Finished Werewolf XXIV: The Wizarding War - The Order of the Phoenix is the Winner!

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RE: Werewolf XXIV: The Wizarding War - Day 3 ends January 3rd, at 23:59 GMT

Not worth it to use the reviving spell on Reinforce. Knowing who's a Weasley won't help us too much right now. If there were Weasley's in a Quicktopic with Reinforce they could just claim right now (and they probably shouldn't do that).

xDoggerx said:
By the way rev3rsor, we can fix your case in some way (even thou I hated your character like nothing else in the movie). But if you helped us killing a wolf, it would be great and you would still be in the game.

Another thing. I was just reading some revealed roles, and Ron's is really useful, he can actually tell us who not to kill. I mean, as in the books and movie, all the Weasley family was... good? I guess. And his "Detective" ability would be really useful. And we would be wasting 1 night kill.

It's not a good idea to let rev live for any reason. He's an Indie. Even if he says he has some proof that a player is a wolf, he could easily just be lying to save himself for a night.
 
RE: Werewolf XXIV: The Wizarding War - Day 3 ends January 3rd, at 23:59 GMT

Yeah, I'm not expecting any of you to let me live. I also don't really have any information about any scum team members.

Fun fact: I too very strongly dislike Umbridge :p it's a feeling shared by many I suppose.
 
RE: Werewolf XXIV: The Wizarding War - Day 3 ends January 3rd, at 23:59 GMT

Amusing how I was expecting Umbridge as the last member of the Ministry chat in this game... but of cause you didn't claim that...
 
RE: Werewolf XXIV: The Wizarding War - Day 3 ends January 3rd, at 23:59 GMT

Not like he could claim her anyway.
 
RE: Werewolf XXIV: The Wizarding War - Day 3 ends January 3rd, at 23:59 GMT

Well I did do quite a bit of research on Dolores after finding her prominence during the time period and I didn't think of her as scum, and not really independent either, from what I read about her, just an annoying Town character.

Anyway, need to put my vote on: ##VOTE: Rev3rsor
 
RE: Werewolf XXIV: The Wizarding War - Day 3 ends January 3rd, at 23:59 GMT

I apologise for not posting today until now, I've been busy with stuff as well as not being at home and I haven't got round to checking the thread until now >.>

Anyway, the vote for Rev3rsor obviously makes sense so that's what I'll do :p

I also agree that Dogger should save his reviving ability for later. There might be a point later in the game where it could be really useful so it should be saved for a while. However obviously he shouldn't wait so long that he is in danger of getting night killed, but hopefully Dogger will time it right :D

##VOTE: Rev3rsor
 
RE: Werewolf XXIV: The Wizarding War - Day 3 ends January 3rd, at 23:59 GMT

Posting after deadline because I can ;)
 
RE: Werewolf XXIV: The Wizarding War - Day 3 ends January 3rd, at 23:59 GMT

Game Freeze.

Update coming in a little while.
 
RE: Werewolf XXIV: The Wizarding War - Day 3 ends January 3rd, at 23:59 GMT

Day 3 Update​

Final Vote Count:

  • Teal: 1
  • Squirtle Squad: 0 (Teal, Camoclone, Jeremy1026, PMJ, TheGuy)
  • Camoclone: 0 (TwistedTurtwig)
  • PMJ: 6 (Teal, grantm1999, TwistedTurtwig, rev3rsor)
  • rev3rsor: 11 (Jeremy1026, Camoclone, Machamp The Champion, Celever, TheGuy, Keeper of Night, Wailord_2, PMJ, One Approved, bbninjas, Ice Espeon)
  • Keeper of Night: 0 (bbninjas)

After rev3rsor's forced reveal, it was clear that the better target was him. Everyone submitted their votes and sent rev3rsor into the archway not long after his reveal. He turned into a ghost, leaving for the Black Lake...

rev3rsor has died! He was:

The Game Master said:
Dolores Umbridge (rev3rsor)

Alignment: Independent
You follow Scrimgeour’s commands, but you don’t like the fact that he was promoted to Minister instead of you. Because of this, you want to not take over the Ministry, but to take it down.

Passive Ability: I Must Not Tell Lies
Students and Ministry workers alike always scolded you… Until now. Anytime someone that’s you’re not aligned with targets you, you’ll receive their full role PM.

Ability: Insider Mis-Information
Since you work in the Ministry, you know who reports to Scrimgeour… And what you need to get closer to him is to take that person out. Once every night, you may PM me a player name. If that player is Kingsley Shacklebolt, you’ll kill him. As long as you’re alive and if Kingsley is dead, Scrimgeour’s vote count will be -1 instead of +1.

Affiliation: Independent Revolution
You joined the Independent Revolution that’s planning to take over regardless of the magic’s usage. As such, you’ll get a safe way of communication between you (You’ll get the link to the Quicktopic in a separate PM).

Affiliation: Ministry of Magic
You are part of the Ministry of Magic. Hence, you’ll be able to talk to them freely in a separate chat (You’ll receive the link to the Quicktopic in a separate PM).

Single-use Spell: Incarcerous
The imprison spell. Once during the game at day, you may PM me a player name. All votes against that player can’t be removed by any way until the end of the day.

Win Condition: The independent faction eliminates all threats to them.

The Great Hall was celebrating that one of their enemies was long gone... However, 2 of the participants were brought up by Fudge's ghost (somehow) and he threw them into the archway, while saying:

"These 2 are yet to speak for a long time. I doubt they'll be of much help, so...", said the ghost.

Omega Soul and Eron have been Modkilled! They were:

The Game Master said:
Alastor Moody (Omega Soul)

Alignment: Order of the Phoenix
You’re one of the commanding leaders of the Order. You can’t stand the Death Eaters at all, especially after they held you enclosed in a chest for almost a year. As the auror you are, you want them all in jail… Or dead. What happens first.

