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Unlimited CinccinoLock

shiwei87tan

Aspiring Trainer
Member
Pokemon – 25
4 Spiritomb AR
4 Minccino ND
4 Cinccino BW
4 Sableye SF
2 Oddish UD
2 Gloom UD
2 Vileplume UD
2 Uxie LA
1 Unown Q MD

T/S/S – 25
3 Celio's Network
4 Pokemon Collector
2 Professor Juniper
4 Judge
4 Desert Shaman
3 Seeker
1 Flower Shop Lady
4 Broken Time-Space

Energy – 10
3 Grass Energy
3 Double Rainbow Energy
4 Double Colorless Energy

Strategy: main idea is to trainer lock opponent with Spiritomb and vileplume followed by hand lock opponent with judge and desert shaman. After getting the lock, with a full bench to attack with cinccino every turn with do the wave for 120 damage. Seeker for a chance of turn 2 donk with cinccino if opponent only have 2 Pokemon and you have a full bench as well as to get uxie back to hand.

What do you guys think?
 
Maybe a zoroark could help, but is not needed. I'd add a oddish for more consistency and cut a gloom for it.
 
Jirachi said:
Maybe a zoroark could help, but is not needed. I'd add a oddish for more consistency and cut a gloom for it.

But I didn't have rare candy in the deck.. That's why it's a 2-2-2 line.. A Spiritomb start or after getting vile out will turn all rare candy into useless cards in my hand.. I'm thinking of thickening the line to 3-2-2 or 3-3-3 but not sure what to remove.. Maybe a sableye or 2? Or reducing cinccino line to 3-3?
 
Oh, completely forgot. I don't think 4 spiritomb will be needed since after you setup, it will pretty much be useless. I'd -1 spiritomb. If you have spiritomb, then thickening the vileplume line won't be needed. Azelf won't be needed in my opinion because it almost is never needed unless something weird happened, and if one of your pokemon is in your prize cards, you always have another one. Twins would be great too I think
 
Jirachi said:
Oh, completely forgot. I don't think 4 spiritomb will be needed since after you setup, it will pretty much be useless. I'd -1 spiritomb. If you have spiritomb, then thickening the vileplume line won't be needed. Azelf won't be needed in my opinion because it almost is never needed unless something weird happened, and if one of your pokemon is in your prize cards, you always have another one. Twins would be great too I think

but 4 spiritomb is a must for a lock deck in unlimited so as to have a chance if go second against a donk deck.. how about this: i reduced the t/s/s for pokemon..

Pokemon – 28
4 Spiritomb AR
4 Minccino ND
4 Cinccino BW
4 Sableye SF
3 Oddish UD
3 Gloom UD
3 Vileplume UD
2 Uxie LA
1 Unown Q MD

T/S/S – 22
3 Celio's Network
4 Pokemon Collector
4 Judge
4 Desert Shaman
2 Seeker
1 Flower Shop Lady
4 Broken Time-Space

Energy – 10
3 Grass Energy
3 Double Rainbow Energy
4 Double Colorless Energy
 
Btw, Cinccino is only going to be doing 100 damage. Unless it's belted, you won't be able to get the 120 that you wanted to. :/
 
Captain Pidgey said:
Btw, Cinccino is only going to be doing 100 damage. Unless it's belted, you won't be able to get the 120 that you wanted to. :/

Oh.. With trainer lock and hand lock.. Dealing 100 damage a turn is just fine.. Or is there any better Pokemon to replace cinccino?
 
Instead of 4 Judge, I'd cut some for some N. I think there are too many pokemon. Try cutting some for more drawing power which is what you need right now.
 
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