Damage output in the game is high. So high in fact that taking a 2x weakness hit is almost a death sentence. Keldeo's Sacred Sword does 50+ damage for 3 colorless energy. It most cases, it's a 4HKO, which isn't that great, but against fire type Pokemon, it does 100 damage, which is a HUGE jump. We are talking 2 turns vs 4. Bigger Pokemon can hit 200+ on Weakness hits.
Resistance on the other hand feels like it is completely useless. All Pokemon now have just a -20 resistance, which I find as odd because in the Base set days, Weakness was -30 when damage output was MUCH lower. We get high output Pokemon and they reduce the Resistance to -20. Nowadays, no Pokemon cares much if something resist it. If a Pokemon now has -20 Resistance to fire and a fire type attacks it for 120, the Pokemon that resist still takes base 100 damage before adding any damage modifiers, still keeping the Pokemon in a 2HKO range, which doesn't do it any good.
With the game being as offensive as it is, you would think resistance would be much larger. While reducing the damage by half seems like the best idea, just from a math standpoint, it would be a nightmare. Pokemon can do 130 and the way HP is setup, 65 points of damage is just odd (while I still think this can work) but then we have to round certain number if something comes down to like 75.5. It just makes things harder and would give the judges more work to do, which is something I don't want but I feel something needs to happen with resisted hits.
I was thinking something like -60 for resisted hits, which is a high number but Resistance should be a huge factor in the game. Changing Resistance would change the game since matchups become more important and deck builds will consist of more than one attacking type (like the Pokemon VG) since Resistance could ruin a match.
This would lead to more defensive play meaning decks could do a lot more when against a better matchup for it. Toad EX would not be able to break that -60 resistance. Alternatively, we could just reduce overall damage of attacks and go back to a +20 Weakness format, while leaving Resistance as -20, which effectively does the same thing to a certain extent but I do feel Resistance should have some kind of relevance in determining matchup.
Resistance on the other hand feels like it is completely useless. All Pokemon now have just a -20 resistance, which I find as odd because in the Base set days, Weakness was -30 when damage output was MUCH lower. We get high output Pokemon and they reduce the Resistance to -20. Nowadays, no Pokemon cares much if something resist it. If a Pokemon now has -20 Resistance to fire and a fire type attacks it for 120, the Pokemon that resist still takes base 100 damage before adding any damage modifiers, still keeping the Pokemon in a 2HKO range, which doesn't do it any good.
With the game being as offensive as it is, you would think resistance would be much larger. While reducing the damage by half seems like the best idea, just from a math standpoint, it would be a nightmare. Pokemon can do 130 and the way HP is setup, 65 points of damage is just odd (while I still think this can work) but then we have to round certain number if something comes down to like 75.5. It just makes things harder and would give the judges more work to do, which is something I don't want but I feel something needs to happen with resisted hits.
I was thinking something like -60 for resisted hits, which is a high number but Resistance should be a huge factor in the game. Changing Resistance would change the game since matchups become more important and deck builds will consist of more than one attacking type (like the Pokemon VG) since Resistance could ruin a match.
This would lead to more defensive play meaning decks could do a lot more when against a better matchup for it. Toad EX would not be able to break that -60 resistance. Alternatively, we could just reduce overall damage of attacks and go back to a +20 Weakness format, while leaving Resistance as -20, which effectively does the same thing to a certain extent but I do feel Resistance should have some kind of relevance in determining matchup.