Finished Werewolf XVII III: Team Rocket's Takeover -Town Wins

Status
Not open for further replies.
RE: Werewolf XVII III: Team Rocket's Takeover -Night 5 Ends 10/19/13 at 4:00 PM EST

The town awoke with a start... Once again they had slept longer than they expected. Who was dead today? They gathered outside the building once again. All were accounted for. No one had died? Why?


The day begins now and ends 10/26/13 at 4:00 PM EST!!!
 
RE: Werewolf XVII III: Team Rocket's Takeover -Day 6 Ends 10/26/13 at 4:00 PM EST

1370289977359.jpg

Well I roleblocked Lemonnade, BUT the wolves could have easily not killed someone so as to incriminate whoever I blocked. However, Lemonnade was already a top suspect of mine, so I'm probably going to end up voting for him. As a side note, Flys Gone and RaichuGirl are no longer confirmed townies.
 
RE: Werewolf XVII III: Team Rocket's Takeover -Day 6 Ends 10/26/13 at 4:00 PM EST

With 8 players alive, I can't see there being any more than 2 wolves left. Framing lemonade wouldn't make much sense strategically. Also, Lemmonade replaced PMJ, who I have a strong feeling the wolves would have wanted on their side day 1. Anyway, I'm pretty confident Lemmonade is a wolf, so I'm going to go ahead and vote for him.

VOTE: Lemmonade
 
RE: Werewolf XVII III: Team Rocket's Takeover -Day 6 Ends 10/26/13 at 4:00 PM EST

Wow, completely forgot that he replaced PMJ. Yeah he's scum.

[v]LEMONNADE[/v]
 
RE: Werewolf XVII III: Team Rocket's Takeover -Day 6 Ends 10/26/13 at 4:00 PM EST

I highly doubt anything I could say could change your minds, but I'll say a bit anyway.
I know PMJ's a good player, but how would the wolves get him on their side in the first place? They don't choose players...
Also why wouldn't the wolves want to frame me? If there are 8 players and ~2 wolves then every town they kill off helps them that bit more, especially if they can do it via the lynch and not the NK. (also because they'd still have to kill a few more players before they could win)
 
RE: Werewolf XVII III: Team Rocket's Takeover -Day 5 Ends 10/17/13 at 4:00 PM EST

camoclone said:
Role: You can be very persuasive at times. In fact that’s how you got so many people to join Team Rocket. Once per game you may PM me the name of a player. That player will join Team Rocket (gain access to the wolf chat and have their alignment and role changed to Vanilla Wolf). This must be used during night 1.

lern2read
 
RE: Werewolf XVII III: Team Rocket's Takeover -Day 6 Ends 10/26/13 at 4:00 PM EST

Another cult? I didn't expect that. o_O

So... I see there were no modkills. That's good. :)
 
RE: Werewolf XVII III: Team Rocket's Takeover -Day 6 Ends 10/26/13 at 4:00 PM EST

Not a cult, a once-per-game recruit that brings the wolves up to 5 (Giovanni's role confirmed that there were 4 wolves to start).
 
RE: Werewolf XVII III: Team Rocket's Takeover -Day 6 Ends 10/26/13 at 4:00 PM EST

ohifeelsostupidnow
But that still doesn't explain why the wolves wouldn't want to frame me now. I've already been suspected during the previous day, the wolves sacrifice their NK because they want to ensure a town kill in the lynch. sillykyle's already proved himself to be accurate as a blocker and it doesn't take Einstein to figure out that he's most likely going to block the player under the most suspicion; in this case me. There also aren't enough wolves alive to win with only one or two NKs meaning they'd want to use the lynch to kill as many town as possible (the longer they go for, the more risky it is for them).
 
RE: Werewolf XVII III: Team Rocket's Takeover -Day 6 Ends 10/26/13 at 4:00 PM EST

Except the thing is, at this point there's no reason for the wolves not to kill me, because if I block them it doesn't matter what they did, and if I don't they would rather have me dead than a VT.
 
RE: Werewolf XVII III: Team Rocket's Takeover -Day 6 Ends 10/26/13 at 4:00 PM EST

If you blocked them there would be no kill. Besides, with you alive blocking suspicious people like me, it helps with killing off town in the lynch. Once enough town are dead and there's no knowing who's a wolf (and as a result for you to block them), then they can kill you because by that time it's around one night before they win.
 
RE: Werewolf XVII III: Team Rocket's Takeover -Day 6 Ends 10/26/13 at 4:00 PM EST

ugh fail to proofread
...it helps the wolves with killing off town...

Also there aren't many of us active. Post more perhaps?
 
RE: Werewolf XVII III: Team Rocket's Takeover -Day 6 Ends 10/26/13 at 4:00 PM EST

But the longer I'm alive the higher chance I have to actually block a kill. It doesn't make any sense for the wolves not to kill me ASAP.
 
