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Volcanion Deck

Victinity

Aspiring Trainer
Member
Hey Guys:D I would really appreciate if you review my deck and give me feedback ^^

3 Flareon EX
3 Volcanion EX
3 Volcanion
1 Entei
1-1 Octillery /12

3 Sycamore
2 N
2 Lysandre
1 Teammates
1 Fisherman
1 Skyla

1 Trainers Mail
3 Ultra Balls
2 VS Seekers
2 Dive Balls
2 Max Elixirs (Maybe I'll replace those for 1-1Octillery)
2 Energy Retrievals
2 Letters
2 Switches
1 Escape Rope
1 Town Map
1 Super Rod
1 Fighting Fury Belt
2 Float Stone
3 Scorched Earth /35

13 Fire Energies
 
A few thoughts for your consideration (based upon my experience and recent observations from 2 recent League Challenges):
  • Which specific Entei are you running? If it is the AT Entei, then to effectively use this Pokémon, some Tools (e.g., Assault Vest) should be added.
  • There are lots of players running Garbodor or other means to nullify Abilities (e.g., Hex Maniac, Shadow Stitching, Silent Lab, etc.); so, keeping your required use of Abilities to a minimum helps.
  • A 1-1 Octillery is quite inconsistent and "high" risk (should either Pokémon be prized, you've lost a valuable resource). IMO, a minimum 2-2 line should be run or none at all.
  • VS Seeker should be maxed-out in order to provide the greatest deck flexibility.
  • At least 1 Parallel City should be run in order to counter those decks requiring a large bench (e.g., Rainbow Force, M Rayquaza EX, etc.).
  • In the mirror match, the player who hits the most Max Elixirs can gain a game-winning advantage.
I hope you find these comments helpful.
 
A few thoughts for your consideration (based upon my experience and recent observations from 2 recent League Challenges):
  • Which specific Entei are you running? If it is the AT Entei, then to effectively use this Pokémon, some Tools (e.g., Assault Vest) should be added.
  • There are lots of players running Garbodor or other means to nullify Abilities (e.g., Hex Maniac, Shadow Stitching, Silent Lab, etc.); so, keeping your required use of Abilities to a minimum helps.
  • A 1-1 Octillery is quite inconsistent and "high" risk (should either Pokémon be prized, you've lost a valuable resource). IMO, a minimum 2-2 line should be run or none at all.
  • VS Seeker should be maxed-out in order to provide the greatest deck flexibility.
  • At least 1 Parallel City should be run in order to counter those decks requiring a large bench (e.g., Rainbow Force, M Rayquaza EX, etc.).
  • In the mirror match, the player who hits the most Max Elixirs can gain a game-winning advantage.
I hope you find these comments helpful.

Hey Tux^^
Thanks for your reply and willingness to help:)
It is the Entei without AT:D
Sadly I don't own that many Cards. That sadly includes Hex, VS Seeker and another 1-1 Octillery. I am doing my best to get em.
I got 1 Para City. Should I -1 SE +1 PC?
So I won't take out the Max elixes^^ I think 2 are sufficient
Which cards should I take out for Hex and 1-1 Octillery?
I honestly think 2-3 Vs Seekers are enough for Volcanion Deck since I usually run outta cards fast and Sycamore and N won't help me in late game

Greetings
Victinity
 
I got 1 Para City. Should I -1 SE +1 PC?
Yes. Parallel City can also help you by reducing your bench size when you have some wounded or unwanted (e.g., Shaymin EX and/or Hoopa EX) Pokémon on your bench. It is a cool way to deny your opponent prizes.

Which cards should I take out for Hex and 1-1 Octillery?
I'd suggest replacing the Town Map and a R energy (12 should be sufficient).

I honestly think 2-3 Vs Seekers are enough for Volcanion Deck since I usually run outta cards fast and Sycamore and N won't help me in late game
Between your current Professor Sycamore, N, Octillery (when you can get it into play) and Scorched Earth, I suspect you over-draw. You could replace 1 Professor Sycamore and 1 Flareon EX for 2 Judges. Remember that you can take advantage of Octillery; so, the Judges will tend to disrupt your opponent's hand and recycle your hand too.

