Finished Werewolf XVI: A New Melee. Rejects Win.

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RE: Werewolf XVI: A New Melee

Teal said:
Who cares, let's just start, I want some WW as the spinoff has a night going on too! ;_;

I agree, we should just start the game.
 
RE: Werewolf XVI: A New Melee

I think 24 hours have passed, but I didn't do the math so I can't be sure.

... silly daylight savings, we have one hour left.
 
RE: Werewolf XVI: A New Melee

Starboard Driger said:
I think 24 hours have passed, but I didn't do the math so I can't be sure.

... silly daylight savings, we have one hour left.

Close to 45 minutes.
 
RE: Werewolf XVI: A New Melee

le role confirm
 
RE: Werewolf XVI: A New Melee

Day one begins now despite not receiving confirmations from Glace, Dark Void, and Reshiwott, and corn bread. For shame.

Go, my little ponies! You have one week to kill each other~
 
RE: Werewolf XVI: A New Melee. Day 1 ends March 30 at 8 PM CST.

COnfirmed. I'm on vacation!
 
RE: Werewolf XVI: A New Melee. Day 1 ends March 30 at 8 PM CST.

Lol oops I forgot to pass out items~ continue as normal
 
RE: Werewolf XVI: A New Melee. Day 1 ends March 30 at 8 PM CST.

Items? How do they work? Sorry I'm new at this, never been in a game with items.
 
RE: Werewolf XVI: A New Melee. Day 1 ends March 30 at 8 PM CST.

35 characters in brawl.
5 alternates(bulbasaur, zero suit, sheik, etc)
5 rejects.
Total potential of 45 players.
28 spots.
Scumbag host
 
RE: Werewolf XVI: A New Melee. Day 1 ends March 30 at 8 PM CST.

Oh, one more thing: Today, you will all be fighting on Norfair. Enjoy <3
 
RE: Werewolf XVI: A New Melee. Day 1 ends March 30 at 8 PM CST.

SheNinja said:
Items? How do they work? Sorry I'm new at this, never been in a game with items.

If you are holding an item you are subject to its effect. Each night you may choose to pass the item to another player. That player will take it if they are not holding an item. A player cannot refuse an item. If two players try to pass an item to the same player, whoever passed first takes priority. You can only hold one item at a time. Um... I think that's it?
 
RE: Werewolf XVI: A New Melee. Day 1 ends March 30 at 8 PM CST.

Ok. Day one. Awesome. I have played quite a bit of SSBB, do you guys want me to write up a list of potential bad guys for those who have not played SSBB?
 
RE: Werewolf XVI: A New Melee. Day 1 ends March 30 at 8 PM CST.

What's Norfair??? Does it have to do with anything?
 
RE: Werewolf XVI: A New Melee. Day 1 ends March 30 at 8 PM CST.

I'd rather avoid using flavor to start working with right now. Nothing says that Mario can't be Mafia Godfather Ninja Strongman Janitor. All you'd be doing is wasting your time right now.

I'd also suggest not posting your Role PM asap in the thread, because it basically just puts a massive target on your back for the scumteam.

Finally, if you do post your role PM in the thread, remove the win condition. It makes it tougher for scumteam to post better fakes.

VOTE Some Loser

For requesting Meta Knight and we all know that he's super OP in Brawl.

Also PMJ, tell us what Norfair does (if anything) please.
 
RE: Werewolf XVI: A New Melee. Day 1 ends March 30 at 8 PM CST.

Whew. Items are passed out.

Also guys remember that there is a lot of random chance in this game. It's possible that either Blah or myself can forget a part of your role, especially if it involves random chance and happens during the day or night instead of at the beginning of it. If you think something is wrong, let one of us know and we'll do our best to resolve it so you can all have fun :>
 
RE: Werewolf XVI: A New Melee. Day 1 ends March 30 at 8 PM CST.

Sir Taco said:
Ok. Day one. Awesome. I have played quite a bit of SSBB, do you guys want me to write up a list of potential bad guys for those who have not played SSBB?

I haven't played SSBB, so I'd appreciate that list.
 
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