****** Pokémon Trading Card Game Deck List ******
##Pokémon - 16
* 3 Blitzle LOT 81
* 1 Rotom UPR 50
* 3 Zebstrika LOT 82
* 1 Jirachi TEU 99
* 2 Magearna UPR 91
* 1 Mewtwo UNB 75
* 3 Rotom FLI 40
* 2 Frost Rotom UPR 41
##Trainer Cards - 44
* 2 Lusamine CIN 96
* 4 Spell Tag LOT 190
* 4 Stealthy Hood UNB 186
* 2 Hustle Belt CES 134
* 4 Sophocles BUS 123
* 4 Escape Board UPR 122
* 2 Field Blower GRI 125
* 2 Guzma BUS 115
* 2 Brock's Grit TEU 135
* 4 Sightseer LOT 189
* 1 Power Plant UNB 183
* 4 Ultra Ball SUM 135
* 4 Choice Band GRI 121
* 1 Shrine of Punishment CES 143
* 4 Adventure Bag LOT 167
##Energy - 0
Total Cards - 60
****** Deck List Generated by the Pokémon TCG Online www.pokemon.com/TCGO ******
I always played rotom in a deck with something else before, but with the advent of secret hood and power plant, we finally have answers to shuckle gx and alolan muk.
I tried to go fairly turbo while staying in my budget of having only 1 jirachi and no dedenne gx. And it does actually get a turn 2 attack about 50% I'd say, unless marshadowed.
I don't really like mewtwo, but delcatty can get problematic if you have to zebstrika it away before you get skitty, and outside of those two, there isn't a good way to get a lusamine loop bootstrapped (you often have to ditch both lusamines). Maybe I don't need it... but I like to get late game access to my discarded brock or guzma.
I am looking for any advice on making it either faster, more consistent, finding alternatives for the 7 dead cards until end game (2 brock, 2 lusamine, 2 guzma, 1 mewtwo). Thanks!
EDIT I forgot to go over basic strategy of the deck... if you haven't seen rotoms, you delete like crazy until 9 tools are discarded, then try to hang on with what's left, while enjoying free attacks.
##Pokémon - 16
* 3 Blitzle LOT 81
* 1 Rotom UPR 50
* 3 Zebstrika LOT 82
* 1 Jirachi TEU 99
* 2 Magearna UPR 91
* 1 Mewtwo UNB 75
* 3 Rotom FLI 40
* 2 Frost Rotom UPR 41
##Trainer Cards - 44
* 2 Lusamine CIN 96
* 4 Spell Tag LOT 190
* 4 Stealthy Hood UNB 186
* 2 Hustle Belt CES 134
* 4 Sophocles BUS 123
* 4 Escape Board UPR 122
* 2 Field Blower GRI 125
* 2 Guzma BUS 115
* 2 Brock's Grit TEU 135
* 4 Sightseer LOT 189
* 1 Power Plant UNB 183
* 4 Ultra Ball SUM 135
* 4 Choice Band GRI 121
* 1 Shrine of Punishment CES 143
* 4 Adventure Bag LOT 167
##Energy - 0
Total Cards - 60
****** Deck List Generated by the Pokémon TCG Online www.pokemon.com/TCGO ******
I always played rotom in a deck with something else before, but with the advent of secret hood and power plant, we finally have answers to shuckle gx and alolan muk.
I tried to go fairly turbo while staying in my budget of having only 1 jirachi and no dedenne gx. And it does actually get a turn 2 attack about 50% I'd say, unless marshadowed.
I don't really like mewtwo, but delcatty can get problematic if you have to zebstrika it away before you get skitty, and outside of those two, there isn't a good way to get a lusamine loop bootstrapped (you often have to ditch both lusamines). Maybe I don't need it... but I like to get late game access to my discarded brock or guzma.
I am looking for any advice on making it either faster, more consistent, finding alternatives for the 7 dead cards until end game (2 brock, 2 lusamine, 2 guzma, 1 mewtwo). Thanks!
EDIT I forgot to go over basic strategy of the deck... if you haven't seen rotoms, you delete like crazy until 9 tools are discarded, then try to hang on with what's left, while enjoying free attacks.
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