Finished Werewolf XVI: A New Melee. Rejects Win.

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RE: Werewolf XVI: A New Melee. Day 9 ends eventually

Machamp the Champion's post made little to no sense to me; what's this about excluding the wolf kill? The wolves can't kill me unless they do it through their final smashes. Town can't kill me, indies can't kill me. Wolf roles have no effect on me, indie roles have no effect on me and town roles have no effect on me. The only thing that does effect me is everyone's final smashes.
 
RE: Werewolf XVI: A New Melee. Day 9 ends eventually

RaichuGirl said:
Machamp the Champion's post made little to no sense to me; what's this about excluding the wolf kill? The wolves can't kill me unless they do it through their final smashes. Town can't kill me, indies can't kill me. Wolf roles have no effect on me, indie roles have no effect on me and town roles have no effect on me. The only thing that does effect me is everyone's final smashes.

I don't see what doesn't make sense about it. In this scenario, were you are Roy, and have the ability Counter and copy/pasted that ability to your fake role and changed the name to Double Team, it wouldn't need to say "this includes the wolves kill" or something like that because you are a wolf... in this scenario.

Honestly, it's not clear at all that the ability blocks kill roles. And come to think of it, this ability is a good excuse for why you'll never be night killed (if you're a wolf). And another thing about your role that I noticed is that the name "Problem, Mewtwo?" doesn't really make a whole lot of sense, since it affects all the wolves, and not just Mewtwo. That last part might just be me, though.

RaichuGirl is looking more and more like a wolf to me, and I'll probably end up voting for her at the end of the day (whenever that happens).
 
RE: Werewolf XVI: A New Melee. Day 9 ends eventually

Why would it need to say this includes the wolf kill? The wolf kill is an ability, and therefore is included. I think you're over-thinking this. Also I'm lucario the creators put me in instead of mewtwo with basically all the same moves, so my moves reference mewtwo. Seriously? You want to give the wolves a higher chance of unleashing their final smashes and lynch the only member they can't kill? Okay then.
 
RE: Werewolf XVI: A New Melee. Day 9 ends eventually

Bo$$_89 said:
At this point I'm wondering why DV hasn't been questioned. All we have is a name, at least Porygon-X told us that revealing his role would mean getting night killed.

Vote: Dark Void

Which actually tells us nothing. Saying that revealing your role would get you killed by the wolves is a perfect excuse for being a wolf and not wanting to reveal. I'm not saying Porygon-X is a wolf, I'm just saying that his "reveal" doesn't really make him a whole lot more trustworthy and why me saying the same or anything like it wouldn't be worth my time.
 
RE: Werewolf XVI: A New Melee. Day 9 ends eventually

RaichuGirl said:
Why would it need to say this includes the wolf kill? The wolf kill is an ability, and therefore is included. I think you're over-thinking this.

Yeah, I'm probably over-thinking things. But do you have any better ideas?

RaichuGirl said:
Also I'm lucario the creators put me in instead of mewtwo with basically all the same moves, so my moves reference mewtwo.

That's not the point. The point is that that specific ability isn't specifically targeted towards Mewtwo (even though it partially does). And also, only 1 of your abilities has something to do with Mewtwo.
 
RE: Werewolf XVI: A New Melee. Day 9 ends eventually

As long as you keep up discussion and/or cast votes, day will continue until someone gets lynched.

It's been five real-life days already, so if you guys don't continue discussing, I will simply end the day if I feel the thread has stagnated.
 
RE: Werewolf XVI: A New Melee. Day 9 ends eventually

Also boss I heard about the crap you pulled in the spinoff, so if you want to stay in this game I suggest you shape up.
 
RE: Werewolf XVI: A New Melee. Day 9 ends eventually

Sir Taco said:
Here it is, my rolecard.

Role: R.O.B.
Alignment: None

You are the Robotic Operating Buddy peripheral, released for the NES back in 1985. You tire of all of this ridiculous violence and don't care to get involved, but you will defend yourself in this conflict and just hope you can live through it.

