US spring Battle Road results discussion

It was a pretty good deck at the time, you can't deny that. Different variants of it, including Landorus and Mewtwo mixes got tons of top cuts and a couple of wins. Right now I'm not sure if it can stand up to the speed of Darkrai, since they can hit the active for 110, then catcher the one with EXP Share and get a double KO, getting rid of all your energy on the board. I think Terrakion is meant to be a tech right now, and pretty much any deck that can tech it in without sacrificing too much concistency should definitely do so.

I don't understand why people fuss about how Terrakion techs ruin consistency. It's only 1-2 cards + energy, and it's fairly easy to find room for energy. Also, I think the tiny hit in consistency is well worth it, since the top 2 decks are both weak to Fighting. Also, being one of the few cards that can OHKO Darkrai EX warrants the space it takes up.
 
Emopanda133 said:
I remember it winning a few actually. That's why is was considered a meta deck, where as mine (not mine personally, but same deck) DMRH took one and wasn't mentioned at all. It was considered a coincidence.

Oh? And which States were those? Because I never remember seeing it past top 8.
 
Check the States results on TheTopCut.net. 1 straight Terrakion won one, 2 Terrakion/Landorus won, and 1 Terrakion/Tornadus won one (which is admittedly a little bit different but still close). Terrakion was definitely a good deck. However, that's not relevant anymore. DE completely changed the format so it's pointless to discuss States format.

Terrakion is frankly too easy to counter. Darkrai/Sableye/Hammers (They type of deck Terrakion was supposed to beat) practically auto wins against Terrakion. Without energy acceleration besides EXP Share, they have to sit helplessly while their energy are constantly thrown into the discard. It also has problems with T1 60 from Tornadus, since after that they can do 100 turn after turn and there isn't a whole lot the Terrakion player can do to stop it, since they can't do real damage until T2-T3.
 
Well, I knew Terrakion won States, but I must admit, I didn't know which variations they were.

Terrakion went from a tech to a deck back to a tech in a matter of hours. I get in arguments all the time on here about Donphan vs. Terrakion, just because Terrakion is a basic, doesn't make it better. Unlike Straight Terrakion, Straight Donphan (ugly deck, I hate it alot, DMRH is so much better) can still hold it's own against Zekeels and Darkrai, plus it has the versatility to out speed other decks. Another good point is the deck mentioned by Cinema, Darkrai/Sableye/Hammers, Donphan doesn't have to worry about not having energy, it only takes one to do 120 to Darkrai. and with a Plus power, you can OHKO their sableye, unlike Terrakion. Terrakion was never a Tier 1 deck, I don't know why people made it, but for a few it seemed to work, but with the new DE format, Terrakion is a tech at best, and even then, it's not worth it (consistancy is fine, but it takes two prizes at best and you have to get lucky to KO with him now).
 
Futachimaru said:
No one in their right mind should bring decks like Lugia LEGEND (or any other fun Battle Roads deck) to Nationals or something. Something weird winning a few BR's does not mean that a format is varied, since that generally makes no impact.

This ^ x100. Keep in mind that that BR had around 26 Masters, which is nothing compared to states like Ohio and Florida (IDK about Florida, from what I've heard it's competitive). Playing Lugia and winning with 26 Masters is WAY different than playing it with 50 or so Masters.
 
Mudkip711 said:
This ^ x100. Keep in mind that that BR had around 26 Masters, which is nothing compared to states like Ohio and Florida (IDK about Florida, from what I've heard it's competitive). Playing Lugia and winning with 26 Masters is WAY different than playing it with 50 or so Masters.

That's true. I live in the same city as the people that won with the deck, one in Masters and one in Seniors. They're both good players but admittedly Arizona doesn't have a ton of players, but that doesn't diminish the fact that Lugia is a legitimate deck.
 
Cinema said:
That's true. I live in the same city as the people that won with the deck, one in Masters and one in Seniors. They're both good players but admittedly Arizona doesn't have a ton of players, but that doesn't diminish the fact that Lugia is a legitimate deck.

And you actually think that???? Take about a 7-9 hour drive north, and come see Salt Lake... Then tell me no good players...

I actually talked with someone who won with Darkrai/Tornadus EX... He says the deck actually can easily fall apart... A bad start means game for his variant.

and look at the next format, how many real competitive decks are there?? Maybe 3 or 4... Then look at how many rogue ideas you can think of... 10 maybe 12... Rogue decks are gonna be popular, and winning with them is good. Rogue players are all about creativity, and winning by surprise who would've countered a Lugia Legend?? Not me.
 
Martini said:
Then look at how many rogue ideas you can think of... 10 maybe 12... Rogue decks are gonna be popular, and winning with them is good. Rogue players are all about creativity, and winning by surprise who would've countered a Lugia Legend?? Not me.

Oh. My. God. Please. Shut. Up.

You know nothing of rogue decks if you think it's easy to think of a rogue deck and do well at a tournament.
 
Cinema said:
Check the States results on TheTopCut.net. 1 straight Terrakion won one, 2 Terrakion/Landorus won, and 1 Terrakion/Tornadus won one (which is admittedly a little bit different but still close). Terrakion was definitely a good deck.

That's still only 3 out of 60. While it may have been good, it was not tier 1.
 
Futachimaru said:
Oh. My. God. Please. Shut. Up.

You know nothing of rogue decks if you think it's easy to think of a rogue deck and do well at a tournament.

It's hard to do good. You have know your surrounding meta really well and think of something that can match the attributes of the top decks (speed, consistency, etc. It's easy to build a rogue, but hard to win with one. But if you know what you're doing, a rogue can go really far.
 
Emopanda133 said:
Actually it's hard to do good. You have know your surrounding meta really well and think of something that can match the attributes of the top decks (speed, consistency, etc. It's easy to build a rogue, but hard to win with one.

Matching the attributes of the top decks in the meta is the same thing as building a rogue, but everything else is pretty much what I mean.
 
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