Finished Werewolf XVI: A New Melee. Rejects Win.

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RE: Werewolf XVI: A New Melee. Day 1 ends March 30 at 8 PM CST.

HypnoticChairman said:
Its funny how everyone excludes their final smash from their role reveals. Yours all must be crazy broken.

...

In fact, I don't think it would be stretch to call them all crazy broken. I'll be honest, mine is. It has the potential to kill three people at once. Based on this, and everyone's reluctancy to talk about them, would you call this logical? I would imagine they all have a lot of power.
This is true Hypnotic,which is why I am hereby imposing the

Rules and regulations of Final Smashes in WW XVI
From this point on,
1.)You shall immediately reveal if the smash ball is in your possession, so we may track its movements.
2.)You shall NOT attack the smash ball unless you have revealed your final smash and the fact that you have the ball.
3.)If you do obtain the final smash you must immediately reveal this and the powers you have obtained.Based on what your final smash is the town's leaders will tell you what to do with it,until then you cannot use its abilities.

If ANYONE is found to have used their final smash without following any of these guidelines you will be immediately be put under questioning for your actions.

keep close to these guidelines and we won't be destroyed from the inside out by overpowered abilities, goodnight.
 
RE: Werewolf XVI: A New Melee. Day 1 ends March 30 at 8 PM CST.

DNA said:
*reads the last page or 2 from the thread*
This is all just...
I don't even...
Votes everywhere...

You're all fickle.
And crazy.
You're all crazy.

I don't even know what to believe anymore.

*Like*

corn bread said:
Rules and regulations of Final Smashes in WW XVI
From this point on,
1.)You shall immediately reveal if the smash ball is in your possession, so we may track its movements.
2.)You shall NOT attack the smash ball unless you have revealed your final smash and the fact that you have the ball.
3.)If you do obtain the final smash you must immediately reveal this and the powers you have obtained.Based on what your final smash is the town's leaders will tell you what to do with it,until then you cannot use its abilities.

If ANYONE is found to have used their final smash without following any of these guidelines you will be immediately be put under questioning for your actions.

keep close to these guidelines and we won't be destroyed from the inside out by overpowered abilities, goodnight.

No, just no.

1)The movement is random, no need to track it
2)That just gives the wolves a good choice to lynch, especially if your smash is op
3)How are we gonna make town leaders. We won't know for sure if they're wolves or not. Even so, it's your choice, you should be able to decide what to do with it.

UNVOTE: LuckyFire
VOTE: corn bread
 
RE: Werewolf XVI: A New Melee. Day 1 ends March 30 at 8 PM CST.

Ninja'd by Boss... ah, whatever.

corn bread said:
HypnoticChairman said:
Its funny how everyone excludes their final smash from their role reveals. Yours all must be crazy broken.

...

In fact, I don't think it would be stretch to call them all crazy broken. I'll be honest, mine is. It has the potential to kill three people at once. Based on this, and everyone's reluctancy to talk about them, would you call this logical? I would imagine they all have a lot of power.
This is true Hypnotic,which is why I am hereby imposing the

Rules and regulations of Final Smashes in WW XVI
From this point on,
1.)You shall immediately reveal if the smash ball is in your possession, so we may track its movements.
2.)You shall NOT attack the smash ball unless you have revealed your final smash and the fact that you have the ball.
3.)If you do obtain the final smash you must immediately reveal this and the powers you have obtained.Based on what your final smash is the town's leaders will tell you what to do with it,until then you cannot use its abilities.

If ANYONE is found to have used their final smash without following any of these guidelines you will be immediately be put under questioning for your actions.

keep close to these guidelines and we won't be destroyed from the inside out by overpowered abilities, goodnight.

Says who? It's very, VERY easy for people to not tell you this information. And what if not enough people are being on the forum in the 12 hour period that they have there Final Smash? And what if they get there Final Smash during the Night?

3.)If you do obtain the final smash you must immediately reveal this and the powers you have obtained.Based on what your final smash is the town's leaders will tell you what to do with it,until then you cannot use its abilities.

Town leaders? AKA you. There's also the problem that the "town leaders" could just be the wolfs getting easy kills on townies.


This seems more like bad playing, rather then wolfish behavior. Unless all the wolfs are morons, they'd all say "nonononono this will not work, it will just get you lynched."
 
RE: Werewolf XVI: A New Melee. Day 1 ends March 30 at 8 PM CST.

This is crazy right now.


corn bread said:
Rules and regulations of Final Smashes in WW XVI
From this point on,
1.)You shall immediately reveal if the smash ball is in your possession, so we may track its movements.
2.)You shall NOT attack the smash ball unless you have revealed your final smash and the fact that you have the ball.
3.)If you do obtain the final smash you must immediately reveal this and the powers you have obtained.Based on what your final smash is the town's leaders will tell you what to do with it,until then you cannot use its abilities.

If ANYONE is found to have used their final smash without following any of these guidelines you will be immediately be put under questioning for your actions.

keep close to these guidelines and we won't be destroyed from the inside out by overpowered abilities, goodnight.

I completely disagree with this and it helps the wolves more than the town. Revealing our OP roles is just as good as revealing who is seer/priest.

It will give the wolves many information. The wolves will also be able to track the movements of the Smash Ball and can use it in their advantage.

As previous people has said, the leaders can be wolves and it would destroy completely town with the wolves getting so many information and getting the control of the Final Smash.
 
RE: Werewolf XVI: A New Melee. Day 1 ends March 30 at 8 PM CST.

