP90
Stage 1 – Evolves from Inkay
Ability: Psycho Recharge
Once during your turn (before your attack), you may attach a [P] Energy card from your discard pile to 1 of your Benched Pokemon.
[P][P][C] Psy Missile: 60 damage.
Weakness: Psychic (x2)
Resistance: none
Retreat: 2
#36 Inkay – Psychic – HP60
Basic Pokemon
[P] Hypnosis: Your Opponent’s Active Pokemon is now Asleep.
Weakness: Psychic (x2)
Resistance: none
Retreat: 1
Beast Energy Prism Star – Special Energy
You can’t have more than 1 Prism Star card with the same name in your deck. If a Prism Star card would go to the discard pile, put it in the Lost Zone instead.
This card provides [C] Energy.
While this card is attached to an Ultra Beast, it provides every type of Energy but provides only 1 Energy at a time. The attacks of the Ultra Beast this card is attached to do 30 more damage to your opponent’s Active Pokemon (before applying Weakness and Resistance)
Pokemon:
3x Ultra Necrozma GX Forbidden Light
3x Malamar Forbidden Light
3x Inkay Forbidden Light
1x Necrozma GX BUS
1x Dawn Wings Necrozma GX ULP
1x Mimikyu GRI
2x Tapu Lele GX GRI
Trainer:
3x Cynthia
3x Guzma
3x N
3x Sycamore
2x Brigette
4x Ultra Ball
4x Mystery Treasure
3x Field Blower
1x Rescue Stretcher
1x Professors Letter
3x Choice Band
3x Float Stone
Energy:
9x Psycic Energy
3x Metal Energy
1x Beast Energy Prism Star
The main attacker of the deck is Ultra Necrozma, using its photon geyser.
To keep on using it, we run the upcoming malamar. But it can only accelerate to benched Pokemon, so we run DW Necrozma GX, though I would like to go to two maybe. We also have Mimikyu and Necrozma GX, for the fairy matchup (yes, I know theres mew, but I don't have those and don't wanna spend money on something rotating soon) plus it also has a nice GX attack, witch helps for the lower damage it does.
There's also mystery treasure, helps a lot with consistency. Translations below
Ultra Necrozma-GX – Dragon – HP190
Basic Pokemon (Ultra Beast)
[P][M] Photon Geyser: 20+ damage. Discard all basic [P] Energy from this Pokemon. This attack does 80 more damage for each Energy card discarded in this way.
[P][M] Destructive Light GX: This attack can only be used if there are 6 or less total Prize cards remaining in play. Place 6 damage counters on each of your opponent’s Pokemon. (You can’t use more than 1 GX attack in a game.)
When your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.
Weakness: Fairy (x2)
Resistance: none
Retreat: 2
Mystery Treasure – Trainer
Item
Discard a card from your hand in order to play this card.
Search your deck for a [P] or [N] Pokemon, reveal it, and put it into your hand. Then, shuffle your deck.
You may play as many Item cards as you like during your turn (before your attack).
Malamar – Psychic – HP90
Stage 1 – Evolves from Inkay
Ability: Psycho Recharge
Once during your turn (before your attack), you may attach a [P] Energy card from your discard pile to 1 of your Benched Pokemon.
[P][P][C] Psy Missile: 60 damage.
Weakness: Psychic (x2)
Resistance: none
Retreat: 2
#36 Inkay – Psychic – HP60
Basic Pokemon
[P] Hypnosis: Your Opponent’s Active Pokemon is now Asleep.
Weakness: Psychic (x2)
Resistance: none
Retreat: 1
Beast Energy Prism Star – Special Energy
You can’t have more than 1 Prism Star card with the same name in your deck. If a Prism Star card would go to the discard pile, put it in the Lost Zone instead.
This card provides [C] Energy.
While this card is attached to an Ultra Beast, it provides every type of Energy but provides only 1 Energy at a time. The attacks of the Ultra Beast this card is attached to do 30 more damage to your opponent’s Active Pokemon (before applying Weakness and Resistance)
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