Attack 1: Robo Beam (x/100), where x is 8 times the number of players who receive the Smash Ball before you do

Ability: System.out.println("Hello World!");
Once each day, you may PM me the name of a player and a question you would like to anonymously ask that player about his or her role PM. During the following night, I will send that player your question. When he replies, I will show it to you, and any lies in his reply will be highlighted in red. You are obsessed with fairness, however, so you may not ask questions involving a player's win condition or alignment, and all of your messages must begin with the question "Hello, how are you?" or they will not be sent.

Final Smash: Diffusion Beam
When you use this ability, you will be deathproof for 3 days and 3 nights, including the day or night when you use this ability.

Win Condition: Live to see the end of the game

Sir Taco, I'm finding it a bit strange that your ability is one use and then you're useless. (You lied about the "Once each day" part, correct?) On top of that, you would think an ability with such a serious drawback would be pretty great, right? Well, yours isn't because you can't ask any questions about alignment and wincons.

Also, you used your potentially helpful one-time use ability N1 on Lucky Fire. Why would you do that if we could confirm her lynchproof-ness simply by attempting to lynch her? (Which we ended up doing anyways.) And why didn't you wait to see if something more helpful came up? >.>

I just found those things odd. Not necessarily suspicious, just...odd.

Also, this:

When he replies, I will show it to you, and any lies in his reply will be highlighted in red.
 
RE: Werewolf XVI: A New Melee. Day 9 ends eventually

Some interesting finds.

Another tiny tidbit, look at the role. If she is Roy, and she copy/pasted the role from her character, it wouldn't say "this does not include the wolves kill" or something like that, because she's a wolf and it doesn't need to say that, assuming she is Roy, or course. The question is would Double Team work against killing effects that come from townies?
Umm... what? Where did you get that text from? o_o

I think you should read it again? o_o
Ability: Double Team
You are immune to all other players' ability effects. (Does not guard against effects of Final Smashes.)
 
RE: Werewolf XVI: A New Melee. Day 9 ends eventually

Machamp the Champion said:
RaichuGirl said:
Why would it need to say this includes the wolf kill? The wolf kill is an ability, and therefore is included. I think you're over-thinking this.

Yeah, I'm probably over-thinking things. But do you have any better ideas?

RaichuGirl said:
Also I'm lucario the creators put me in instead of mewtwo with basically all the same moves, so my moves reference mewtwo.

That's not the point. The point is that that specific ability isn't specifically targeted towards Mewtwo (even though it partially does). And also, only 1 of your abilities has something to do with Mewtwo.

Someone a few days ago suggested that mewtwo has a role that affects the smash ball too, so I can only presume that that's why my smash ball ability mentions him.

As for ideas, when Sir Taco threatened to side with the wolves, it must have had some bases. He wouldn't have threatened to side with them if he didn't have some idea of who they were. I don't know, but I feel he knows more than he's letting on.
 
RE: Werewolf XVI: A New Melee. Day 9 ends eventually

Starboard Driger said:
Sir Taco said:
Here it is, my rolecard.

Sir Taco, I'm finding it a bit strange that your ability is one use and then you're useless. (You lied about the "Once each day" part, correct?) On top of that, you would think an ability with such a serious drawback would be pretty great, right? Well, yours isn't because you can't ask any questions about alignment and wincons.

Also, you used your potentially helpful one-time use ability N1 on Lucky Fire. Why would you do that if we could confirm her lynchproof-ness simply by attempting to lynch her? (Which we ended up doing anyways.) And why didn't you wait to see if something more helpful came up? >.>

I just found those things odd. Not necessarily suspicious, just...odd.

Also, this:

When he replies, I will show it to you, and any lies in his reply will be highlighted in red.

Why would I use it N1? Because I wanted to use it on someone ASAP in case I was going to be lynched, that way I could at least drop some verifiabe information that would clear someone if I died. I've never played a role like this, so I figured best to just do it like that.


