okay - started playing Lucario/Absol as my main deck and did terrible at regs this weekend (1-6). for some reason the deck wasnt setting up, support never came in time and i even had to twins into a pokemon collector at one point. taking all i learned from yesterday i did some total revamping for a pretty rouge build. it still needs some work i think - and before you post suggestions - im only using HS series (with only 1 exception - Poke Radar) on in the off chance that we do in fact eliminate all packs up to HS in rotation - so HS and up suggestions only please. also please post a trade off with your drop/add suggestions (ie + 1 such-and-such/- 1 such-and-such).
Pokemon: -22-
2-2-2 Vileplume UD
3 Relicanth CL
1-3 Lucario CL
3 Mew PRIME
3 Absol PRIME
1-1 Noctowl HS
1 Smeargle UD
Trainers: -20-
2 Pokemon Collector
2 Poke Radar
2 Energy Search
2 Energy Exchanger
2 Judge
2 Professor Oak's New Theory
2 Professor Elm's Training Method
2 Switch
2 Twins
Energy: -18-
4 Darkness (specia)
4 Double Colorless
4 Rescue
4 Darkness
2 Psychic
My first Lucario/Absol build was effective at lost zoning stuff in deck tests and at regs i learned that it wasnt stable enough to run a high trainer/low energy count. in all but one game i was slaughtered because there was only 12 energy in that deck - so this one makes use of 18 energies to speed up things like Absol's Vicious Claw.
before i get to strategy, i would like to point out that having 3 full lucario lines is unnecessary with 3 mew primes. yes they are easy targets and the only thing i could test against today was a KGL deck (Kyogre/Groudon Legend) so that wasnt a factor, but the the rescue energies (which i didnt have in the earlier deck) should (in theory) compensate for the Mew's low HP. another note - this deck doesnt need Bebe's search. Smearle active can use the supporter without burning your turn's supporter play. also, the higher than average Pokemon count gives you things to lost zone without needing other cards like Bebe's and Uxie.
now strategy:
Basically, we use the Vileplume to stop trainers and then set up an Absol quickly to lost zone 2 of the loose lucarios, 3 if the rilou is prized, and more Pokemon. then DCE to Mew prime/Lucario CL to start taking prizes.
in 3 games (so far) Vileplume set up in the first 3 turns with an active Smeargle UD on game one, active Absol in games 2 and 3, while lost zoning for early prizes. Game three didnt use Lucario or Mew untill the last prize, but again that was against a spread deck that just hit the bench mainly.
Pokemon: -22-
2-2-2 Vileplume UD
3 Relicanth CL
1-3 Lucario CL
3 Mew PRIME
3 Absol PRIME
1-1 Noctowl HS
1 Smeargle UD
Trainers: -20-
2 Pokemon Collector
2 Poke Radar
2 Energy Search
2 Energy Exchanger
2 Judge
2 Professor Oak's New Theory
2 Professor Elm's Training Method
2 Switch
2 Twins
Energy: -18-
4 Darkness (specia)
4 Double Colorless
4 Rescue
4 Darkness
2 Psychic
My first Lucario/Absol build was effective at lost zoning stuff in deck tests and at regs i learned that it wasnt stable enough to run a high trainer/low energy count. in all but one game i was slaughtered because there was only 12 energy in that deck - so this one makes use of 18 energies to speed up things like Absol's Vicious Claw.
before i get to strategy, i would like to point out that having 3 full lucario lines is unnecessary with 3 mew primes. yes they are easy targets and the only thing i could test against today was a KGL deck (Kyogre/Groudon Legend) so that wasnt a factor, but the the rescue energies (which i didnt have in the earlier deck) should (in theory) compensate for the Mew's low HP. another note - this deck doesnt need Bebe's search. Smearle active can use the supporter without burning your turn's supporter play. also, the higher than average Pokemon count gives you things to lost zone without needing other cards like Bebe's and Uxie.
now strategy:
Basically, we use the Vileplume to stop trainers and then set up an Absol quickly to lost zone 2 of the loose lucarios, 3 if the rilou is prized, and more Pokemon. then DCE to Mew prime/Lucario CL to start taking prizes.
in 3 games (so far) Vileplume set up in the first 3 turns with an active Smeargle UD on game one, active Absol in games 2 and 3, while lost zoning for early prizes. Game three didnt use Lucario or Mew untill the last prize, but again that was against a spread deck that just hit the bench mainly.