Lastly, even if you don't have certain cards, consider using proxies for testing purposes till you like the deck build. Afterwards, you can then trade and/or buy the cards you actually need to complete your deck.

Hope this helps.
 
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Yes. Parralel City can also help you by reducing your bench size when you have some wounded or unwanted (e.g., Shaymin EX and/or Hoopa EX)mPokémon on your bench. It is a cool way to deny your opponent prizes.


I'd suggest replacing the Town Map and a R energy (12 should be sufficient).


Between your current Professor Sycamore, N, Octillery (when you can get it inot play) and Scorched Earth, I suspect you over-draw. You could replace 1 Professor Sycamore and 1 Flareon EX for 2 Judges. Remeber that you can take advantage of Octillery; so, the Judges will tend to disrupt your opponent's hand and recycle your hand too.

Lastly, even if you don't have certain cards, consider using proxies for testing purposes till you like the deck build. Afterwards, you can then trade and/or buy the cards you actually need to complete your deck.

Hope this helps.

Thanks for your reply:)

I only got 1 Judge:( Should I -1 Sycamore? I got 1 Hoopa but no Shaymins. Should I -1 Flareon for it?
Yeah proxies are probably the best thing I can do right now ^^

Greetings
Vic
 
Thanks for your reply:)

I only got 1 Judge:( Should I -1 Sycamore? I got 1 Hoopa but no Shaymins. Should I -1 Flareon for it?
Yeah proxies are probably the best thing I can do right now ^^

Greetings
Vic
With only 3 Professor Sycamore, 2 N, and 2 -2 Octillery (hoping to get a 1-1 in play), that combo is perhaps the "minimum" card-draw engine. The Judges should be added to that combo. Consider -1 Trainer's Mail and -1 Flareon EX. The 3 Professor Sycamore should be considered a "minimum" count for a deck, because it is still the best overall card-draw Supporter being able to purely draw the most cards.

So, revise your list, even if proxies are needed, test it (try different combos of cards too if you want too), revise it again, test some more.... till you arrive at a build you like. Also, look at the other Volcanion deck threads in the Deck Garage Forum for other insights too. Revise and test your deck some more. When done, revise your original post (above) with your deck changes. It will be easier then to make further suggestions based upon your most current list.
 
With only 3 Professor Sycamore, 2 N, and 2 -2 Octillery (hoping to get a 1-1 in play), that combo is perhaps the "minimum" card-draw engine. The Judges should be added to that combo. Consider -1 Trainer's Mail and -1 Flareon EX. The 3 Professor Sycamore should be considered a "minimum" count for a deck, because it is still the best overall card-draw Supporter being able to purely draw the most cards.

So, revise your list, even if proxies are needed, test it (try different combos of cards too if you want too), revise it again, test some more.... till you arrive at a build you like. Also, look at the other Volcanion deck threads in the Deck Garage Forum for other insights too. Revise and test your deck some more. When done, revise your original post (above) with your deck changes. It will be easier then to make further suggestions based upon your most current list.

I will buy some Packs Breakthrough. I hope pulling Judge and Octillery line. I won't take out Trainers mail because It's the only one I got its secret rare:)))))))))
BTW THANK YOU VERY MUCH FOR THE HELP AND ADVICE YOU ARE GIVIN ME:)
So If everything will go well I will: -1 Flareon EX -1 Town Map -1 Energy -1 Scorched Earth +1 each Judge, 1-1 Octillery, Parallel City.
What should I take out if include for the 2. Judge?
If I include Para City shouldn't I use Hoopa EX( and maybe a Blaziken EX too if it use Hoopa)? After I used Hoopas Effect I simply can throw It away with City? PLUS if I play against greninja I can prevent 40 dmg
 
I will buy some Packs Breakthrough. I hope pulling Judge and Octillery line.
I'd suggest getting the actual cards you want either by purchasing or trading for them - no guesswork, 100% chance of getting what you want vs. buying packs and then "hoping" you get the cards you want.

What should I take out if include for the 2. Judge?
I'd suggest a Float Stone leaving you still with 4 switching cards.