And you have to remember, my wincon is about staying alive. I didn't exactly want to keep a useful role, because if the wolves found out I had a useful role they would probably NK me. I really don't care which side wins, you have to remember that. HOWEVER, I would like to help the town win as much as possible.

Yes, I lied about the once per day thing.


Also, RaichuGirl, I don't know who the wolves are. I threatened to side with them back when you guys thought I had unlimited shots on my role and I still had quite a bit of invincibility left, so as long as I was alive I could have just posted info about townie's roles and let the wolves decide if they should live or die. It could also save the wolves from performing useless NKs. Of course, that was all a bluff, since my role was one-shot.

I feel like RaichuGirl is probably Mewtwo. The roles look copy/paste-able from Mewtwo IMO. She could have just had her wolf buddy change the attack names and possibly a couple other things about it.
 
RE: Werewolf XVI: A New Melee. Day 9 ends eventually

Sir Taco said:
And you have to remember, my wincon is about staying alive. I didn't exactly want to keep a useful role, because if the wolves found out I had a useful role they would probably NK me.

First part of this kind of makes sense, but this doesn't. You didn't want a powerful role in case you had to reveal so you purposely made your role useless? You can just lie if you want to have a seemingly bad role (which you did anyway, so no excuses there...).
 
RE: Werewolf XVI: A New Melee. Day 9 ends eventually

I don't know about Sir Taco. I feel like he isn't a wolf, but I feel like he's hiding something with his role. So far, we've had 1 Indie, and that was our cereal killer. But Starboard does make a good point; why would he waste such a good ability on the first night? I feel like we should focus on the wolves right now, though.

Teal said:
Some interesting finds.

Another tiny tidbit, look at the role. If she is Roy, and she copy/pasted the role from her character, it wouldn't say "this does not include the wolves kill" or something like that, because she's a wolf and it doesn't need to say that, assuming she is Roy, or course. The question is would Double Team work against killing effects that come from townies?
Umm... what? Where did you get that text from? o_o

I think you should read it again? o_o
Ability: Double Team
You are immune to all other players' ability effects. (Does not guard against effects of Final Smashes.)

Nonono, I wasn't saying that text was on her ability. I was saying that a town-aligned player might have that text because - at least in my opinion - the role doesn't make it completely clear that it protects you from the wolves killing ability, and a wolf would have no reason to have that text on there ability because they can't be killed by the wolves.
 
RE: Werewolf XVI: A New Melee. Day 9 ends eventually

Machamp the Champion said:
So far, we've had 1 Indie, and that was our cereal killer.

lol

But Starboard does make a good point; why would he waste such a good ability on the first night? I feel like we should focus on the wolves right now, though.

We're discussing that he might be a wolf...

I was saying that a town-aligned player might have that text because - at least in my opinion - the role doesn't make it completely clear that it protects you from the wolves killing ability, and a wolf would have no reason to have that text on there ability because they can't be killed by the wolves.

The role seems extremely clear to me. Abilities do not affect her. The wolves' night kill is an ability. Therefore it doesn't affect her. This does seem pretty powerful (I had an almost certainly stronger role in my game, but that was probably overpowered anyway) but certainly not confusing or unclear.
 
RE: Werewolf XVI: A New Melee. Day 9 ends eventually

Dark Void said:
But Starboard does make a good point; why would he waste such a good ability on the first night? I feel like we should focus on the wolves right now, though.

We're discussing that he might be a wolf...

And I just gave my reasoning as to why he might not be a wolf in that same post.

Dark Void said:
I was saying that a town-aligned player might have that text because - at least in my opinion - the role doesn't make it completely clear that it protects you from the wolves killing ability, and a wolf would have no reason to have that text on there ability because they can't be killed by the wolves.

The role seems extremely clear to me. Abilities do not affect her. The wolves' night kill is an ability. Therefore it doesn't affect her. This does seem pretty powerful (I had an almost certainly stronger role in my game, but that was probably overpowered anyway) but certainly not confusing or unclear.

