Finished Welcome to the Evil Lair, Antagonists

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From a while back? What?

My ability says I put the subject through a series of tests or something, it restricts them one day and further restricts them the next, then I kill them at the end of the second day. I will cp it when I get home from work, we all should do the same so there is no confusion among roles
 
Character: GLaDOS
Alignment: Antagonists

You are GLaDOS, a supercomputer and center of Aperture Science. You can control every moving part in your facility by thinking it, allowing you to create endless puzzles to test your subjects. With your sick sense of humor, itching desire to test people, and readily available neurotoxin, very few will stand in your way.

Ability 1: For Science... You Monster
Once each night you may PM the game host the name of a player. You will put that person in a testing chamber for the next two days. The first day in the chamber, that player will be restricted to 30 words per post. The second day in the chamber, that player will also not be able to vote. At the end of the second day, that player will be unable to solve your test chamber and you will kill them with neurotoxin allowing you to pick a new target that night. You may not have more than one person in a chamber at once.

Active Effect 1: Meeting of the Minds
You have access to the Evil Lair sub-forum and may use it to communicate freely with the other Antagonists.

Win Condition:
At least one Antagonist-aligned player is alive when all other players are dead, or nothing can prevent the same.
 
So we basically get 1.5 kills per night. Awesome.

Character: Megatron
Alignment: Antagonists

You are Megatron, the ruthless Decepticon Ruler. Armed with the powerful Fusion Cannon and the entire Decepticon Army, only a fool would go up against you. Or at least, that’s what you like to think.

Ability 1: Laserbeak’s Reconnaissance
Once each night you may PM the game host that you would like to use this ability. If you do, you will be PMed the name of a character that is NOT in this game.

Active Effect 1: Hiding in Plain Sight
If your Alignment if ever investigated by an ability, it will return as Protagonists.

Active Effect 2: Meeting of the Minds
You have access to the Evil Lair sub-forum and may use it to communicate freely with the other Antagonists.

Win Condition:
At least one Antagonist-aligned player is alive when all other players are dead, or nothing can prevent the same.
 
Character: Bowser
Alignment: Antagonists

You are Bowser, also known as King Koopa and the arch nemesis of Mario. As your title suggests, you command a legion of turtle-like creatures known as Koopa. In your spare time, you like Kart Racing, golf, and kidnapping princesses.

Ability 1: Fire Breath
Once a game during the night you may PM the game host the name of a player. That player will be killed.

Active Effect 1: Giga Bowser
If you are killed, during the next day phase all votes will be cast privately to the game host, and if before day 7, all Antagonist-aligned players will have their vote weight doubled.

Active Effect 2: Meeting of the Minds
You have access to the Evil Lair sub-forum and may use it to communicate freely with the other Antagonists.

Win Condition:
At least one Antagonist-aligned player is alive when all other players are dead, or nothing can prevent the same.
 
Character: Darth Vader
Alignment: Antagonists

You are Darth Vader, a Sith Lord. You are encased in a dark life-sustaining suit that secretes an eerie noise every breath. Despite hindered mobility and awkward cybernetic arms, you are still quite skilled with a lightsaber, and a force (pun intended) to be reckoned with.

Ability 1: Force Block
Once a game during the night you may PM the game host that you would like to use this ability. If you do, the player chosen to be killed by the Antagonist’s nightly kill will have their abilities and active effects hidden from the town. If you die, the hidden information will be revealed.

Active Effect 1: Meeting of the Minds
You have access to the Evil Lair sub-forum and may use it to communicate freely with the other Antagonists.

Win Condition:
At least one Antagonist-aligned player is alive when all other players are dead, or nothing can prevent the same.
 
YUS we have a janitor!

Character: Magneto
Alignment: Antagonists

You are Magneto, a born mutant with the ability to manipulate metal. With the aid of other like-minded mutants, your goal is to eventually dominate the human race as you view them as an outdated species.

Ability 1: Manipulate Metal
Once each night you may PM the game host the name of a player. That player will be unable to use any abilities for the remainder of the night. That player will be informed that they were unsuccessful, but they will not be told why.

Active Effect 1: Meeting of the Minds
You have access to the Evil Lair sub-forum and may use it to communicate freely with the other Antagonists.

Win Condition:
At least one Antagonist-aligned player is alive when all other players are dead, or nothing can prevent the same.
 
Character: Brainiac
Alignment: Antagonists

You are Brainiac, the super-intelligent alien being from the planet Colu, and one of Superman’s arch enemies. Extremely advanced mental abilities that have allowed you to work through numerous robotic and even human proxies make you a dangerously formidable opponent.

Ability 0: Alpha
Once each night you may PM the game host the name of an Antagonist, and a non-Antagonist player. The chosen Antagonist will kill the chosen non-Antagonist player. This ability will be given to a random, Antagonist aligned player upon your death, or if you go one night without using it.

Ability 1: Tracker
Once each night you may PM the game host the name of a player. You will learn what player your chosen player targets with any abilities, and what player targets your chosen player.

Active Effect 1: Kryptonite Laced Blades
Superman will always die regardless of any abilities if you are chosen to kill him.

Active Effect 2: Meeting of the Minds
You have access to the Evil Lair sub-forum and may use it to communicate freely with the other Antagonists.

Win Condition:
At least one Antagonist-aligned player is alive when all other players are dead, or nothing can prevent the same.
 
So far, I think we need to work on killing Kecleon-X because he claims to know some roles. He seems like obvious doctor protection though, so I dunno if you guys would feel up for PMJ using For Science! on him.
 
I like how all the chaos is actually within the town, and they're all accusing each other (and no-one here's been accused at all).
 
Please keep discussion in the relevant thread.
 
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