If I include Para City shouldn't I use Hoopa EX( and maybe a Blaziken EX too if it use Hoopa)? After I used Hoopas Effect I simply can throw It away with City?
With any deck relying upon several EX Pokémon, Hoopa EX is a good one to include since it can get multiple EX Pokémon with its Ability. however, in this case, it may not be that valuable since you have no Shaymin EX, 2 Dive Balls (can get either Octillery line and/or Volcanion EX), 3 Ultra Balls and a 2-2 Octillery line. with your current strong card-draw support, you should be able to setup your bench by turn 2, 3 at the latest, IMO. Yes, you could even discard the benched Hoopa EX after using it, but I feel it's not worth even including. But, test, test, test different options till you arrive at a deck build you like.

PLUS if I play against greninja I can prevent 40 dmg
Greninja is a hard match-up since your opponent can turn-off Abilities with the Shadow Stitching attack... :(

Lastly, you're welcomed; I'm glad to help out.
 
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I'd suggest getting the actual cards you want either by purchasing or trading for them - no guesswork, 100% chance of getting what you want vs. buying packs and then "hoping" you get the cards you want.


I'd suggest a Float Stone leaving you still with 4 switching cards.


With any deck relying upon several EX Pokémon, Hoopa EX is a good one to include since it can get multiple EX Pokémon with its Ability. however, in this case, it may not be that valuable since you have no Shaymin EX, 2 Dive Balls (can get either Octillery line and/or Volcanion EX), 3 Ultra Balls and a 2-2 Octillery line. with your current strong card-draw support, you should be able to setup your bench by turn 2, 3 at the latest, IMO. Yes, you could even discard the benched Hoopa EX after using it, but I feel it's not worth even including. But, test, test, test different options till you arrive at a deck build you like.


Greninja is a hard match-up since your opponent can turn-off Abilities with the Shadow Stitching attack... :(

Lastly, you're welcomed; I'm glad to help out.

I think I will just use 1 Judge:) I got enough card draw IMO. Thanks for your help dude^^ I am currently only looking for an Octillery. Thanks for your advice:) Is it ok if I write you when I tested out the deck?

Should I include Brigette?
 
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Should I include Brigette?
With your current draw, I think the Brigette will not be significantly helpful. But, as always, I suggest you test it too.


Is it ok if I write you when I tested out the deck?
Absolutely. Sharing information, experience, techniques, etc. is great; I welcome it. I'm going to a Regional tournament soon and I'm still trying to figure out the "right" play.
 
Hi - Apologies for this being my first post. I'm very new to the whole TCG, and am struggling to understand the 1-1 Octillery. How can you play this card onto your bench if you don't have a Remoraid?
 
With your current draw, I think the Brigette will not be significantly helpful. But, as always, I suggest you test it too.



Absolutely. Sharing information, experience, techniques, etc. is great; I welcome it. I'm going to a Regional tournament soon and I'm still trying to figure out the "right" play.
Thanks for your reply:)
In case u play Volcanion in that tournament, can send me ur list?

Ignore me - see how much of a newbie I am - 1-1 Octillery means a single evolution of Octillery including a Remoraid. I'm getting there.
No problem m8:))))) If u have any questions, feel free to ask:) I will try to give u advice and help^^
 
Thanks:) I changed my deck list a bit. Soon I'll send it to you:)

3 Volcanion EX
3 Volcanion
2 Flareon EX
1 Entei
2-2 Octillery /13

3 Sycamore
2 N
2 Lysandre
2 Skyla
1 Teammates
1 Fisherman /11

1 Trainers Mail
3 Ultra Balls
2 VS Seekers
2 Dive Balls
2 Max Elixirs
2 Energy Retrievals
2 Letters
2 Switches
1 Escape Rope
1 Town Map
1 Super Rod
1 Fighting Fury Belt
2 Float Stone
2 Scorched Earth /24

12 Fire Energies /12


It has a touch of another Volcanion deck from the garage (you commented there). What do you think?
 
