RE: Werewolf XII: Seven Days of Terror - Team Rocket's Revenge. Day 9 ends June 15, 2012, at 9 AM CST / 10 PM RST
Unvote: glaceon
Unvote: glaceon
Glaceon is confirmed townie. DNS is basically confirmed townie. So we can scratch both of them off of the hit list. That leaves 8 of us: Zyflair, Teapot, myself, HypnoticLuxray, Cinesra, safariblade, Eevee, and Riskbreakers.DNA said:1. Zyflair: Some sort of Pokemon role. Not sure if that bodes good or ill. Possible candidates could be Ash's Pikachu, TR's Meowth, Giovanni's Persian, the Weavile...he could be anything. He could also be allied with the Rockets but I'm not sure.
3. Teapot: Not quite sure what to think yet.
10. DNA: who's this guy again
11. Glaceon: Not quite sure what to think yet. He's been a bit quiet, though...
15. HypnoticLuxray: Not quite sure what to think yet. I get the odd feeling he might be a rocket, but it's just a hunch. I have no proof.
16. Cinesra: Like they said, a "cocky limited seer."
18. Imakuni?: In and out, says a few things but also doesn't really contribute much either.
20. safariblade: He's in this game?
21. doublenikesocks: Pretty sure he's a mason. No real threat.
26. Eevee: She's in this game?
28. Riskbreakers: See also Hatman
If there's 4 left:
There can't be 4 left. That would make the current status 4-4, which is an auto-win. But clearly the game is still going, so there's less than 4.
If there's 3 left:
Current status 3-5. We lynch a townie and bring it to 3-4. The night kill brings it to 3-3.
Basically, if there are 3 wolves and a townie is lynched today, it's an automatic loss for the town.
Odds of lynching one of 3 wolves today at completely random selection: 37.5%
If there's 2 left:
Current status 2-6. We lynch a townie and bring it to 2-5. The night kill brings it to 2-4.
The next day if a townie is lynched again, it is brought to 2-3 and then 2-2.
If there are 2 wolves remaining, lynching 2 townies in the next 2 days makes the town lose.
Odds of lynching one of 2 wolves today at completely random selection: 25%
If there's 1 left:
Current status 1-7. This is probably the most unlikely, but it's also going to be the most difficult to stop - since the wolf is going to be extremely hard to find. A townie lynch brings it to 1-6, then night kill makes it 1-5. And so on.
If there's only 1 wolf left, the only way for the town to lose is to lynch townies on the next 3 days.
Odds of lynching the one and only wolf today at completely random selection: 12.5%
There is also the option of No Lynch, which may slow down the wolves' path to victory. However at this point in time, with so few people, I don't believe doing that is very wise. If you guys want, however, I can run some No Lynch numbers.
What is with the hate against game hosts, may I ask?HypnoticLuxray said:Hmm... Riskbreakers is an alive game host, that's suspicious.
Safari's very inactive and shallow, which can be suspicious.
Does anyone want No Lynch numbers, though?If there's 4 left:
Current status 4-6. We lynch a townie and bring it to 4-5. The night kill brings it to 4-4.
If there are 4 wolves and a townie is lynched today, it's an automatic loss for the town.
Odds of lynching one of 4 wolves today at completely random selection: 40%
If there's 3 left:
Current status 3-7. We lynch a townie and bring it to 3-6. The night kill brings it to 3-5.
If there are 3 wolves remaining, lynching 2 townies in the next 2 days makes the town lose.
Odds of lynching one of 3 wolves today at completely random selection: 30%
If there's 2 left:
Current status 2-8. We lynch a townie and bring it to 2-7. The night kill brings it to 2-6.
The next day if a townie is lynched again, it is brought to 2-5 and then 2-4.
If there are 2 wolves remaining, the town will lose once 3 townies are lynched.
Odds of lynching one of 2 wolves today at completely random selection: 20%
If there's 1 left:
Current status 1-9. This is probably the most unlikely, but it's also going to be the most difficult to stop - since the wolf is going to be extremely hard to find. A townie lynch brings it to 1-8, then night kill makes it 1-7. And so on.
If there's only 1 wolf left, the only way for the town to lose is to lynch townies on the next 4 days.
Odds of lynching the one and only wolf today at completely random selection: 10%
There is also the option of No Lynch, which may slow down the wolves' path to victory. However at this point in time, with so few people, I don't believe doing that is very wise. If you guys want, however, I can run some No Lynch numbers.
Suspicions
Zyflair: [Eevee, Cinesra]
Teapot:
DNA: [Zyflair, HypnoticLuxray]
Glaceon:
HypnoticLuxray: [Riskbreakers, safariblade]
Cinesra:
safariblade:
doublenikesocks:
Eevee:
Riskbreakers:
Zyflair said:What is with the hate against game hosts, may I ask?
Sorry, fixed. Not sure what I was thinking.Deus: Nightmare Autarch said:Suspicions
Zyflair: [Eevee, Cinesra]
Teapot: [Zyflair > safariblade, Riskbreakers]
DNA: [Zyflair, HypnoticLuxray]
Glaceon: [safariblade > Zyflair, Riskbreakers]
HypnoticLuxray: [Riskbreakers, safariblade]
Cinesra:
safariblade:
doublenikesocks:
Eevee: [safariblade, HypnoticLuxray]
Riskbreakers:
So far it looks like Safariblade and Zyflair appear to be the most suspicious for the town.