RE: Werewolf XVII III: Team Rocket's Takeover -Day 6 Ends 10/26/13 at 4:00 PM EST

Lemonnade said:
If you blocked them there would be no kill. Besides, with you alive blocking suspicious people like me, it helps with killing off town in the lynch. Once enough town are dead and there's no knowing who's a wolf (and as a result for you to block them), then they can kill you because by that time it's around one night before they win.
Based off his reasoning, I think that if you, sillykyle, roleblocked a vanilla townie who was extremely suspicious and there was no kill that night, then the chances are that you could have told the wolves to not kill on the same night that you 'roleblock' somebody.

I think that it's either this:

- sillykyle is town and is actually trying to help town.

Or that:

- sillykyle is dangerous indie and has a mason group with one of the scum.

And this:

- sillykyle is making up his role and is scum.

Okay, okay, I know this doesn't make any sense. I guess I could try to clarify my thoughts in some sort of way. What I'm trying to say is that while sillykyle claims blocker, he doesn't really present any evidence that he blocked somebody who has a non-vanilla role. Did anybody say that they tried to use an ability they had, but they were blocked? I don't really recall, other than KoN.

sillykyle said:
I am the officer (no, not officer Jenny). I'm on duty in Saffron City, blah blah blah fighting crime and w/e. I can roleblock one person per night. Night one I blocked KoN like he said. Nights two and three I blocked Lucky Fire. Last night I blocked Sir Taco, and there was no night kill. SMITE HIM.

Umm... I dunno, maybe somebody should ISO all of sillykyle's posts?
 
RE: Werewolf XVII III: Team Rocket's Takeover -Day 6 Ends 10/26/13 at 4:00 PM EST

Luckyfire said:
Lemonnade said:
If you blocked them there would be no kill. Besides, with you alive blocking suspicious people like me, it helps with killing off town in the lynch. Once enough town are dead and there's no knowing who's a wolf (and as a result for you to block them), then they can kill you because by that time it's around one night before they win.
Based off his reasoning, I think that if you, sillykyle, roleblocked a vanilla townie who was extremely suspicious and there was no kill that night, then the chances are that you could have told the wolves to not kill on the same night that you 'roleblock' somebody.

I think that it's either this:

- sillykyle is town and is actually trying to help town.

Or that:

- sillykyle is dangerous indie and has a mason group with one of the scum.

And this:

- sillykyle is making up his role and is scum.
Why is it that the one time you post something with real content it's so anti-town? If I were scum, why the hell would I randomly out ST when he was under very little suspicion in the first place and the wolves were going to win soon anyway? It. Makes. No. Sense.

Luckyfire said:
Okay, okay, I know this doesn't make any sense. I guess I could try to clarify my thoughts in some sort of way. What I'm trying to say is that while sillykyle claims blocker, he doesn't really present any evidence that he blocked somebody who has a non-vanilla role. Did anybody say that they tried to use an ability they had, but they were blocked? I don't really recall, other than KoN.
Luckyfire said:
other than KoN
Luckyfire said:
other than KoN
Luckyfire said:
other than KoN
Hmm let's see, there's KoN like you said, there's you who won't admit being roleblocked because you're a wolf, and there's ST who was proven. Try harder scum. I'm roleblocking LF tonight when Lemonnade flips scum.

Luckyfire said:
sillykyle said:
I am the officer (no, not officer Jenny). I'm on duty in Saffron City, blah blah blah fighting crime and w/e. I can roleblock one person per night. Night one I blocked KoN like he said. Nights two and three I blocked Lucky Fire. Last night I blocked Sir Taco, and there was no night kill. SMITE HIM.

Umm... I dunno, maybe somebody should ISO all of sillykyle's posts?
Go ahead, I'd like to see this.
 
RE: Werewolf XVII III: Team Rocket's Takeover -Day 6 Ends 10/26/13 at 4:00 PM EST

sillykyle said:
Hmm let's see, there's KoN like you said, there's you who won't admit being roleblocked because you're a wolf, and there's ST who was proven. Try harder scum. I'm roleblocking LF tonight when Lemonnade flips scum.
Okay, go ahead, roleblock me. The last two times you tried, there was still a nightkill. :p
 
RE: Werewolf XVII III: Team Rocket's Takeover -Day 6 Ends 10/26/13 at 4:00 PM EST

The last two times you weren't the wolf performing the kill. If you're the last one, you will be.
 
RE: Werewolf XVII III: Team Rocket's Takeover -Day 6 Ends 10/26/13 at 4:00 PM EST

But then what? Like I said, if you tell everyone you're going to roleblock me, the wolves will try to frame me.
 
RE: Werewolf XVII III: Team Rocket's Takeover -Day 6 Ends 10/26/13 at 4:00 PM EST

If by some small chance you're not the last wolf, either I'll be killed and you'll be cleared, or the wolves will be stupid and not kill anyone, in which case we'll lynch you, then move on to RR/Rusticks when you flip town.
 
RE: Werewolf XVII III: Team Rocket's Takeover -Day 6 Ends 10/26/13 at 4:00 PM EST

Okay, go ahead and lynch me now if you want to. Don't say I didn't warn you.

Either that, or the wolves kill me tonight.
 
Status
Not open for further replies.
Back
Top