Finished Werewolf XIX-0: Arceus Team Mafia. Town wins (natch).

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RE: Werewolf XIX-0: Arceus Team Mafia. D1 ends Nov 30 2013 at noon CST

Astra said:
##CHUCK: sillykyle

because wynaut?

i c wut u did thar

Teal said:
@ All newbies: DO NOT EDIT YOUR POSTS. It's forbidden. :p

So yeah. Bye.

The town can edit their posts though

On a side note, Camoclone is wasting no time before wasting everyone's time.
 
RE: Werewolf XIX-0: Arceus Team Mafia. D1 ends Nov 30 2013 at noon CST

sillykyle said:
PMJ said:
Also please be patient as I pass things out, I had no idea members had a one-per-minute limit on sending PMs. It is most troublesome.

*like*

BTW, what happens if someone gives the link to their team's QT to someone not on their team by mistake?

Stop "liking" posts. Also: oh well!

RaichuGirl said:
Will a random townie die if we don't reach a majority like in Astra's game, or is the person with the highest amount of votes lynched?

A random player will be killed. They may or may not be aligned with the town.
 
RE: Werewolf XIX-0: Arceus Team Mafia. D1 ends Nov 30 2013 at noon CST

Got role and read thread. I definitely need to read the newer rules and catch up on how WW has evolved here. So yeah.

Btw, these gambler's fallacy things are kinda ridiculous. I have been a townie in literally every main series, game, but I'm often scum in spin-offs. It has no value in this case especially. Regardless of who you are, you want 2/5 of the players dead, and 2/5 of the players want you dead. Unless your a wolf, in which case the number is 4/5.` So basically, everyone benefits from death. Hoorah!
 
RE: Werewolf XIX-0: Arceus Team Mafia. D1 ends Nov 30 2013 at noon CST

How often are vote counts?

As often as I want to post them. Speaking of, there's uh... a lot of vote weight altering in this game. Like, a lot. So yeah. Some days may go faster than others.
 
RE: Werewolf XIX-0: Arceus Team Mafia. D1 ends Nov 30 2013 at noon CST

I say we don't vote and have PMJ randomly decide who dies. It would be more random than a RL of our own, because we have Mafia guiding the town and different groups trying to protect each other.
 
RE: Werewolf XIX-0: Arceus Team Mafia. D1 ends Nov 30 2013 at noon CST

alex said:
I say we don't vote and have PMJ randomly decide who dies. It would be more random than a RL of our own, because we have Mafia guiding the town and different groups trying to protect each other.

Yea, no. That's a terrible idea.
 
RE: Werewolf XIX-0: Arceus Team Mafia. D1 ends Nov 30 2013 at noon CST

You know... It is physically possible that all of us teams of Arceuses could just forget about our alternate win conditions and focus our efforts on taking out all the indivual scum. Wouldn't that be easier than fighting between ourselves at the same time?

No one's probably going to listen to me though. What does it take to get people to pay closer attention to what I'm saying? After all, pacifism is the way to go, man. Make love, not war.
 
RE: Werewolf XIX-0: Arceus Team Mafia. D1 ends Nov 30 2013 at noon CST

First day chaos, this is new to me. I do want to see FourArms reaction on the number of vote he got right now.

This is challenging to decide the first day who should die. when the only clue you got is a guess
 
RE: Werewolf XIX-0: Arceus Team Mafia. D1 ends Nov 30 2013 at noon CST

For how many people is this their first werewolf/mafia game?
 
RE: Werewolf XIX-0: Arceus Team Mafia. D1 ends Nov 30 2013 at noon CST

TwistedTurtwig said:
You know... It is physically possible that all of us teams of Arceuses could just forget about our alternate win conditions and focus our efforts on taking out all the indivual scum. Wouldn't that be easier than fighting between ourselves at the same time?

No one's probably going to listen to me though. What does it take to get people to pay closer attention to what I'm saying? After all, pacifism is the way to go, man. Make love, not war.

I kinda like the idea, but the problem with that is we don't know what the scum's individual win conditions are. They could win at any moment, and people are too greedy to work together with their other factions. Right now, it's too early for me to decide which win condition I want to go for, so I'll just do whatever I feel like for now.

Chronus MSEA said:
I do want to see FourArms reaction on the number of vote he got right now.

This is pretty accurate.
 
RE: Werewolf XIX-0: Arceus Team Mafia. D1 ends Nov 30 2013 at noon CST

TwistedTurtwig said:
You know... It is physically possible that all of us teams of Arceuses could just forget about our alternate win conditions and focus our efforts on taking out all the indivual scum. Wouldn't that be easier than fighting between ourselves at the same time?

