Finished Werewolf XXIII-II Trust Issues - D4 ends Nov 26

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RE: Werewolf XXIII-II Trust Issues - D1 ends Oct 21

Why do we need a leader.
 
RE: Werewolf XXIII-II Trust Issues - D1 ends Oct 21

GM DracLord said:
Mr.Muffin said:
Why do we need a leader.

Why don't we need a leader?

Camo is right. We do not have any confirmed town and therefore if we do follow someone, what is the chances that they are scum? Problems will certainly occur if we follow a scum, and we cannot risk this probability. I think that we should just put out our opinions.
 
RE: Werewolf XXIII-II Trust Issues - D1 ends Oct 21

##VOTE: grantm1999
Anyone asking for stuff on D1 is just creating suspicion over themselves...
 
RE: Werewolf XXIII-II Trust Issues - D1 ends Oct 21

Celever is acting very different from other games.
  • Most of his posts (if not all) are about a "leader".
  • He hasn't really contributed to the discussion at all.
  • He is nowhere near as active.

What's up Celever? We have one day to find a lynch.
 
RE: Werewolf XXIII-II Trust Issues - D1 ends Oct 21

Camoclone said:
Celever is acting very different from other games.
  • Most of his posts (if not all) are about a "leader".
  • He hasn't really contributed to the discussion at all.
  • He is nowhere near as active.

What's up Celever? We have one day to find a lynch.

I certainly agree with the first and third points, and mildly on the second. Are you saying that we should lynch Celever today?
 
RE: Werewolf XXIII-II Trust Issues - D1 ends Oct 21

bbninjas said:
Camoclone said:
Celever is acting very different from other games.
  • Most of his posts (if not all) are about a "leader".
  • He hasn't really contributed to the discussion at all.
  • He is nowhere near as active.

What's up Celever? We have one day to find a lynch.

I certainly agree with the first and third points, and mildly on the second. Are you saying that we should lynch Celever today?
I'm saying that he is a good option since we have almost next to no leads. I don't know Celever's scum meta and I feel like this might be it.
 
RE: Werewolf XXIII-II Trust Issues - D1 ends Oct 21

Well, it's Day 1, so we may as well bet on it. Besides, I don't like village leaders.

##BITE: Celever
 
RE: Werewolf XXIII-II Trust Issues - D1 ends Oct 21

Camoclone said:
bbninjas said:
I certainly agree with the first and third points, and mildly on the second. Are you saying that we should lynch Celever today?
I'm saying that he is a good option since we have almost next to no leads. I don't know Celever's scum meta and I feel like this might be it.

Honestly my scum meta is pretty much the opposite of what you detailed.

Anyway, the reason why I haven't contributed at all this game is because I consider WW predominantly to be a game of good data management, if you're on the town anyway. Obviously with some hunches here and there, but look at how we won The Member's Revolt. Late-game we had some great management of data and calculated hunches which led to us figuring out the last 3 scum and performing a gambit which led the town to victory (self-protect after editing the wording of my doctor role). I haven't done anything thus far because there isn't anything to do. No discussion has been performed, and that's not how OC is generally played anyway. Give me some leads and I'll run with them.

Anyway, my role is pretty useless. I'll PM it to you and let you know what it is and then you can decide whether you really want to lynch me or not.
 
RE: Werewolf XXIII-II Trust Issues - D1 ends Oct 21

Happy Monday everybody! Here are the votals for now!

Chaos Jackal: 0
bbninjas, bbninjas

bbninjas: 2
Luispipe8, Camoclone, GM Draclord, Camoclone, Ice Espeon

Luispipe8: 4
TheGuy, rev3rsor, PMJ, Camoclone

TheGuy: 1
Luispipe8

Celever: 2
bbninjas, Camoclone, Chaos Jackal

rev3rsor: 0
GM Draclord

Camoclone: 1
grantm1999

grantm1999: 2
Scorched Feathers, bigfootaus
 
RE: Werewolf XXIII-II Trust Issues - D1 ends Oct 21

bigfootaus said:
##VOTE: grantm1999
Anyone asking for stuff on D1 is just creating suspicion over themselves...

Yes, well, he's not the first.

##VOTE: Celever
We don't need a leader, you don't need to know roles, and you do need to get in here and answer questions.
 
RE: Werewolf XXIII-II Trust Issues - D1 ends Oct 21

Keeper of Night said:
bigfootaus said:
##VOTE: grantm1999
Anyone asking for stuff on D1 is just creating suspicion over themselves...

Yes, well, he's not the first.

##VOTE: Celever
We don't need a leader, you don't need to know roles, and you do need to get in here and answer questions.

I've said this in most of my posts today. I DON'T WANT TO LEAD, I just think someone else should.
 
RE: Werewolf XXIII-II Trust Issues - D1 ends Oct 21

Celever said:
Keeper of Night said:
Yes, well, he's not the first.

##VOTE: Celever
We don't need a leader, you don't need to know roles, and you do need to get in here and answer questions.

I've said this in most of my posts today. I DON'T WANT TO LEAD, I just think someone else should.

I get that much. Why do you think somebody needs to lead at all?
 
