Finished Werewolf XVII II: The Greatest Idea (OVER)

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RE: Werewolf XVII II: The Greatest Idea (Day 5) (D/L 7/29)

The reason I agreed with Haunted Water those two times is because he had a good point(and I was already gonna make something about PMJ but I saw HW's comment so added that part about agreeing with him in, As in for the 3rd one, at that time I didn't think there was a reason for it; you did clarify later though. Though, HW does seem a bit suspicious, especially with that OMGUS. And the reason I was defending TheGuy was because camo was using dumb logic in an attempt to lynch TheGuy. I mean, seriously, TheGuy shouldn't be called a wolf because of one vote from a post halfway in a bandwagon from the person he replaced. (I don't even find Blui's post suspicious.) And I'm lynching camo for two reasons.
1. He harms the town more than help it
2. He really sucks the fun out of Werewolf.
 
RE: Werewolf XVII II: The Greatest Idea (Day 5) (D/L 7/29)

Ok then.

Camo, I posted saying that I had my reason to vote for you because no matter what I said before, you wouldn't believe me...

Next order of business (still on Camo): Camo, what does it take for you to actually put some trust in other people? This game is about trust and stradegy. Think of it this way, at the beginning of the game, you get, lets say, 5 trust points on everyone else, and this is how much you trust them.

For most people, solid evidence and slips usually brings the trust points down for others. For you, at the beginning of the game, you auto push all of our trust points down to about.... -10000000000000000000000000000007

You need to put some trust in others, or no one sticks by your side. This game actually (albeit very little, but with a huge impact) depends on friendships. You have to actually develop some form of trust with others, and because at the beginning of the game when you target half the players, later down the track, you and those players are the ones alive. You may start to develop a solid case on someone (for once) and no one will believe you because everyone dislikes you for calling them crap and being a hypocrite. You then get voted out because of before.

You have to think about your actions of the past and what impression you set with everyone else. This isn't a game where you can just jump in and go 'IM TOWN, THAT MEANS YOURE ALL WOLVES'. This is a game where you have to develop trust, friendship and solid logic... And the good thing is, you don't even have to be honest about the first two.

inb4 Camo says everything I said is crap and Im a crap player and I suck at life in general
 
RE: Werewolf XVII II: The Greatest Idea (Day 5) (D/L 7/29)

James86134 said:
inb4 Camo says everything I said is crap and Im a crap player and I suck at life in general

also inb4

On the subject of Shocker, I think your concern is completely legitimate, especially on the Haunted Water, as that has been going on for quite a while now. On my end, I don't think you can make as good of a case for me as it's just started and (as far as I know) he didn't do it with blui. Your concerns are completely legitimate and I think that for those reasons Shocker is a good option for lynch. I personally prefer a camoclone lynch today, but I'm not opposed to considering a Shocker lynch because of his relationship with HW.
 
RE: Werewolf XVII II: The Greatest Idea (Day 5) (D/L 7/29)

Ugh... Some of my last post disappeared... Damn you undo typing and your crappy use.

Anyway, The past of my last post that disappeared (I had copied and pasted it into a Pages, like I do with all my long posts):

... And the good thing is, you don't even have to be honest about the first two.

Last order of business: Camo, you're too aggressive. I would actually say that in theory, your play style would work, if you weren't so aggressive, you would get less votes against you and more votes against the person you think is scum. Again, this is in theory, but I would most likely side with you against me if you took a more laid back approach to calling someone out instead of going, 'THIS PERSON IS OMGUSing, KILL THEM NEOW'.

Try to do what MtC did, in a laid back way explain how he thought Shocker and Haunted were connected with OMGUS, instead of literally saying 'HE OMGUSed' without explaining.

inb4 Camo says everything I said is crap and Im a crap player and I suck at life in general

-----

And that's it. I really need to start using a laptop instead of an iPad...

Anyway, that's all I'm going to say on the subject. If anyone asks me any questions about what I think of Camo, they can look at this and the post before this (of mine) to check.
 
RE: Werewolf XVII II: The Greatest Idea (Day 5) (D/L 7/29)

Haunted Water said:
I have no idea why Shocker keeps agreeing with me. I'm mostly by myself, since I tend to lose if I try communicating with my partners. And I OMGUS'd because I was afraid of getting lynched because people were careless. PMJ decided to rely on RNG to vote, which is an incredibly stupid tactic.
Try communicating with your partners? What?

Also @MachamptheChampion: I like my playstyle the way it is... It finds scum and it doesn't matter who votes for me. You did make a good point however we have to remember that there are 2 scum teams... May be it's something like this:
Wolf: Shocker, TheGuy, H_W
Scum: James
 
RE: Werewolf XVII II: The Greatest Idea (Day 5) (D/L 7/29)

Also @Everyone: I'm used to playing on MS and other "advanced" werewolf sites and in the future will make an attempt to cut down my playstyle to be a little more relaxed. You won't have to worry about it next game though as I will be modding (no I'm not an aggro mod).

@James I have one friend this game... I believe there town however will not post who I think it is because that only helps the wolves.
 
