Finished Werewolf XII: Seven Days of Terror - Team Rocket's Revenge. Rockets Win

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RE: Werewolf XII: Seven Days of Terror - Team Rocket's Revenge. Day 4 ends May 15, 2012, at 9 AM CST / 10 PM RST

Wolf masons are always possible.

They're allowed full access to each other, same as the wolves are. I haven't been keeping tabs on them since they don't have their own forum and I don't snoop through their PMs, but I assume that they've been communicating with each other.

Ash and May were one such group. :>


Since both votes for sillykyle were removed, the vote tally still stands with a single vote for Zyflair.

Meaty/Teapot - the no editing rule is ironclad. It doesn't matter what the reason was, you do not for any reason edit your post. Consider yourselves warned.
 
RE: Werewolf XII: Seven Days of Terror - Team Rocket's Revenge. Day 4 ends May 15, 2012, at 9 AM CST / 10 PM RST

Teapot said:
Wait, so wolves are people who mention logic here and there...
And wolves are people who jump on bandwagon without thought.

...What does that make townies?

Townies are people who either use no logic, or lots of logic (signaling that they are trying to help the town).
And people who jump on bandwagon with thought (if that makes sense; eg. someone who simply posts with their vote, followed by no reasoning, is a reason to be "suspicious", though honestly I feel the term suspicion is too often used in this game).

I'm going to agree with RB. I think that a No Lynch option is the best we have. If we hit the wrong guy, we're going to end up making the wolves' jobs easier. Sure, we could just rand an inactive, but at this point, I'm going to:

Vote: No Lynch
 
RE: Werewolf XII: Seven Days of Terror - Team Rocket's Revenge. Day 4 ends May 15, 2012, at 9 AM CST / 10 PM RST

If we vote no Lynch another townie will be killed. There must be something we can do.
 
RE: Werewolf XII: Seven Days of Terror - Team Rocket's Revenge. Day 4 ends May 15, 2012, at 9 AM CST / 10 PM RST

You don't get it. If we do vote someone and they end up being a townie, that's one less person the Rockets have to kill. Why risk it?
 
RE: Werewolf XII: Seven Days of Terror - Team Rocket's Revenge. Day 4 ends May 15, 2012, at 9 AM CST / 10 PM RST

Because if we don't risk it they just get a kill overnight. We could take out a Rocket right now. (Of course I have no ideas who I am targeting...).
 
RE: Werewolf XII: Seven Days of Terror - Team Rocket's Revenge. Day 4 ends May 15, 2012, at 9 AM CST / 10 PM RST

There. That's the reason you don't vote today. We don't have enough evidence to lynch a Rocket, and 1 kill is better than 2 kills for the town.
 
RE: Werewolf XII: Seven Days of Terror - Team Rocket's Revenge. Day 4 ends May 15, 2012, at 9 AM CST / 10 PM RST

Honestly, I'd rather kill corn bread then vote no lynch, so that's what I'm going to do if we don't get any leads. Because I'm tired of having to deal with stupid townies.
 
RE: Werewolf XII: Seven Days of Terror - Team Rocket's Revenge. Day 4 ends May 15, 2012, at 9 AM CST / 10 PM RST

After everything Yoshi said you still want to vote someone out?
 
RE: Werewolf XII: Seven Days of Terror - Team Rocket's Revenge. Day 4 ends May 15, 2012, at 9 AM CST / 10 PM RST

Honestly, you guys are getting way too irritated by corn bread. He's a newer player, so just chill out and let him get used to the game. I know his riddles are annoying, but maybe if you took a closer look at them, it might mean something. As a side note, he must be a townie or some other weird role if Cinesra claims he can't kill. For all we know, Cinesra could be lying.
 
RE: Werewolf XII: Seven Days of Terror - Team Rocket's Revenge. Day 4 ends May 15, 2012, at 9 AM CST / 10 PM RST

He could be the drunk.
 
RE: Werewolf XII: Seven Days of Terror - Team Rocket's Revenge. Day 4 ends May 15, 2012, at 9 AM CST / 10 PM RST

I'd still say to go No Lynch, if having no leads is a problem, then voting someone is just a shot in the dark and could mean one less townie.
 
RE: Werewolf XII: Seven Days of Terror - Team Rocket's Revenge. Day 4 ends May 15, 2012, at 9 AM CST / 10 PM RST

Vote: No Lynch

I will take the vote back if someone is able to provide actually helpful info. Otherwise/meanwhile, I agree that this is the better option at the moment.
 
RE: Werewolf XII: Seven Days of Terror - Team Rocket's Revenge. Day 4 ends May 15, 2012, at 9 AM CST / 10 PM RST

TheGuy said:
I will confirm Azelf Master's story.
How can know this if the curse made you a vanilla townie?Unless that's not what the curse did?
 
RE: Werewolf XII: Seven Days of Terror - Team Rocket's Revenge. Day 4 ends May 15, 2012, at 9 AM CST / 10 PM RST

I agree with having a No Lynch today. I haven't been posting because I honestly think none of the leads we have are viable and everything I've wanted to say has already been said. All the points Yoshi has made about a No Lynch make sense, if we lynch someone today the Rockets are most likely getting two kills for the day instead of one. No one accused has struck me as suspicious and I think we have very low chances of hitting a Rocket today. Therefore I'm going to go ahead and

Vote: No Lynch
 
RE: Werewolf XII: Seven Days of Terror - Team Rocket's Revenge. Day 4 ends May 15, 2012, at 9 AM CST / 10 PM RST

corn bread said:
How can know this if the curse made you a vanilla townie?Unless that's not what the curse did?

I had a role and did talk to my mason group during the first three days.
 
RE: Werewolf XII: Seven Days of Terror - Team Rocket's Revenge. Day 4 ends May 15, 2012, at 9 AM CST / 10 PM RST

Vote: No Lynch

Sounds like a plan.
 
RE: Werewolf XII: Seven Days of Terror - Team Rocket's Revenge. Day 4 ends May 15, 2012, at 9 AM CST / 10 PM RST

Now I just have to ask. What exactly does "vanilla someone" mean?
 
RE: Werewolf XII: Seven Days of Terror - Team Rocket's Revenge. Day 4 ends May 15, 2012, at 9 AM CST / 10 PM RST

^It means remove their abilities basically (everything except their win condition).

I will confirm that I am in a mason group with DNS and (until his ability was removed) guy. My ability is not quite as powerful as DNS made it sound, but it has its uses.
 
RE: Werewolf XII: Seven Days of Terror - Team Rocket's Revenge. Day 4 ends May 15, 2012, at 9 AM CST / 10 PM RST

Teal said:
Now I just have to ask. What exactly does "vanilla someone" mean?

I was going to ask that also :p

Anyway, at the moment, there's a lot of possible suspects but simply not enough info to really lynch anyone. I hope there's more info given at night :/

Vote: No Lynch
 
RE: Werewolf XII: Seven Days of Terror - Team Rocket's Revenge. Day 4 ends May 15, 2012, at 9 AM CST / 10 PM RST

Remove abilities permanently or for a period of time? Permanently sounds pretty brokenish, but then again, people get killed and stuff so dunno. xD
 
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