Unown (Cure) from Triumphant (#51) [2/3]

dmaster

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Guiding questions:
1. Analyze the stats of the card (HP, Weakness, Resistance, Retreat cost).
2. Analyze the attacks (and/or Poke-Powers, Poke-Bodies) of the card.
3. What combos can you use it with? How so?
4. What techs can you use to combat the weak points?
5. How's the artwork?
6. Give it a rating, and explain why you have given it that rating. You can also rate the card by rating the thread itself (out of 5 stars).

Posts MUST be more than one sentence long with proper grammar and spelling or they will be deleted.

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1. Analyze the stats of the card (HP, Weakness, Resistance, Retreat cost).
50 HP for a basic, and the {P}x2 weakness hurts it quite a bit. Fortunately, it's never going to hit the active spot, so no worries there.
2. Analyze the attacks (and/or Poke-Powers, Poke-Bodies) of the card.
The obvious thing that comes to mind is its Poke-Power, CURE. It's a drop power that removes all Special Conditions from your Active Pokemon. That's actually a good thing to use in case you run into Special Condition decks...which really don't exist very much apart from Magnezone or rogue. Therefore its efficacy is limited in that regard.
3. What combos can you use it with? How so?
Really, the only thing you can do is just to hold it in your hand with a T1/2 Collector, and just drop it to remove Special Conditions. In regards to the old Glistomb deck, this card combats it quite nicely.
4. What techs can you use to combat the weak points?
A Seeker. That is really all I can say (or think of).
5. How's the artwork?
That yellow blob in the background is distracting. Other than that it's fine.
6. Give it a rating, and explain why you have given it that rating. You can also rate the card by rating the thread itself (out of 5 stars).
2/5. Were Special Condition decks more prevalent in the format, this little guy might actually see some use. Unfortunately, he loses out to his cousin Unown DARK in terms of how much it's used.
 
1. Analyze the stats of the card (HP, Weakness, Resistance, Retreat cost).
50 HP and any X2 weakness is realy bad. Whats wors is that it has no resistance to make up for it. The Retraet cost can be anoying as well.

2. Analyze the attacks (and/or Poke-Powers, Poke-Bodies) of the card.
Power is cool. Can help against decks like GlisTomb, Magne and Co, and Victorbell Lock. But there not to common.

3. What combos can you use it with? How so?
Search Cards, Seeker, Super Scoop, ect.

4. What techs can you use to combat the weak points?
You could have Unown Q in case you start with him.

5. How's the artwork?
Meh. Its okay.
6. Give it a rating, and explain why you have given it that rating. You can also rate the card by rating the thread itself (out of 5 stars).
2/5. Can help in heavy condition formats, but doesn't have any other uses.
 
1. Analyze the stats of the card (HP, Weakness, Resistance, Retreat cost).
A 50 hp psychic basic with a 2x weakness to psychic hurts. Still, It's not so bad.
2. Analyze the attacks (and/or Poke-Powers, Poke-Bodies) of the card.
Hidden Power is pretty bad, but you shouldn't have to use it unless you are pulled into the Defending Pokemon slot. Cure is a nice drop-heal, but I don't know whether it's worth giving your opponent a free snipe. :p
3. What combos can you use it with? How so?
Super Scoop Up. Other than that, I don't know.
4. What techs can you use to combat the weak points?
Super Scoop Up to pull it back into your for infinite cures with only 1 turn gaps in between. :D
5. How's the artwork?
1/5. Seriously, they just stuck some unknowns to a smoke background. Not innovative at all.
6. Give it a rating, and explain why you have given it that rating. You can also rate the card by rating the thread itself (out of 5 stars).
2/5 There is some potential, put I wouldn't put this in my deck, even if it was hurt by special conditions.
 
1. Analyze the stats of the card.
if it had free retreat, it would almost be worth it to use.
2. Analyze the attacks (and/or Poke-Powers, Poke-Bodies) of the card.
attack is standard fanfare for an unknown, <insert Mater's voice from Cars> they just like them for their bodies. (or power in this case)
3. What combos can you use it with? How so?
seeker. because if you're using SSU, that means there is no trainer lock, so you're better off using full heal, or life herb.
4. What techs can you use to combat the weak points?
see above
5. How's the artwork?
kind of bad. I feel like the yellowish cloud is simply so you can read it as "cure" unstead of "creu"
6. Give it a rating, and explain why you have given it that rating. You can also rate the card by rating the thread itself (out of 5 stars).
0.5 out of 5, because I feel like it's a waste of deck space, you're better suited with Switch, Warp point, Warp energy, full heal, and life herb.
 
1. Analyze the stats of the card (HP, Weakness, Resistance, Retreat cost).

Hp isnt so well however is very useful with many techs. Retreat is avergae for basic pokemon. WEAKNESS is TERRIBLE! especially low HP

2. Analyze the attacks (and/or Poke-Powers, Poke-Bodies) of the card.

The Poke Power is very useful tool especially if somrthing like you attacker has burn or poision you can remove.

3. What combos can you use it with? How so?

Put an active Bedew the use Skuntank G to poision them both. Use CURE to cure it of poision and your opponent cant attack you. If you have VILEPLUME it also makes it hard to retreat. Poision can take them out while you use BUDDY BUDDY for cards.

4. What techs can you use to combat the weak points?

Maybe after you use it you canh merely seeker or super scoop up it.

5. How's the artwork?

The artwork is average for most unown however it is not soo perfect.

6. Give it a rating, and explain why you have given it that rating. You can also rate the card by rating the thread itself (out of 5 stars).

I'd give this a 2 of 5 know it takes up space and supporters and trainers to use. Also takes time off your actual game by stalling it.
 
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