RE: Werewolf VI: Children's Card Game! Night 9 ends Jan. 14th!
The night was fairly uneventful, yet contradictorily eventful at the same time. The crippled Werewolves quickly regained their composure (as well as their hunger), and despite their scrambled order of affairs at the moment, they all teamed up and went out to kill Chronus MSEA. They saw him sleeping, and they thought it would be fairly easy to assault him. The most experienced of the three raised a knife, which although at first it didn't fit in the equation, by some humor it made sense. Only one who has seen into the void, and liked what he had seen, could make such a connection. As he raised his knife, the assailant prepared himself to take life. He had done so once before, but by different methods. The two, less experienced Werewolves stood by, waiting for the chance to taste fresh blood. But they would be kept waiting longer; just as the Werewolf plunged his dagger, intending to kill the sleeping target, a brilliant flash of white, pure light shone down upon his target. Incredulous, the Werewolf ran back into the shadows, fearing for his exposure to the town. He was followed by the two younger, disappointed Werewolves.
The town was surprised to see that no one had died during the night. As if they depended upon it, a note was searched for. But none was found. Apparently, the Pink Geek had no intentions to send a message to the town. And so, almost as if nothing had happened, the next day proceeded.
Day 10 has begun! 8 people remaining, meaning that FIVE (5) votes must be cast in order to trigger a lynch. The day will end January 20th or whenever a majority is reached. Discuss!