RE: Werewolf XXIII-II Trust Issues - D1 ends Oct 21

Keeper of Night said:
Celever said:
I've said this in most of my posts today. I DON'T WANT TO LEAD, I just think someone else should.

I get that much. Why do you think somebody needs to lead at all?

That's just what happens in OC. When everything is private, we realistically want a reliable player to collect claims and coordinate actions to have strong organisation and thus direction against the scum.
 
RE: Werewolf XXIII-II Trust Issues - D1 ends Oct 21

Celever said:
Keeper of Night said:
I get that much. Why do you think somebody needs to lead at all?

That's just what happens in OC. When everything is private, we realistically want a reliable player to collect claims and coordinate actions to have strong organisation and thus direction against the scum.

whaaaa.gif


Try explaining that again. Are you saying you need somebody to collect OC? How?
Also, how is everything private?
Or, if you mean collect in-thread claims... Why do we need that now? As far as I can tell, there really haven't been any claims, and there really shouldn't be yet.
 
RE: Werewolf XXIII-II Trust Issues - D1 ends Oct 21

Keeper of Night said:
Celever said:
That's just what happens in OC. When everything is private, we realistically want a reliable player to collect claims and coordinate actions to have strong organisation and thus direction against the scum.
Try explaining that again. Are you saying you need somebody to collect OC? How?
Also, how is everything private?
Or, if you mean collect in-thread claims... Why do we need that now? As far as I can tell, there really haven't been any claims, and there really shouldn't be yet.

OC claims. Just sending one person all of the claims and letting them coordinate roles etc. indefinitely. It also means that scum must claim their powers or be lynched, and that when they do claim they don't have free reign over what to do with their secondary abilities. It has to be done OC, because the only reason we don't do mass claims in NOC is because the mafia would just kill the PRs. Same principles apply here.

Of course we can hold out D1, and then have a seer target someone N1. They either hit a townie, PM that townie that they targeted them with a seer ability and that they are now clean and should lead, and then they lead. Personally I don't want to lead in this game just because I have several IRL commitments I have to meet and my role is pretty bad for leading, so any seers out there, target someone you think would make a good leader and would be open to leading!
 
RE: Werewolf XXIII-II Trust Issues - D1 ends Oct 21

Celever said:
Keeper of Night said:
Try explaining that again. Are you saying you need somebody to collect OC? How?
Also, how is everything private?
Or, if you mean collect in-thread claims... Why do we need that now? As far as I can tell, there really haven't been any claims, and there really shouldn't be yet.

OC claims. Just sending one person all of the claims and letting them coordinate roles etc. indefinitely. It also means that scum must claim their powers or be lynched, and that when they do claim they don't have free reign over what to do with their secondary abilities. It has to be done OC, because the only reason we don't do mass claims in NOC is because the mafia would just kill the PRs. Same principles apply here.

Of course we can hold out D1, and then have a seer target someone N1. They either hit a townie, PM that townie that they targeted them with a seer ability and that they are now clean and should lead, and then they lead. Personally I don't want to lead in this game just because I have several IRL commitments I have to meet and my role is pretty bad for leading, so any seers out there, target someone you think would make a good leader and would be open to leading!
That is stupid. I would expect the town leader to constantly be killed if he can get all of this information. Than the seer would basically be trying to find a leader every night, and if they hit a scum, you would have no town leader for that day and the player may be required to post in thread or tell as many players as possible that person is scum. IMO, you are hunting for the seer.
 
RE: Werewolf XXIII-II Trust Issues - D1 ends Oct 21

bbninjas said:
Celever said:
OC claims. Just sending one person all of the claims and letting them coordinate roles etc. indefinitely. It also means that scum must claim their powers or be lynched, and that when they do claim they don't have free reign over what to do with their secondary abilities. It has to be done OC, because the only reason we don't do mass claims in NOC is because the mafia would just kill the PRs. Same principles apply here.

Of course we can hold out D1, and then have a seer target someone N1. They either hit a townie, PM that townie that they targeted them with a seer ability and that they are now clean and should lead, and then they lead. Personally I don't want to lead in this game just because I have several IRL commitments I have to meet and my role is pretty bad for leading, so any seers out there, target someone you think would make a good leader and would be open to leading!
That is stupid. I would expect the town leader to constantly be killed if he can get all of this information. Than the seer would basically be trying to find a leader every night, and if they hit a scum, you would have no town leader for that day and the player may be required to post in thread or tell as many players as possible that person is scum. IMO, you are hunting for the seer.

Doctors are a thing.
 
RE: Werewolf XXIII-II Trust Issues - D1 ends Oct 21

Celever... If what you PM'd be is true then you have a great role for leading.why do you think it's bad for leading? Do you have a problem with me revealing what you PM'd me (I may do it anyways).
 
RE: Werewolf XXIII-II Trust Issues - D1 ends Oct 21

Camoclone said:
Celever... If what you PM'd be is true then you have a great role for leading.why do you think it's bad for leading? Do you have a problem with me revealing what you PM'd me (I may do it anyways).

Is it a good idea to reveal Celever's role if it is good? I would have thought it would make him more likely to be killed, but you are more experienced then me at this so...
 
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