RE: Werewolf XVII II: The Greatest Idea (Day 5) (D/L 7/29)

TheGuy said:
James86134 said:
inb4 Camo says everything I said is crap and Im a crap player and I suck at life in general

also inb4

On the subject of Shocker, I think your concern is completely legitimate, especially on the Haunted Water, as that has been going on for quite a while now. On my end, I don't think you can make as good of a case for me as it's just started and (as far as I know) he didn't do it with blui. Your concerns are completely legitimate and I think that for those reasons Shocker is a good option for lynch. I personally prefer a camoclone lynch today, but I'm not opposed to considering a Shocker lynch because of his relationship with HW.
Post all your evidence against me k thx... No OMGUS doesn't count.
 
RE: Werewolf XVII II: The Greatest Idea (Day 5) (D/L 7/29)

Haunted Water said:
I have no idea why Shocker keeps agreeing with me. I'm mostly by myself, since I tend to lose if I try communicating with my partners. And I OMGUS'd because I was afraid of getting lynched because people were careless. PMJ decided to rely on RNG to vote, which is an incredibly stupid tactic.
Wat? You OMGUS because you were afraid of getting lynched? Your slipping now!
 
RE: Werewolf XVII II: The Greatest Idea (Day 5) (D/L 7/29)

Camo, how exactly do you have a friend in this game?

The masons are (if we believe MtC): Flys Gone 2071, Chillarmy and MtC...

How else do you have a friend in this game? SheNinja said that all Masons are smushed together.

I doubt you would be stupid enough to claim Lover, so... Elaborate
 
RE: Werewolf XVII II: The Greatest Idea (Day 5) (D/L 7/29)

James86134 said:
Camo, how exactly do you have a friend in this game?

The masons are (if we believe MtC): Flys Gone 2071, Chillarmy and MtC...

How else do you have a friend in this game? SheNinja said that all Masons are smushed together.

I doubt you would be stupid enough to claim Lover, so... Elaborate
I have a person who I believe is town... It has nothing to do with my role :p
 
RE: Werewolf XVII II: The Greatest Idea (Day 5) (D/L 7/29)

Wait a minute, hold up: Haunted Water said he'd tend to lose if he communicated with his "partners?"
Haunted Water, can you explain?
 
RE: Werewolf XVII II: The Greatest Idea (Day 5) (D/L 7/29)

Shocker said:
Wait a minute, hold up: Haunted Water said he'd tend to lose if he communicated with his "partners?"
Haunted Water, can you explain?
I already pointed that out...
 
RE: Werewolf XVII II: The Greatest Idea (Day 5) (D/L 7/29)

I think that what he means by that, is that whenever he tries to work as a group, whether with his fellow town members or fellow scum, that he doesn't do as well as when he sort of goes solo. I doubt HW would be stupid enough to slip up like that.
 
RE: Werewolf XVII II: The Greatest Idea (Day 5) (D/L 7/29)

I know that; but Haunted Water won't explain.
 
RE: Werewolf XVII II: The Greatest Idea (Day 5) (D/L 7/29)

TwistedTurtwig said:
I think that what he means by that, is that whenever he tries to work as a group, whether with his fellow town members or fellow scum, that he doesn't do as well as when he sort of goes solo. I doubt HW would be stupid enough to slip up like that.
Ah so now your inside H_W's head... Fun!

Now let me draw a diagram:
Shocker <----- H_W-------> TwistedTurtwig (H_W is most likely scumbuddies with one of them)
Shocker ------> Theguy (could be scumbuddies)
James (Has no ties with anyone else)
 
RE: Werewolf XVII II: The Greatest Idea (Day 5) (D/L 7/29)

No twist is perfectly correct. I, in nearly every single werewolf game recently, have a tendency to seperate myself from my groups later on in the game (like Day 3 and later). This is because I become too confident or too reserved to think straight, so my thinking becomes poisonous.
Also, because being two-faced is incredibly stupid and annoying...
UNVOTE: James86134
VOTE: camoclone
 
Werewolf XVII II: The Greatest Idea (Day 5) (D/L 7/29)

Haunted Water said:
No twist is perfectly correct. I, in nearly every single werewolf game recently, have a tendency to seperate myself from my groups later on in the game (like Day 3 and later). This is because I become too confident or too reserved to think straight, so my thinking becomes poisonous.
Also, because being two-faced is incredibly stupid and annoying...
UNVOTE: James86134
VOTE: camoclone

So your satin you don't care to work with us (town) you just want t I go off and do your own thing.
 
Werewolf XVII II: The Greatest Idea (Day 5) (D/L 7/29)

Machamp the Champion said:
James86134 said:
The masons are (if we believe MtC): Flys Gone 2071, Chillarmy and MtC...

No, it was Rally, Chillarmy and I.

So since I think your town... Who do you thinks scum now?
 
RE: Werewolf XVII II: The Greatest Idea (Day 5) (D/L 7/29)

When I said that I work alone, it's because I work only in ways that usually make sense to me. I never scumhunt, only pressure certain people to gauge the reactions of every single player. If somebody reacts unreasonably or slips up, then I throw them up on my list. Thus, I don't form relationships in werewolf games. To me, none of you are Town, even though I feel MtC may possibly be Indie.
 
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