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IMO,
  • A 4th Volcanion is better than 1 Entei (which is most effective when you can leverage multiple Tools attached to it). In this case, you can not do so. Secondly, AT Entei's 2nd attack requires more energy and could also possibly damage AT Entei; whereas Volcanion's 2nd attack, although inflicts less damage, will still inflict significant for 1 less energy. A 4th Volcanion also maximizes your chances of starting with this preferred Pokémon too.
  • 1 Trainer's Mail will not make a significant difference. What about a Random Receiver instead?
  • I'm not a fan of Town Map. One should know his/her deck so well (especially for big tournaments), that you are able to predict/know what cards are prized after going through your 1st search (via a Ball). So, I deem Town Map a "nice to have" and not "critical" enough to justify a card slot. Besides, I would not want my opponent to see my prizes either; this possibly yields an advantage to my opponent.
  • Of the 5 switching cards, replacing 1 with Olympia could be more helpful.
  • With Octillery, Scorched Earth Stadiums are not critical and can be replaced with perhaps Rough Seas, Faded Town, etc.
  • Including a FCO Mew, Ninja Boy and/or Pokémon Ranger would also be quite useful too.
Hope this helps.
 
IMO,
  • A 4th Volcanion is better than 1 Entei (which is most effective when you can leverage multiple Tools attached to it). In this case, you can not do so. Secondly, AT Entei's 2nd attack requires more energy and could also possibly damage AT Entei; whereas Volcanion's 2nd attack, although inflicts less damage, will still inflict significant for 1 less energy. A 4th Volcanion also maximizes your chances of starting with this preferred Pokémon too.
  • 1 Trainer's Mail will not make a significant difference. What about a Random Receiver instead?
  • I'm not a fan of Town Map. One should know his/her deck so well (especially for big tournaments), that you are able to predict/know what cards are prized after going through your 1st search (via a Ball). So, I deem Town Map a "nice to have" and not "critical" enough to justify a card slot. Besides, I would not want my opponent to see my prizes either; this possibly yields an advantage to my opponent.
  • Of the 5 switching cards, replacing 1 with Olympia could be more helpful.
  • With Octillery, Scorched Earth Stadiums are not critical and can be replaced with perhaps Rough Seas, Faded Town, etc.
  • Including a FCO Mew, Ninja Boy and/or Pokémon Ranger would also be quite useful too.
Hope this helps.

Thanks for your honest opinions:) I really appreciate it^^
Can you give me a suggestions which changes I should do? (I sadly still own 3 Volcanions and 1 Faded Town. I got available 2 Rough Seas but what are they good for?? If I play against greninja BREAK i'm rest but feeding my opp?. The rest should be available)
 
Should you not have any of the suggested cards, just use proxies for now till you make you final decision on your deck list. Then trade for/buy any needed card(s) thereafter.

Can you give me a suggestions which changes I should do?
For example,

-1 Entei
-1 Trainer's Mail
-1 Town Map
-1 Float Stone
-2 Scorched Earth

+1 Volcanion
+1 Max Elixir or Fighting Fury Belt
+1 Pokémon Ranger
+1 Olympia or Ninja Boy
+2 Rough Seas or Sky Field or Faded Town or Parallel City

I got available 2 Rough Seas but what are they good for?? If I play against greninja BREAK i'm rest but feeding my opp?. The rest should be available)
Since Volcanion EX is a Water type Pokémon too, Rough Seas can provide some healing. In a Greninja match-up, chances are you would not play it. Also, in this match-up, the Shadow Stitching attack stops Steam Up unless you play the Pokémon Ranger; so, this Supporter is critical in the Greninja games.
 
Here is my deck. I placed 2nd at a League Challenge a couple weeks back with this deck:

Pokemon: 10
4 - Volcanion (STS)
3 - Volcanion - EX (STS)
3 - Flareon EX (GEN)

Trainers:

1 - Delinquent
1 - Lysandre
2 - N
2 - Ninja Boy
1 - Olympia
3 - Professor Sycamore
2 - Shauna
1 - Skyla
2 - Dive Ball
3 - Energy Retrieval
2 - Fighting Fury Belt
2 - Max Elixir
2 - Professor's Letter
2 - Super Rod
2 - Switch
3 - Ultra Ball
2 - VS Seeker
2 - Weakness Policy
1 - Parallel City
2 - Rough Seas

Energy:
12 - Fire

Now that Evolutions is legal, I will probably add Brock's Grit somewhere. I also would like to add another VS Seeker. I am thinking removing 1 Ninja Boy and both Shauna and add another N as well. Thoughts?
 
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