Finished Werewolf XI "Revenge of the Nerds" - Nerds Win

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RE: Werewolf XI "Revenge of the Nerds" - Day 2 End 11/22/2011 7AM GMT+8

I thought you were playing this but didn't see your name in the list. It was like at the bottom but I got it now dawg.
 
RE: Werewolf XI "Revenge of the Nerds" - Day 2 End 11/22/2011 7AM GMT+8

Enough votes have been obtained. Game Freeze.

I'll update when I get home from school. I'm only on mobile right now.

PMJ, can you please help me with the name changes? Thanks.
 
RE: Werewolf XI "Revenge of the Nerds" - Day 2 End 11/22/2011 7AM GMT+8

You forgot me (DV57)

Also, Vote: Chillarmy
 
RE: Werewolf XI "Revenge of the Nerds" - Day 2 End 11/22/2011 7AM GMT+8

Throwing suspicions left and right, Chillarmy was the target the student body decided and had him stabbed in the chest. As Chillarmy was about to fall, Darkrai's nightmare caught him and said, "we were best friends since before and I will never leave you alone even in your death" With that, he took the knife and stabbed himself to death as well. As they both died, their powers were unleashed and awaited to target the members of the school.

Chillarmy was:

Role:Diane Huddleston
Along with Robert, you two are the best of friends since childhood. Robert may be a man but he also enjoys girly stuff which got you to be close friends with him. Even under these circumstances, you two can feel each other. You two also promised to die together.

Ability: Best Friends Forever
You and your BFF (sent in a separate PM) can talk to each other at any point during the game.

Ability: SCANDALOUS!
This ability can only be used TWICE for the whole duration of the game. PM me the name of a player, that player’s role will be revealed in the next update.

Ability: All for one, one for all.
If either you or your BFF dies, both of you will die.

Ability: Dying Breath
As soon as you die, you may still use up the remaining counts left in your SCANDALOUS ability by PMing me the player/s you want to target.
Win Condition: Neutrals Wins

Darkrai's Nighmare was:

Role:Robert Dowling
Along with Diane, you two are the best of friends since childhood. Your common interests despite the gender difference sets the tone of your friendship. Even under these circumstances, you two can feel each other. You two also promised to die together.
Ability: Best Friends Forever
You and your BFF (sent in a separate PM) can talk to each other at any point during the game.

Ability: You Need a Major Makeover
This ability can only be used THRICE for the whole duration of the game. PM me the name of a player other than yourself, that player’s role will be powered-up for the night.

Ability: All for one, one for all.
If either you or your BFF dies, both of you will die.

Ability: Dying Breath
As soon as you die, you may still use up the remaining counts left in your You Need a Major Makeover ability by PMing me the player/s you want to target.
Win Condition: Neutrals Wins

As the two good friends died, their spirits would remain to haunt the members of the remaining members of the school but despite that the Nerds and the Jocks are delighted that two of the Neutrals have fallen and both are a step closer to supremacy.

Night 2 Begins. PM your Roles

Night 2 ends at 11/25 7AM GMT+8

Beginning Day 3, pokenerd will replace Shining Raikou for inactivity and PokeChamp will replace dmaster for personal reasons.

Chillarmy and Darkrai's Nightmare, please PM me the targets for your "Dying Breath" abilities.
 
RE: Werewolf XI "Revenge of the Nerds" - Night 2 End 11/25/2011 7AM GMT+8

Hypnotic LUxray will replace xdogking starting Day 3.

Nengeni shall replace Afro-G starting Day 3.
 
RE: Werewolf XI "Revenge of the Nerds" - Night 2 End 11/25/2011 7AM GMT+8

Also for those who are still sending Night Roles, bacon suckered me into changing my name so I'm just bumping to let you guys know that I did XD
 
RE: Werewolf XI "Revenge of the Nerds" - Night 2 End 11/25/2011 7AM GMT+8

[15:41] <Riskbreakers> tdl
[15:41] <Riskbreakers> can you post
[15:41] <Riskbreakers> umm i already like, double/triple posted

ninjaaaaaaaaaaaaaaaaaaaa
 
RE: Werewolf XI "Revenge of the Nerds" - Day 3 End 11/29/2011 7AM GMT+8

Before night struck, Chillarmy and Darkrai's Nightmare's deathwishes were fulfilled. Chillarmy's spirit wafted through Meaty and this made him drop his ID card for everybody to see. Meaty was:

Role;Kim Le
Ability: In Short, I’m the Priest
Every night, you may PM me the name of a player. That player will be protected from all night roles. You may only target the same person once every three nights.
Win Condition: Neutrals Wins

Darkrai's nightmare had two spirits and it entered DNA and TDL. They both felt a bit stronger for the night.