UNVOTE: Flygon2071
VOTE: cornbread

Those were some pretty shady rules, cb.
 
RE: Werewolf XVI: A New Melee. Day 1 ends March 30 at 8 PM CST.

...what.
Eh, pity unvote.
Unvote: Astra
And oh, I see that corn bread is up to something shady.
Vote: corn bread
 
RE: Werewolf XVI: A New Melee. Day 1 ends March 30 at 8 PM CST.

Those rules are just... well, nonsense. I bet all Final Smashes are OP, but regulating them solves nothing. Each player has his/her own style, you can't just impose a gameplay on them. Plus, it's really easy to bypass these rules. Not to mention the info the wolves might get.
And who are the town leaders? Is there such a thing?
 
RE: Werewolf XVI: A New Melee. Day 1 ends March 30 at 8 PM CST.

Astra said:
You didn't post anything informative either Glace, stop being a hypocrite.

You call that entire thing I just wrote not informative?

Your role claim seems like something PMJ would write, to be honest.
 
RE: Werewolf XVI: A New Melee. Day 1 ends March 30 at 8 PM CST.

I used to think corn bread was a good player.

I no longer think this.

How can you even say something like that and expect to be taken seriously? Are you trying to give away all of our secrets to the wolves?

I don't care if you're scum or not. I don't think it really matters. You're just a horrible, horrible player. Honestly, at this point, you are no help to the town alive; you're only hurting us. You would be better off either dead or not talking.

I'm not going to vote for you right away, but I urge you to consider carefully the next thing you say, before you screw everyone up irreparably.
 
RE: Werewolf XVI: A New Melee. Day 1 ends March 30 at 8 PM CST.

Maybe Blui can give the Curry to corn bread so corn bread can't talk :p
 
RE: Werewolf XVI: A New Melee. Day 1 ends March 30 at 8 PM CST.

You mean The Yoshi. I'm pretty sure Blui has been replaced twice.
 
RE: Werewolf XVI: A New Melee. Day 1 ends March 30 at 8 PM CST.

I forgot.

Unvote: Luckyfire

I'm not voting for corn bread yet, but I'm pretty close.
 
RE: Werewolf XVI: A New Melee. Day 1 ends March 30 at 8 PM CST.

Yeah, I agree with the others. I do not like your play at all, cornbread.

UNVOTE: Luckyfire
VOTE: Cornbread
 
RE: Werewolf XVI: A New Melee. Day 1 ends March 30 at 8 PM CST.

Bo$$_89 said:
DNA said:
*reads the last page or 2 from the thread*
This is all just...
I don't even...
Votes everywhere...

You're all fickle.
And crazy.
You're all crazy.

I don't even know what to believe anymore.

*Like*

corn bread said:
Rules and regulations of Final Smashes in WW XVI
From this point on,
1.)You shall immediately reveal if the smash ball is in your possession, so we may track its movements.
2.)You shall NOT attack the smash ball unless you have revealed your final smash and the fact that you have the ball.
3.)If you do obtain the final smash you must immediately reveal this and the powers you have obtained.Based on what your final smash is the town's leaders will tell you what to do with it,until then you cannot use its abilities.

If ANYONE is found to have used their final smash without following any of these guidelines you will be immediately be put under questioning for your actions.

keep close to these guidelines and we won't be destroyed from the inside out by overpowered abilities, goodnight.

No, just no.

1)The movement is random, no need to track it
2)That just gives the wolves a good choice to lynch, especially if your smash is op
3)How are we gonna make town leaders. We won't know for sure if they're wolves or not. Even so, it's your choice, you should be able to decide what to do with it.

UNVOTE: LuckyFire
VOTE: corn bread
Sound like someones got something to hide Bo$$.
 
Werewolf XVI: A New Melee. Day 1 ends March 30 at 8 PM CST.

So. That happened.

tbh I don't think corn bread even knows what's going on. Earlier, he voted for Luckyfire and then unvoted because he didn't want to kill Sonic or something to that effect. I don't even.

Whether he is just a townie playing badly or a wolf is something I can't be sure of. However, what I do know is that that was a very bad move, and it's certainly more suspicous than anything Flygon has done. I'm not going to vote for him just yet but it is very likely that I will later, because I can't see him providing a reasonable defense for his actions.
 
RE: Werewolf XVI: A New Melee. Day 1 ends March 30 at 8 PM CST.

corn bread said:
Sound like someones got something to hide Bo$$.

You are asking for information that the wolves can use easily for their advantage. I believe you are just playing bad and that you aren't a wolf.
 
RE: Werewolf XVI: A New Melee. Day 1 ends March 30 at 8 PM CST.

Well corn bread I don't know if you're a wolf because if you asked the others, they probably would tell you that you would get lynched for that. On the other hand your regulations are very wolfy(for previously stated reasons). I am going to hold my vote until you post a real defense, and I don't believe accusing boss of hiding something is a real defense.
 
RE: Werewolf XVI: A New Melee. Day 1 ends March 30 at 8 PM CST.

I think corn bread's rules are terrible, but I don't think it makes him a wolf necessarily.

Also I believe Astra's role is legit. I don't think PMJ would make a Yoshi character a wolf. Plus it would be really risky to lie about the fact he was Yoshi when there is a good chance another player would have that character.
 
RE: Werewolf XVI: A New Melee. Day 1 ends March 30 at 8 PM CST.

Foolish townspeople can be just as harmful as wolves IMO. I'm still a bit suspicious of Flygon, but Jiffy remains on the hot seat for me.
 
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