Take a look at Wailord from Triumphant:
EDIT: Thanks for posting the image nonetheless. I replaced it for you. :] ~EspeonROX.
------------------------------------
Ok, so I currently run the Healix Prime tank deck, and I must say, it works VERY well. But when I look at this creature, boasting a magnificent 180HP, (200HP with Expert Belt) I start to wonder, do we have another tank candidate on our hands? Because of Wailord's 180 HP, I would assume that Swallow Up would be hitting for 100 most always, for only four energies, compared to Steelix Prime's 5 for Gaia Crush. Some great ways to heal damage off Wailord would be, basically, the exact same techs as Steelix: Blissey Platinum, Nidoqueen, Life Herbs, Poke Healer+, Moo Moo Milk (and PLUS, Wailord's first attack is practically a Moo Moo Milk in itself).
The biggest issues I see here are the following:
1. No special metal energies, like Steelix has, for added defense. Wailord may have to rely on Defenders instead?
2. Skarmory UD really helps in getting Steelix set up. I know there are a few water types that would help Wailord, but I believe they're all stage 2s. Please correct me if I'm wrong, because if there was a Basic Pokemon that could attach (or even move) water energies, this could change everything.
3. Steelix's pokebody keeps it from being statused, which is also big.
I know that Steelix is still the most practical tank deck to run, but I thought I would try to have a little fun, mix things up a bit, and see how well a Wailord tank deck can do. If you guys have any suggestions for cards to add, techs, anything of the sort, let's see what we can come up with!
Thanks.
EDIT:
Here's the deck list I've created, with the help of your advice. I will be trying it at my local League once Cities wraps up..
3-2-3 Feraligatr Prime
4-4 Wailord Triumphant (SV Wailmers)
2-2 Blissey Platinum (HGSS Chansey)
2 Spiritomb
2 Uxie (LA)
4 Bebe's Search
2 BTS
2 Expert Belt
2 Cynthia's Feelings
1 Interviewer's Questions
3 Seeker
3 Super Scoop-Up
2 Warp Point
1 Pokemon Collector
16 Water Energy
Spiritomb start for obvious reasons. Get Wailmer and Totodile down on the bench early. Once you get to Feraligatr and Wailord, it's all about getting energies. Interviewer's Questions is a good idea, but I kinda like sending a Wailmer/Wailord out there to tank and die to use Cynthia's Feelings as an extra method of card draw and energy gain. I don't have access to an Uxie X or a Floatzel GL X, or I would consider those. I've playtested this a lot on Redshark, and once Wailord gets fully energized, he takes out at least two pokemon every time. Are there any cards out there (hopefully, a trainer/supporter) that returns all the energies from my active to my hand? For instance, if I know I'm about to lose a fully-energized Wailord, take his energies and ready another one to come in once he dies? Just a thought.
As someone who runs Steelix Prime, I thought this would be easy: just swap out the Pokemon and you have the same deck, but with Wailord's "Moo Moo Milk" attack, accompanied with Warp Points, Seekers, and Scoop Ups, all those healing cards aren't really needed.
Thoughts? Thanks for all the help.
EDIT: Thanks for posting the image nonetheless. I replaced it for you. :] ~EspeonROX.
------------------------------------
Ok, so I currently run the Healix Prime tank deck, and I must say, it works VERY well. But when I look at this creature, boasting a magnificent 180HP, (200HP with Expert Belt) I start to wonder, do we have another tank candidate on our hands? Because of Wailord's 180 HP, I would assume that Swallow Up would be hitting for 100 most always, for only four energies, compared to Steelix Prime's 5 for Gaia Crush. Some great ways to heal damage off Wailord would be, basically, the exact same techs as Steelix: Blissey Platinum, Nidoqueen, Life Herbs, Poke Healer+, Moo Moo Milk (and PLUS, Wailord's first attack is practically a Moo Moo Milk in itself).
The biggest issues I see here are the following:
1. No special metal energies, like Steelix has, for added defense. Wailord may have to rely on Defenders instead?
2. Skarmory UD really helps in getting Steelix set up. I know there are a few water types that would help Wailord, but I believe they're all stage 2s. Please correct me if I'm wrong, because if there was a Basic Pokemon that could attach (or even move) water energies, this could change everything.
3. Steelix's pokebody keeps it from being statused, which is also big.
I know that Steelix is still the most practical tank deck to run, but I thought I would try to have a little fun, mix things up a bit, and see how well a Wailord tank deck can do. If you guys have any suggestions for cards to add, techs, anything of the sort, let's see what we can come up with!
Thanks.
EDIT:
Here's the deck list I've created, with the help of your advice. I will be trying it at my local League once Cities wraps up..
3-2-3 Feraligatr Prime
4-4 Wailord Triumphant (SV Wailmers)
2-2 Blissey Platinum (HGSS Chansey)
2 Spiritomb
2 Uxie (LA)
4 Bebe's Search
2 BTS
2 Expert Belt
2 Cynthia's Feelings
1 Interviewer's Questions
3 Seeker
3 Super Scoop-Up
2 Warp Point
1 Pokemon Collector
16 Water Energy
Spiritomb start for obvious reasons. Get Wailmer and Totodile down on the bench early. Once you get to Feraligatr and Wailord, it's all about getting energies. Interviewer's Questions is a good idea, but I kinda like sending a Wailmer/Wailord out there to tank and die to use Cynthia's Feelings as an extra method of card draw and energy gain. I don't have access to an Uxie X or a Floatzel GL X, or I would consider those. I've playtested this a lot on Redshark, and once Wailord gets fully energized, he takes out at least two pokemon every time. Are there any cards out there (hopefully, a trainer/supporter) that returns all the energies from my active to my hand? For instance, if I know I'm about to lose a fully-energized Wailord, take his energies and ready another one to come in once he dies? Just a thought.
As someone who runs Steelix Prime, I thought this would be easy: just swap out the Pokemon and you have the same deck, but with Wailord's "Moo Moo Milk" attack, accompanied with Warp Points, Seekers, and Scoop Ups, all those healing cards aren't really needed.
Thoughts? Thanks for all the help.