As night fell, the neutrals were really pissed that they haven't killed a single nerd or jock at this stage. The jock head woke up and set his sights on PMJ, as he was about to exit his room, the door was apparently jammed, he couldn't get out. This was also true for anyone who wanted to do something over the course of the night. Someone outside the hall was smiling and laughing at his handiwork. All of their attempts failed. As the uneventful night passed, the student body was grumbling at the fact that nothing happened and decided to just do what they can to get rid of the jocks and nerds once and for all.

Day 3 Starts now. It will end at 11/29/ 7:00 GMT+8

28 Players Remain, 15 to lynch.
 
RE: Werewolf XI "Revenge of the Nerds" - Night 2 End 11/25/2011 7AM GMT+8

All right, so here is what we know.

No one made a kill tonight. This is most likely due to someone's role...probably Meaty's.
We now know that Meaty is the priest; therefore, we have to protect him from death at all costs, or whoever has roles capable of doing so.

Darkrai's nightmare, due to his ability, both amplified the abilities of myself and TDL, so night abilities. What they are, I cannot say - myself because I'm not allowed to reveal, and TDL because I don't know either.

Now what do we do? Go after Safari? Or wait for him to make his defense?
 
RE: Werewolf XI "Revenge of the Nerds" - Night 2 End 11/25/2011 7AM GMT+8

I think we should wait for Safari to make his defense. We can always vote for him if we don't agree with his defense. Also, I think we should look at anybody who wanted Meaty dead. By doing this, we might be able to kill a jock since the head jock did try to go after Meaty.
 
RE: Werewolf XI "Revenge of the Nerds" - Night 2 End 11/25/2011 7AM GMT+8

Oh shoot I misread the PMs. Too many replacements did confuse me. Umm, the jocks kill attempt was PMJ and not Meaty though a lot of roles did target Meaty. That's a clue for you guys lol
 
RE: Werewolf XI "Revenge of the Nerds" - Night 2 End 11/25/2011 7AM GMT+8

Brisk Cakers said:
the jocks kill attempt was PMJ and not Meaty

wonderful
 
RE: Werewolf XI "Revenge of the Nerds" - Night 2 End 11/25/2011 7AM GMT+8

Well Chillarmy's role backfired. Something tells me both the nerds and jocks will be going after Meaty from this point forward :/

(Meaty's new soundtrack is "Staying Alive")
 
RE: Werewolf XI "Revenge of the Nerds" - Night 2 End 11/25/2011 7AM GMT+8

So I've replaced Afro, Iirc, so would someone like to fill me in? Or should I just spend tomorrow reading all 10 pages of the thread?
 
RE: Werewolf XI "Revenge of the Nerds" - Night 2 End 11/25/2011 7AM GMT+8

Well with the thing that happened it seems meaty is the priest and someone has the ability to stop all night roles from happening.
 
RE: Werewolf XI "Revenge of the Nerds" - Night 2 End 11/25/2011 7AM GMT+8

Just an idea, but if the jocks attempted to target PMJ and PMJ's role is vanilla townie to anyone who hasn't accused him, so maybe one of the Jock's could be one of the people who accused PMJ night 1? I know Meaty was one of them, but he is a confirmed townie. Of course, the jocks could simply have done it to frame Meaty was confirmed to be a townie. So, I guess my theory doesn't tell us much of anything.
 
RE: Werewolf XI "Revenge of the Nerds" - Night 2 End 11/25/2011 7AM GMT+8

This almost seems counterproductive. The jocks know that PMJ is just a random townie, but that he can kill anyone who accused him, once per game.

Wait, does PMJ's ability entail he has to know the person's name to "end" him/her? I'm hoping the answer's no, just so he can kill off that jock who was after his throat.
 
RE: Werewolf XI "Revenge of the Nerds" - Night 2 End 11/25/2011 7AM GMT+8

DNA said:
Wait, does PMJ's ability entail he has to know the person's name to "end" him/her? I'm hoping the answer's no, just so he can kill off that jock who was after his throat.

You may use this ability ONCE per game. PM me the name of a player who has been suspicious of you. You may kill that player.

If only things were that easy </3
 
RE: Werewolf XI "Revenge of the Nerds" - Night 2 End 11/25/2011 7AM GMT+8

...I thought so.
Now we need to figure out exactly who tried going after PMJ tonight, and who protected him.
But mostly the former. If we find out the latter, he will be a target for a nighttime kill.
 
RE: Werewolf XI "Revenge of the Nerds" - Night 2 End 11/25/2011 7AM GMT+8

The ability to block all night roles for a night seems to me like its obviously not a once per night ability on a townie because that would basically guarantee that the townies win and beg the question as to why in the world they didn't use it before. So, its probably a once per game ability, meaning that whoever used it is probably a vanilla townie now and therefore moderately useless, or it was someone whose normal role recieved a power up to be able to do that, which would mean TDL or DNA. Anybody wanna speculate on which?
 
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