Forward: Once, a long time ago, I had an amazing idea. To wall everything in existence. Now, this sounds hard, right? Well, not if you have these two cards. Mewtwo Lv.X [LA]. Shedinja [SV]. "Now," you ask, "how do you attack with Shedinja?" I don't. Nor Mewtwo Lv.X. I use a boomerang. Like Shuppet [PT]. That's what I originally used. But I was reading an article elsewhere and an idea hit me: Starmie [LA] A great boomerang, and an amazing secondary attack. All for a stage one with one energy costs and a free retreat. This seemed like a great idea.
Skeleton:
3-3 Starmie (RR-LA)
2-2 Mewtwo Lv.X (MD-LA)
2-2 Shedinja
No trainers
4 Water Energy
6 Psychic Energy
Possible Techs:
Dugtrio [PT]: To "discourage" retreat.
Dodrio [UD]: Essential. Gives everything free retreat, since nothing has fewer than two retreat cost. Everything needs to be able to retreat for free so the wall can stay alive.
Seeker [TM]: Another essential. Picking up damaged walls to play them down again is crucial.
Last Words: I was originally going to include Cubone [TM] in this article, but I realized it had more negatives than positives. As for why I wrote this, I was wondering what people thought and if it might work. I was also wondering if anyone had some great ideas as to what other cards could be included.
Skeleton:
3-3 Starmie (RR-LA)
2-2 Mewtwo Lv.X (MD-LA)
2-2 Shedinja
No trainers
4 Water Energy
6 Psychic Energy
Possible Techs:
Dugtrio [PT]: To "discourage" retreat.
Dodrio [UD]: Essential. Gives everything free retreat, since nothing has fewer than two retreat cost. Everything needs to be able to retreat for free so the wall can stay alive.
Seeker [TM]: Another essential. Picking up damaged walls to play them down again is crucial.
Last Words: I was originally going to include Cubone [TM] in this article, but I realized it had more negatives than positives. As for why I wrote this, I was wondering what people thought and if it might work. I was also wondering if anyone had some great ideas as to what other cards could be included.