Pokemon: 19
first turn should be dedicated to setting up 1 or more Vespiqueen and having one eeveelution on the bench (as long as you don't attach a DCE to Vespiqueen) if you don't see anything that would be weak to grass fire or lightning throw away the entire eevee line with the unknowns then you just need to power up Vespiqueen over time by having them get knocked out over the course of the battle (why I don't run sacred ash) by end game you should be dealing about 180 without weakness so ohkos shouldn't be that hard to come by
- 4 Combee
- 4 Vespiquen (Bee Revenge)
- 3 Eevee (energy evolution)
- 2 Jolteon (Dual Type)
- 2 Flareon (Dual Type)
- 4 Unown (Farewell Letter)
- 1 Shaymin EX (Set Up)
- 3 Forest of Giant Plants
- 3 N
- 3 Professor Sycamore
- 2 Lysandre
- 1 Colress
- 1 Hex Maniac
- 2 VS Seeker
- 3 Level Ball
- 2 Ultra Ball
- 2 Battle Compressor
- 4 Double Colorless Energy
- 2 Lightning Energy
- 2 Fire Energy
first turn should be dedicated to setting up 1 or more Vespiqueen and having one eeveelution on the bench (as long as you don't attach a DCE to Vespiqueen) if you don't see anything that would be weak to grass fire or lightning throw away the entire eevee line with the unknowns then you just need to power up Vespiqueen over time by having them get knocked out over the course of the battle (why I don't run sacred ash) by end game you should be dealing about 180 without weakness so ohkos shouldn't be that hard to come by
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