Project Welcome to Myoto and Urora!

Which starter would you choose?

  • Cycadino-Cycasaur-Petaldon

    Votes: 19 30.6%
  • Bunnignite-Rabblaze-Rabburst

    Votes: 6 9.7%
  • Finsh-Eddylphin-Maelstream

    Votes: 12 19.4%
  • Pteree-Pterodops-Pteravion

    Votes: 6 9.7%
  • Fluemur-Furnis-Fluekos

    Votes: 6 9.7%
  • Dilutile-Surgavile-Glaivial

    Votes: 13 21.0%

  • Total voters
    62
Loved that Sharkat. I noticed you 'merged' Urora and Myoto's Pokedexes. I'm positive you have a nice explanation (you usually have :p) as to why you did that, and I'd like to know.
 
Delta Nite said:
Loved that Sharkat. I noticed you 'merged' Urora and Myoto's Pokedexes. I'm positive you have a nice explanation (you usually have :p) as to why you did that, and I'd like to know.

Frankly, I figured it works perfectly.
Like, the fakemon I made so far for Urora, are exactly the stuff that was absent in Myoto.
And since I still had like 120 to go, I felt that it would be too much.
The last 50 would probably even visually feel like made for the sake of it.
So I rather merged it all, made a proper, better thought through region, and if I get it done, I will rather redesign and improve on these instead of making more and more.

Itll be ~180 fakemon in Urora (meanng about 50 more) and the dozen evolutions/pre-evos in the postgame.
Since its an enormous generation, it would feature 2 sets of starters.
The second one you'd get for the post-game.
Usually tons of old pokemon randomly start appearing everywhere all of a sudden as you beat the game, but not here.
Instead, youd get on a plane, travel to the otehr side of the globe and go to Myoto for the postgame, which is filled with stuff from the first 4 generations (fittingly to its location as part of "japan"). The plot behind it would be that, while the old 4 gens are new to you as a trainer from Urora, these were thought to be completely well documented already.
So you can make a nostalgic fav team to contrast with the initial fresh journey, while taking on the quest to discover the remaining dozen stages to old stuff.
Suprisingly youd come across a few native legends too tho, think Heatran&co in DP but bigger.

In an improved version the starter sets would be swapped for Urora/post-game
and the legends in Myoto having an actual plot instead of just sitting in their places.
The intial Urora journey focuses on the light/dark birds, has 2 nutcase groups, Prism and Umbra, with the tiro being the creepy underground monsters...

Yeah,

Of the 50 left, 40 are already looking good in sketches. After that I already have some of the older ones in mind for redesigns, like Rufougale for example will get a new design etc..
If humanity wont have killed itself by then already, I could try making sugimori style and redo them all or something lawl.
 
Greetings, Mitja. I'm new here, so I hadn't seen all this before. You have some cool Pokémon here.

What enjoyed most, though, was your broad level thinking about game concepts: types, what they stand for, and which combinations of them haven't been used. Consequently, I spent a bit of time reading over this: http://saiph-charon.deviantart.com/art/Personal-type-classification-283686014?q=gallery%3Asaiph-charon%2F10575663&qo=1 Good stuff.

I did wonder about how you have some of the types classified though. To me Ground doesn't seem to belong in the element category. Rather, it seems like a technique: ground type Pokémon make use of the ground in battle, shaking it, moving through it, or throwing it. But the ground isn't the primary thing they wield, those Pokémon are fighting with the muscles just like Fighting or Flying Pokémon do, just in a different way.

On the other hand, Psychic seem like energy to me. Psychic (mostly) doesn't use any corporeal thing to attack, but instead uses mental energy. That's a totally different sort of element, and it seems to be a kind of energy.

Darkness I don't know what to do with. It doesn't seem quite right to think of it as a technique (the technique of "sneaky cheap unfair tricks"). If it were, why would it have been introduced as a special type back in generation II, and why would it have a resistance to Psychic now? Looking at moves like Night Daze and Dark Pulse you get the idea some kind of dark energy is involved. A lot of other attacks brag psychological effects of some sort, even if the attacks themselves are physical. Perhaps darkness is a totally different way of employing mental energy?
 
theGardener said:
Greetings, Mitja. I'm new here, so I hadn't seen all this before. You have some cool Pokémon here.

