Finished Werewolf XX: Seleno City

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Re: Werewolf XX: Seleno City - Day 2 ends Jan 24 at 4 PM EST

Somebody other than Camoclone tell me what ATE means so I can actually see it this time.
 
RE: Werewolf XX: Seleno City - Day 2 ends Jan 24 at 4 PM EST

Camoclone said:
Keeper of Night said:
I believe you are town, which is why I don't think we should lynch you.
However, you are also causing excess chaos which is totally unnecessary. I can't be the only one willing to lynch a townie to prevent chaos.

Let me be clear:
I DO NOT want to lynch a confirmed town.
However, I DO want to lynch you.
Sadly... You are the confirmed town. -_-
I have some questions:
>How am I causing chaos?
>Why is chaos bad?
>What is chaos?

I can't believe you STILL don't know the answers to these questions...
 
RE: Werewolf XX: Seleno City - Day 2 ends Jan 24 at 4 PM EST

Camoclone said:
Keeper of Night said:
I never said posting was bad, and you have lessened your posts to some extent.
But it was rather ridiculous at first.
You almost did, just saying.
I got a warning... Warning /= a modkill :p.

But you quit and came back. :p
 
RE: Werewolf XX: Seleno City - Day 2 ends Jan 24 at 4 PM EST

Haunted Water said:
Somebody other than Camoclone tell me what ATE means so I can actually see it this time.

Appeal to emotion. It's saying stuff like "if you lynch me you'll lose", which is used to get people to do what you want by making them second guess what they're doing.

alex said:
Camoclone said:
I have some questions:
>How am I causing chaos?
>Why is chaos bad?
>What is chaos?

I can't believe you STILL don't know the answers to these questions...

Really? This is Camoclone we're talking about here; do you really expect him to learn what's wrong with his play style?

Also WW, stop liking that post. (You know which one.)
 
Re: Werewolf XX: Seleno City - Day 2 ends Jan 24 at 4 PM EST

I would rather have people second guess lynching a valuable asset to the Town
 
RE: Werewolf XX: Seleno City - Day 2 ends Jan 24 at 4 PM EST

Google is your friend... If you don't believe me then look it up.
 
RE: Werewolf XX: Seleno City - Day 2 ends Jan 24 at 4 PM EST

Haunted Water said:
I would rather have people second guess lynching a valuable asset to the Town
AtE yet again... Double post only because I was ninja'd.
 
RE: Werewolf XX: Seleno City - Day 2 ends Jan 24 at 4 PM EST

Camoclone said:
Haunted Water said:
I would rather have people second guess lynching a valuable asset to the Town
AtE yet again... Double post only because I was ninja'd.

Lol, something has to be wrong when both giving up is scummy and not giving up is scummy
 
RE: Werewolf XX: Seleno City - Day 2 ends Jan 24 at 4 PM EST

There's a difference in not giving up by saying "I'm a valuable asset" and explaining how you are a valuable asset. Valuable assets don't tunnel one player for a day. They look at other posts and check for interactions between people and the dead scum.
 
Re: Werewolf XX: Seleno City - Day 2 ends Jan 24 at 4 PM EST

I'm not going to reveal my role because is a special role, like there is nothing to match it in the vanilla game.
 
RE: Werewolf XX: Seleno City - Day 2 ends Jan 24 at 4 PM EST

SMP said:
There's a difference in not giving up by saying "I'm a valuable asset" and explaining how you are a valuable asset. Valuable assets don't tunnel one player for a day. They look at other posts and check for interactions between people and the dead scum.

Any town should be a valuable asset. And you can't really explain how you are town without revealing your role.
 
RE: Werewolf XX: Seleno City - Day 2 ends Jan 24 at 4 PM EST

You don't have to explain how you're town by revealing, that's the lazy way to do it. Find interactions between confirmed scum and others. WW is confirmed scum in this game. Who did he talk with, what were they saying, was there a slip up at any point that you may have missed?

Don't be fixated on using roles to confirm each other. Remember, scum have roles too, and in role madness games they have an even better chance of getting away with a fake claim since there's no telling how many of each type of role there is.

Use what people have said to each other in thread to make yourself a valuable town asset.
 
Re: Werewolf XX: Seleno City - Day 2 ends Jan 24 at 4 PM EST

Sorry, I seem to have missed any connections he had since Camoclone was posting too much!! It gets hard to look for things when you play with people who can't make up their minds.
 
RE: Werewolf XX: Seleno City - Day 2 ends Jan 24 at 4 PM EST

Haunted Water said:
Sorry, I seem to have missed any connections he had since Camoclone was posting too much!! It gets hard to look for things when you play with people who can't make up their minds.
Refusal to scumhunt... You are dead today.
 
RE: Werewolf XX: Seleno City - Day 2 ends Jan 24 at 4 PM EST

Haunted Water said:
I'm not going to reveal my role because is a special role, like there is nothing to match it in the vanilla game.
I hate to say it but everyone has special roles...
 
RE: Werewolf XX: Seleno City - Day 2 ends Jan 24 at 4 PM EST

SMP said:
You don't have to explain how you're town by revealing, that's the lazy way to do it. Find interactions between confirmed scum and others. WW is confirmed scum in this game. Who did he talk with, what were they saying, was there a slip up at any point that you may have missed?

While this makes sense, we must keep in mind too that scum usually plan out their posts (sometimes even replies to each other). It could be scripted, that is, just saying that we shouldn't rely on this 100%.

I'm still confused as to why Haunted Water is still tunneling Camoclone after yesterday. At this point, it's not looking like policy lynch anymore. But I'm a bit doubtful of Camoclone's role reveal. If that one-shot doctor ability of yours can only happen when you find this Adrian, why are you threatening him out and calling him scum? But then, if I was Adrian, I would be terrified and wary of revealing myself after you revealed that special ability because you effectively set up the two of you with a target painted on your backs for the wolves.
 
RE: Werewolf XX: Seleno City - Day 2 ends Jan 24 at 4 PM EST

^ Perhaps, in Camoclone's devious ways, he is trying to get Adrian to take offense or panic slightly, revealing himself in the public without actually revealing himself? If that be the case, then it would make things a lot easier than simply hunting and picking through people with a searching role. But either way, we have access to PMs in this game (if I am not mistaken) and therefore Adrian could simply text him and they could team up there, so I suppose your point is a bit more valid than mine.
 
RE: Werewolf XX: Seleno City - Day 2 ends Jan 24 at 4 PM EST

Check rule No.5 in the OP. There must be a Mason/Lover ability in work.
 
RE: Werewolf XX: Seleno City - Day 2 ends Jan 24 at 4 PM EST

Kecleon-X said:
^ Perhaps, in Camoclone's devious ways, he is trying to get Adrian to take offense or panic slightly, revealing himself in the public without actually revealing himself? If that be the case, then it would make things a lot easier than simply hunting and picking through people with a searching role. But either way, we have access to PMs in this game (if I am not mistaken) and therefore Adrian could simply text him and they could team up there, so I suppose your point is a bit more valid than mine.

No OC is allowed. If anyone has communicated through PM with someone who is not their mason partner, then that is against the rules.
 
RE: Werewolf XX: Seleno City - Day 2 ends Jan 24 at 4 PM EST

^ I must be thinking of the other WW game, then. My bad.
 
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