RE: TCG talk
The Neo Typhlosion was good (Fire Boost), it was pretty much the 1 turn kill but u would probably want to use scramble energy on it. Fire Boost let u searched for up to 4 Fire energies in ur deck n attach them to Typhlosion, Then Flame wheel made u discard 3 enrgies, deal 90 damage, and 20 to ur opponent's benched Pokémon. It was great to pull out for swift kills but required timing to keep using shortly after. Neo Typhlosion (Fire Recharge) was ok, but was better to use if u had both Neo Typhlosions in ur deck. A lot of people used like 2 of each in their decks at that time. Like it was said before, Cleffa (Eeeek) shuffled ur hand into ur deck then let u drew 7 cards, which made it a normal-type Pokémon featured as a permanent Prof. Oak. Eco-Gym was the whirlpool-proof stadium that returned non-colorless energies back to ur hand when discarded by an effect. Neo Bellossum (Sweet Nectar) was ABSOLUTELY CRAZY!!! I used to use a deck with 2 of them in my old Sandstorm deck and trust me, they were good. Sweet Nectar (one grass energy) Flip, if heads u could completely heal all damage from 1 of ur Pokémon. I would use my Aerodactyl EX or my Golem EX n when they got weak, use tons of switch cards and completely healed them in a turn. One of the best combo's that was ever in the game. Wobbuffet (Counter) was, well im not gonna say good because it basically depended on luck alone, so i wont say good, but exceptional. Counter pretty much exactly copies the opponent's move that depended on a flip to land on heads, 1 psychic energy, no other neccessary energies needed at all, so Golem EX was a easier knock-down faster if u used it with a lot of luck. To me, they should have at least gave it another attack that would just be a physical (no effect applied) that would do like 20 damage or something. 50+ would be achieving EX! Is that enough info. Jade, lol?!?