What enjoyed most, though, was your broad level thinking about game concepts: types, what they stand for, and which combinations of them haven't been used. Consequently, I spent a bit of time reading over this: http://saiph-charon.deviantart.com/art/Personal-type-classification-283686014?q=gallery%3Asaiph-charon%2F10575663&qo=1 Good stuff.

I did wonder about how you have some of the types classified though. To me Ground doesn't seem to belong in the element category. Rather, it seems like a technique: ground type Pokémon make use of the ground in battle, shaking it, moving through it, or throwing it. But the ground isn't the primary thing they wield, those Pokémon are fighting with the muscles just like Fighting or Flying Pokémon do, just in a different way.

On the other hand, Psychic seem like energy to me. Psychic (mostly) doesn't use any corporeal thing to attack, but instead uses mental energy. That's a totally different sort of element, and it seems to be a kind of energy.

Darkness I don't know what to do with. It doesn't seem quite right to think of it as a technique (the technique of "sneaky cheap unfair tricks"). If it were, why would it have been introduced as a special type back in generation II, and why would it have a resistance to Psychic now? Looking at moves like Night Daze and Dark Pulse you get the idea some kind of dark energy is involved. A lot of other attacks brag psychological effects of some sort, even if the attacks themselves are physical. Perhaps darkness is a totally different way of employing mental energy?

Good points!
I see what you mean with Psy and Ground. Most types have several aspects that could point to a different classification, however you noticed something that seems bigger than that. I'll give it some thought, sleep over it and see if it'll make more or less sense xD

But about Dark... sure the recent moves did improve on the "darkness as energy" aspect of it, but its still just a minor aspect, not the core element of the type. It shares this aspect with Ghost, which has moves that revolve around that, like Shadow Ball and Nightshade for example.
You could similarly associate light as a secondary aspect of Fire and Electric.
There is one more important detail to note though: the Dark type is literally called the evil type in japanese games.
 
Hmm, I didn't know that about the Japanese translation. I suppose that does strongly point towards technique.
 
Here is the second legendary trio of Urora.
They are three spirits, representing states of matter/classical elements, and carry an orb of said element with them.
solid/earth - liquid/water - gas/wind
of course they fittingly resemble a land-dwelling 4 limbed creature, an aquatic creature and a bird-like creature.

#166(824) -- Solider - Ghost / Rock
#167(825) -- Fluiquid - Ghost / Water
#168(826) -- Aerogaos - Ghost / Flying

There will be a fourth superior legendary representing plasma/fire later.
Guess what kind of creature that one will resemble :p
 
Mitja said:
Here is the second legendary trio of Urora.
They are three spirits, representing states of matter/classical elements, and carry an orb of said element with them.
solid/earth - liquid/water - gas/wind
of course they fittingly resemble a land-dwelling 4 limbed creature, an aquatic creature and a bird-like creature.

#166(824) -- Solider - Ghost / Rock
#167(825) -- Fluiquid - Ghost / Water
#168(826) -- Aerogaos - Ghost / Flying

There will be a fourth superior legendary representing plasma/fire later.
Guess what kind of creature that one will resemble :p
Those look really cool, Mitja!
 
I notice the three each have a large lump/sphere attached to them in some way. What's the significance of that?
 
One is solid, one is liquid, and one is gaseous. That's about it XD

My initial thoughts were to create a trio like the lake guardians, making them all Ghost instead of Psychic. As I sketched them through the year, they turned out having much more variety in the designs.
Each resembling a different creature with an elemental sphere that represents a state of matter and at the same time a greek element. (I just recently realised those are actually the same thing, but like no one is aware of it, hence why I wanna point that out with this at the same time)

I might change their "body colour" so they all have the same, to point towards a much closer relation.

But then again, I have many purple legends already.....
 
Aerogaos is my favorite by far. It remembers me Sigilyph, in a good way.

Fluiquid is... odd. I can't imagine it using any attacks, just levitating with his orb. Kinda like Shedinja. Doesn't look capable of moving at all. That's only my perception, tough.

Overall, awesome concept. And I like how you kept a reserved spot for a future plasmatic legendary. Keep 'em coming!
 
Saw them on dA a few hours ago -- I love the concept! As far as their body color is concerned, I would leave them as-is. The designs are solid enough to stand on their own, and I think looking too similar could hurt the concept more than relate them further. After all, in nature, different materials in different states of matter look...well, different!
 
I have had a redesigned Akalibur sketch for months, finally got around working on it.

Here it is:
169_akalibur_by_saiph_charon-d57ox6u.png
 
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