So I posted a Zoroark-GX/Lucario-GX list last week. After doing a significant amount of testing online, as well as taking the deck to my local league and playing the mirror match multiple times against a very talented friend, I wanted to share my updated list. I'll explain the major changes below.
****** Pokémon Trading Card Game Deck List ******
##Pokémon - 18
* 4 Zorua PR-SM SM83
* 4 Zoroark-GX PR-SM SM84
* 3 Riolu UPR 66
* 2 Lucario-GX PR-SM SM100
* 1 Tapu Koko PR-SM SM31
* 1 Mew-EX PR-XY XY126
* 3 Tapu Lele-GX GRI 137
##Trainer Cards - 32
* 3 Brigette BKT 134
* 3 Cynthia UPR 148
* 3 N NVI 92
* 4 Guzma BUS 143
* 1 Acerola BUS 142
* 1 Mallow GRI 145
* 1 Professor Kukui SUM 148
* 2 Evosoda GEN 62
* 4 Ultra Ball SUM 135
* 4 Puzzle of Time BKP 109
* 1 Enhanced Hammer PHF 94
* 2 Field Blower GRI 125
* 2 Choice Band GRI 121
* 1 Parallel City BKT 145
##Energy - 10
* 4 Double Colorless Energy SLG 69
* 4 Strong Energy FCO 115
* 2 Fighting Energy EVO 96
Total Cards - 60
****** Deck List Generated by the Pokémon TCG Online www.pokemon.com/TCGO ******
3-2 Lucario-GX: I was originally running a 4-3 line, but found it to be slightly more than necessary. You'll typically use 2 Lucario-GX a game so a 3-2 line is perfect because Acerola allows you to save a damaged Lucario-GX and Puzzle of Time gives us the flexibility of recycling pieces as needed.
1 Tapu Koko: A friend of mine who has been placing well at events this season (Top 32 at Memphis Regional and other solid placings at tournaments) is running this tech in his Zoroark-GX/Lucario-GX deck. He's taking it to Portland next weekend so I'm interested in seeing how well he does. Tapu Koko's spread damage helps Lucario-GX's Aura Strike take KOs on Pokémon it wouldn't be able to otherwise KO in one hit. It brings 190 HP Pokémon like Buzzwole-GX to 170 HP, which is the perfect number for a Strong Energy and Choice Banded Aura Strike. His main reason, however, for adding the card is to help deal with Ho-Oh-GX, which has been seeing more play recently. Being able to hit Ho-Oh for 100 with a Choice Band and spread 20 really helps set things up for both Zoroark and Lucario. Plus, the free retreat gives the deck a great starter.
1 Acerola, 1 Mallow, 1 Professor Kukui: I was originally running 3 Acerola, but was convinced that Mallow, and to a lesser extent, Professor Kukui, needed to be in the deck. Mallow and Trade is just too good to not include, allowing you to grab something like a surprise Mew-EX and a Double Colorless Energy, or a Lucario-GX and Strong Energy. The combinations are endless, but you get the idea. Professor Kukui is included because it allows you to hit some relevant numbers, mainly against big non-GX Pokémon where Choice Band is useless. I'm not entirely sold on Professor Kukui yet, but I see it's value.
I'd like to add a Float Stone but I don't know what I'd remove for it. I strongly believe that this build is incredibly solid and a great choice for anyone attending a tournament anytime soon. This deck does not have any auto-losses, it's great against the most relevant Pokémon in the format (Zoroark-GX), and has 50-50 or better matchups against other top tier decks. Let me know what you think!
****** Pokémon Trading Card Game Deck List ******
##Pokémon - 18
* 4 Zorua PR-SM SM83
* 4 Zoroark-GX PR-SM SM84
* 3 Riolu UPR 66
* 2 Lucario-GX PR-SM SM100
* 1 Tapu Koko PR-SM SM31
* 1 Mew-EX PR-XY XY126
* 3 Tapu Lele-GX GRI 137
##Trainer Cards - 32
* 3 Brigette BKT 134
* 3 Cynthia UPR 148
* 3 N NVI 92
* 4 Guzma BUS 143
* 1 Acerola BUS 142
* 1 Mallow GRI 145
* 1 Professor Kukui SUM 148
* 2 Evosoda GEN 62
* 4 Ultra Ball SUM 135
* 4 Puzzle of Time BKP 109
* 1 Enhanced Hammer PHF 94
* 2 Field Blower GRI 125
* 2 Choice Band GRI 121
* 1 Parallel City BKT 145
##Energy - 10
* 4 Double Colorless Energy SLG 69
* 4 Strong Energy FCO 115
* 2 Fighting Energy EVO 96
Total Cards - 60
****** Deck List Generated by the Pokémon TCG Online www.pokemon.com/TCGO ******
3-2 Lucario-GX: I was originally running a 4-3 line, but found it to be slightly more than necessary. You'll typically use 2 Lucario-GX a game so a 3-2 line is perfect because Acerola allows you to save a damaged Lucario-GX and Puzzle of Time gives us the flexibility of recycling pieces as needed.
1 Tapu Koko: A friend of mine who has been placing well at events this season (Top 32 at Memphis Regional and other solid placings at tournaments) is running this tech in his Zoroark-GX/Lucario-GX deck. He's taking it to Portland next weekend so I'm interested in seeing how well he does. Tapu Koko's spread damage helps Lucario-GX's Aura Strike take KOs on Pokémon it wouldn't be able to otherwise KO in one hit. It brings 190 HP Pokémon like Buzzwole-GX to 170 HP, which is the perfect number for a Strong Energy and Choice Banded Aura Strike. His main reason, however, for adding the card is to help deal with Ho-Oh-GX, which has been seeing more play recently. Being able to hit Ho-Oh for 100 with a Choice Band and spread 20 really helps set things up for both Zoroark and Lucario. Plus, the free retreat gives the deck a great starter.
1 Acerola, 1 Mallow, 1 Professor Kukui: I was originally running 3 Acerola, but was convinced that Mallow, and to a lesser extent, Professor Kukui, needed to be in the deck. Mallow and Trade is just too good to not include, allowing you to grab something like a surprise Mew-EX and a Double Colorless Energy, or a Lucario-GX and Strong Energy. The combinations are endless, but you get the idea. Professor Kukui is included because it allows you to hit some relevant numbers, mainly against big non-GX Pokémon where Choice Band is useless. I'm not entirely sold on Professor Kukui yet, but I see it's value.
I'd like to add a Float Stone but I don't know what I'd remove for it. I strongly believe that this build is incredibly solid and a great choice for anyone attending a tournament anytime soon. This deck does not have any auto-losses, it's great against the most relevant Pokémon in the format (Zoroark-GX), and has 50-50 or better matchups against other top tier decks. Let me know what you think!