Yeah, you're probably right. It's probably just me.
 
RE: Werewolf XVI: A New Melee. Day 9 ends eventually

I wasted it N1 because I didn't want to save it and have to make a role reveal up. It's safest that way, since all I had to do was copy/paste my role pretty much.
 
RE: Werewolf XVI: A New Melee. Day 9 ends eventually

I don't see why RaichuGIRL's ability should mention the wolf kill either. It's in the... ability. Town or wolf, it does not need to be mentioned.

Not sure who to vote. At the start of the day nobody seemed suspicious, now almost everyone seems a liiittle suspicious... but not enough. :/

About SirTaco, I don't think he is a wolf (but something still seems a little off about him?). But imo we should definitely focus on the wolves atm. Once we have a wolf we can take care of Taco, if we feel we must. I don't think we need to do even that though. And if he keeps the curry for himself, he can't even side with the wolves (or town) in voting. (It's almost like an insurance for him I guess lol.)
 
RE: Werewolf XVI: A New Melee. Day 9 ends eventually

I know we should be focusing on the wolves, but I really feel like Sir Taco is hiding something. There are too many discrepancies for something to not be up.

Sir Taco said:
And you have to remember, my wincon is about staying alive. I didn't exactly want to keep a useful role, because if the wolves found out I had a useful role they would probably NK me. I really don't care which side wins, you have to remember that. HOWEVER, I would like to help the town win as much as possible.

Really? Because this is what you said earlier:

Sir Taco said:
My role could only be used once. I tried to make it seem more powerful to draw the Wolf NK. Same with the item that makes it so I can't be protected. Why? My final smash. I used it, and I was trying to draw the wolf NK away from the town. I pretty much have no role now, so it does neither side good to kill me.

First, you said you exaggerated your ability's power to draw the wolf NK away from the town. Now you're saying you just wanted to survive, so you used your role early on to make yourself...not a wolf target? What made you change and decide you wanted to die for the good of the town?
 
RE: Werewolf XVI: A New Melee. Day 9 ends eventually

Starboard Driger said:
I know we should be focusing on the wolves, but I really feel like Sir Taco is hiding something. There are too many discrepancies for something to not be up.

Sir Taco said:
And you have to remember, my wincon is about staying alive. I didn't exactly want to keep a useful role, because if the wolves found out I had a useful role they would probably NK me. I really don't care which side wins, you have to remember that. HOWEVER, I would like to help the town win as much as possible.

Really? Because this is what you said earlier:

Sir Taco said:
My role could only be used once. I tried to make it seem more powerful to draw the Wolf NK. Same with the item that makes it so I can't be protected. Why? My final smash. I used it, and I was trying to draw the wolf NK away from the town. I pretty much have no role now, so it does neither side good to kill me.

First, you said you exaggerated your ability's power to draw the wolf NK away from the town. Now you're saying you just wanted to survive, so you used your role early on to make yourself...not a wolf target? What made you change and decide you wanted to die for the good of the town?

^This is a case of one of two things:

A townie that doesn't read
Or a wolf trying to make me look scummy.

If you had been paying attention at all SD, you would know that I was kind of deathproof for three days because of my Final Smash. AKA I wouldn't have died.

I think SD should be considered for lynch. He is either just not paying attention or misquoting and taking things out of context to make me look scummy. Both of those are bad, and it wouldn't hurt to get rid of him either way.
 
RE: Werewolf XVI: A New Melee. Day 9 ends eventually

Sir Taco said:
I wasted it N1 because I didn't want to save it and have to make a role reveal up. It's safest that way, since all I had to do was copy/paste my role pretty much.

Except when it came time to role reveal you lied anyway (supposedly). And you can do several things that are easier and don't consume a one-use role, such as quoting your actual role and saying that your target died already. Added on to what SD said I'm not really buying this. I'm not convinced that you're a wolf or anything but I'd like to figure out what's going on here.
 
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