No one's probably going to listen to me though. What does it take to get people to pay closer attention to what I'm saying? After all, pacifism is the way to go, man. Make love, not war.

this peaceful shenanigans makes me think that you're fairy arceus which makes me want to vote you because i wanted to be fairy arceus :<

##UNCHUCK: sillykyle
##GRAPPLE: alex

I have a major problem with anyone not telling town to vote. Please explain why you think its pro-town to have a random lynch today.
 
RE: Werewolf XIX-0: Arceus Team Mafia. D1 ends Nov 30 2013 at noon CST

alex said:
I say we don't vote and have PMJ randomly decide who dies. It would be more random than a RL of our own, because we have Mafia guiding the town and different groups trying to protect each other.

How are different groups protecting each other? Pretty much only the wolves know who their team mates are at this point. Also, there are many more people alive who are town than scum, so letting PMJ decide who dies has much higher chance of being town rather than scum.

I agree with TT that we should just forget about our alternate win condition and go after the wolves, however that'll only practically work if we all agree, which is unfortunately impossible in a game like this :/
 
RE: Werewolf XIX-0: Arceus Team Mafia. D1 ends Nov 30 2013 at noon CST

So have the qt links been shared yet? PMJ said that he would share them after he got back from work, but I saw no confirmation that they were shared.
 
RE: Werewolf XIX-0: Arceus Team Mafia. D1 ends Nov 30 2013 at noon CST

In reply to SMP, this is my first game of werewolf. So at least 1.
 
RE: Werewolf XIX-0: Arceus Team Mafia. D1 ends Nov 30 2013 at noon CST

RaichuGirl said:
Pretty much only the wolves know who their team mates are at this point.

PMJ said:
1. Eliminate all scum.

Duh, right? There is one faction in this game that consists of the five scum that the other four factions need to eliminate in order to claim victory. The catch is that the five scum are not on a team, even though they are in the same faction. Think of them as indies. All five of them have separate win conditions, and if any of them fulfills their win condition, the game ends and anyone who has fulfilled their alternate win condition will also win.

PMJ said:
2. Each non-scum faction will be given a link to a quicktopic.

Pretty sure they don't know who each other are.

Also, a random lynch definitely isn't better than a town-decided lynch. The scum don't even know who each other are, nor does anyone at this point, so it's basically impossible for anyone to work together to manipulate the lynch.
 
RE: Werewolf XIX-0: Arceus Team Mafia. D1 ends Nov 30 2013 at noon CST

MtheW said:
So have the qt links been shared yet? PMJ said that he would share them after he got back from work, but I saw no confirmation that they were shared.

PMJ said everything was given out. If there's a problem, I'm sure that those supposed to have the link will resolve that via PM.

I agree that we could just go after scum. However, as stated before, we don't know what some of their win-cons really are. Defeating a certain role could cause them to win right away for all we know.
 
RE: Werewolf XIX-0: Arceus Team Mafia. D1 ends Nov 30 2013 at noon CST

Im_confus.jpg

because day start, where we have no leads and I have no idea what to do/say
Since I can, ##DRINK: Lemonnade (I'm so funny aren't I.)
 
RE: Werewolf XIX-0: Arceus Team Mafia. D1 ends Nov 30 2013 at noon CST

Keeper of Night said:
PMJ said everything was given out. If there's a problem, I'm sure that those supposed to have the link will resolve that via PM.

I agree that we could just go after scum. However, as stated before, we don't know what some of their win-cons really are. Defeating a certain role could cause them to win right away for all we know.

The interesting part about qt is that we don't know for sure what will happen if we let wrong people into it.

You're right, getting rid of certain individual might trigger another's win condition. But no lynching is not an option either.

I think starting the game with Night 0 might have make a different.
 
RE: Werewolf XIX-0: Arceus Team Mafia. D1 ends Nov 30 2013 at noon CST

Astra said:
TwistedTurtwig said:
You know... It is physically possible that all of us teams of Arceuses could just forget about our alternate win conditions and focus our efforts on taking out all the indivual scum. Wouldn't that be easier than fighting between ourselves at the same time?

No one's probably going to listen to me though. What does it take to get people to pay closer attention to what I'm saying? After all, pacifism is the way to go, man. Make love, not war.

this peaceful shenanigans makes me think that you're fairy arceus which makes me want to vote you because i wanted to be fairy arceus :<
Fairy Arceus would have been awesome, I agree. But I'm content with my type.
 
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