This my first shot at making a VGC trick room team for 5th Gen. Please don't be afraid to really tear this team apart and give me your honest opinion. I am not going to learn if you go easy on me.
Whimsicott @ Leftovers
- Substitute
- Leech Seed
- Taunt
- Trick Room
Ability: Prankster
EVs and Nature:
EVs: 252 Def / 248 SDef / 8 Spd
Bold Nature
One of my two starters. Sets up Trick Room. Then goes right into sub-seeding. Taunt is to annoy people. The speed EVs are to tri and outspeed other Whimsicottis.
Gigalith @ Normal Gem
- Rock Slide
- Earthquake
- Explosion
- Protect
nature: Brave
ability: Sturdy
evs: 252 HP / 252 Atk / 6 SpD
My other starter. Rock Slide and Earthquake get good coverage and power coming off of 130 base Attack. Explosion does incredible damage combined with Normal Gem. Because of its ability, Gigalith should be able to get off Explosion before it goes down. Protect should be used when Trick Room is being set up and to scout the opponent's strategy.
Conkeldurr @ Flame Orb
Ability: Guts
EVs: 252 HP/252 ATK/4 SpD
Nature: Adamant
- Protect
- Mach Punch
- Drain Punch
- Stone Edge
Stone Edge is to cover its Flying weakness. Mach punch to finish off weakened pokemon. Flame Orb is to take advantage of Guts and lets Drain Punch do some serious damage to the other pokemon.
Reuniclus @ Life Orb
Ability: Magic Guard
EVs: 172 HP/32 DEF/252 SpA/52 SpD
Nature: Quiet
- Trick Room
- Focus Blast
- Psyshock
- Shadow Ball
Another Trick Roomer. He gets send out after whimsicott goes down. Psyshock to take care of pokemon with low defense.
Eelektross @ Flight Gem
- Acrobatics
- Wild Charge
- Rock Slide
- Crunch
Nature: Brave
Ability: Levitate
EVs: 252 HP / 252 Atk / 6 SpD
He is to cover my water weakness. Flight gem acrobatics ohkos scrafty, conkeldurr, and specially defensive amoonguss. Rock Slide is to take care of fliers when he is low on HP.
Jellicent @ Water Gem
- Scald
- Trick Room
- Shadow Ball
- Ice Beam
Nature: Quiet
Ability:Flame Body
EV's: 252 HP/ 252 SpA / 4 SpD
Trick Room is there to reset Trick Room if it has gone down or not been set up at all. Shadow Ball is for STAB and hitting opposing ghosts such as Chandelure for super effective damage, who otherwise threaten it. Ice Beam hits dragons and the genies.
Whimsicott @ Leftovers
- Substitute
- Leech Seed
- Taunt
- Trick Room
Ability: Prankster
EVs and Nature:
EVs: 252 Def / 248 SDef / 8 Spd
Bold Nature
One of my two starters. Sets up Trick Room. Then goes right into sub-seeding. Taunt is to annoy people. The speed EVs are to tri and outspeed other Whimsicottis.
Gigalith @ Normal Gem
- Rock Slide
- Earthquake
- Explosion
- Protect
nature: Brave
ability: Sturdy
evs: 252 HP / 252 Atk / 6 SpD
My other starter. Rock Slide and Earthquake get good coverage and power coming off of 130 base Attack. Explosion does incredible damage combined with Normal Gem. Because of its ability, Gigalith should be able to get off Explosion before it goes down. Protect should be used when Trick Room is being set up and to scout the opponent's strategy.
Conkeldurr @ Flame Orb
Ability: Guts
EVs: 252 HP/252 ATK/4 SpD
Nature: Adamant
- Protect
- Mach Punch
- Drain Punch
- Stone Edge
Stone Edge is to cover its Flying weakness. Mach punch to finish off weakened pokemon. Flame Orb is to take advantage of Guts and lets Drain Punch do some serious damage to the other pokemon.
Reuniclus @ Life Orb
Ability: Magic Guard
EVs: 172 HP/32 DEF/252 SpA/52 SpD
Nature: Quiet
- Trick Room
- Focus Blast
- Psyshock
- Shadow Ball
Another Trick Roomer. He gets send out after whimsicott goes down. Psyshock to take care of pokemon with low defense.
Eelektross @ Flight Gem
- Acrobatics
- Wild Charge
- Rock Slide
- Crunch
Nature: Brave
Ability: Levitate
EVs: 252 HP / 252 Atk / 6 SpD
He is to cover my water weakness. Flight gem acrobatics ohkos scrafty, conkeldurr, and specially defensive amoonguss. Rock Slide is to take care of fliers when he is low on HP.
Jellicent @ Water Gem
- Scald
- Trick Room
- Shadow Ball
- Ice Beam
Nature: Quiet
Ability:Flame Body
EV's: 252 HP/ 252 SpA / 4 SpD
Trick Room is there to reset Trick Room if it has gone down or not been set up at all. Shadow Ball is for STAB and hitting opposing ghosts such as Chandelure for super effective damage, who otherwise threaten it. Ice Beam hits dragons and the genies.