Passive Ability: Auror
You’ve been an auror for a long time, and have a nifty little device that allows you to sense when evil is near. Because of this, you’ll be alerted every time a Death Eater casts a Spell into a member of the Order. You’ll only be told the name of the Spell.

Ability: Polyjuice Potion
The only good thing that the identity theft by Barty Crouch, Jr. left on you was the knowledge of how to handle Polyjuice Potion in a nifty manner. Once every even-numbered night, you may PM me a player name to transform into. You’ll physical appearance will be the one of who you target. You’ll receive one of your target’s abilities and will be able to use it for the next 2 days, until you’re able to use this ability once again. You can only transform into each player once.

Single-use Spell: Alarte Ascendare
The blow-up spell. Once during the game at night, you may PM me a player name. That player will be thrown up into the air, and will not be able to vote during the next day (if that player votes, it won’t be counted towards the vote count).

Win Condition: All Threats to the Order are eliminated.

The Game Master said:
Ginny Weasley (Eron)

Alignment: Order of the Phoenix
You’re the youngest of the Weasley, and the only girl. However, you’re not to be overlooked, since you can cast magic in an outstanding way.

Passive Ability: Boosted Power
Your spells usually go bigger than expected. Your vote weight will be +2 instead of +1 in uneven-numbered days.

Single-use Spell: Reducto
The blasting spell. Once during the game at night, you may PM me a player name. A flash of light will hit your target, harming him intensively. That player will need 2 less votes to be lynched during the following day.

Win Condition: All Threats to the Order are eliminated.

While the outcome of the lynch was positive, the Order was losing their members at a disturbing pace. Will this continue for the next day?

Night 3 has started! Night 3 will end on Tuesday, January 6th, at 23:59 GMT. All that can/are able to perform an action must send me a PM stating what you're doing, even if it is "No Action".
 
RE: Werewolf XXIV: The Wizarding War - Night 3 ends January 6th, at 23:59 GMT

Still looking for subs. If you want to avoid any more modkills and know someone that might want to play, tell them to PM me.
 
RE: Werewolf XXIV: The Wizarding War - Night 3 ends January 6th, at 23:59 GMT

One Approved is being subbed out. Brave Vesperia will take his place.

Still looking for at least one more sub, if possible.
 
RE: Werewolf XXIV: The Wizarding War - Night 3 ends January 6th, at 23:59 GMT

Night 3 Update​

Everyone headed to the common rooms after a hard day of discussion, and were discussing their night actions, be it with themselves or with their acquaintances. However, one of them had an amazing idea.

"Why don't I stop all actions? I can stop a kill!", thought the Wizard. "Well, let's do it. Mimble Wimble!"

A flash of light fired from the wizard's wand and exploded high above the Castle, leaving a white dust raining upon Hogwarts' grounds. That white powder created a field of light that surrounded every player for the night, causing all actions to not be heard by Fudge's ghost.

However, at one of the other ends of the Castle, Fudge's ghost was worried that a certain wizard wasn't around last day. He went into that wizard room to find BigfootAUS' ghost in his bed, reading a book, while his body was laying upon the floor.

"Wha... wha... what are you doing here like that?!", said Fudge.

"Well, 2 nights ago, some werewolf came up and killed me, while placing a curse upon the room so I couldn't leave. So, I thought I could read for a while until someone found me", said Bigfoot, glad that someone came to his rescue.

"O...k?", said Fudge, waving his (ghostly) wand and levitating Bigfoot's body. "Let's take your body to the archway, so you can leave".

BigfootAUS was killed! He was:

The Game Master said:
Remus Lupin (BigfootAUS)

Alignment: Order of the Phoenix
You’re part of the Order since the first War happened. You've been friends with most of them as well, and have strong bonds with most of the group. You won’t let the Death Eaters get away with theirs as easily as long as you are still in the fight.

Passive Ability: Werewolf
You suffer from a curse that makes you become a Werewolf every night of the full moon. Because of this you can blend in easily amongst the rest of the Werewolves. Every even-numbered night, you’ll receive a random message from the chat the Independent players are a part of.

Ability: Counselor Teacher
You’ve been Harry’s advisor ever since you met him. Once every night, you may PM me a phrase to send to him. He’ll receive the letter, signed “Sincerely, Remus Lupin”. The phrase can’t be longer than 10 words.

Single-use Spell: Expecto Patronum
The Dementor protection spell. Once during the game at night, you may PM me to cast this spell. You’ll be shrouded with a white coating which will protect you from non-Order effects until the end of the following night.

Win Condition: All Threats to the Order are eliminated.

After seeing Fudge's ghost dumping Bigfoot's corpse, they sat down to eat. Afterwards, the plates dissapeared and gave room for the Daily Prophet, which, to keep the tradition alive, made a very interesting headline:

The Ministry said:
The Ministry provided no information for today's report.

Everyone was wondering what the headline was supposed to mean...

Day 4 has begun! Day 4 will end on Sunday, January 11th, at 23:59 GMT.

Notes:
  • 19 players remain, so 10 votes are required to end the day before time, with a Lynch.
  • Current Lynch candidate(s): Everyone.
  • ~120 hours left until Day ends.
 
RE: Werewolf XXIV: The Wizarding War - Day 4 ends January 11th, at 23:59 GMT

Before we (the ministry) lost our ability to post the nightly message we opted to give it to the editor since we have outted ourselves and we can simply talk freely during the day.
 
RE: Werewolf XXIV: The Wizarding War - Day 4 ends January 11th, at 23:59 GMT

Lets get today rolling though.

##VOTE: Camoclone

Reason: You are a good player, and are generally very active in scum hunting. However this game you have been quite quiet (type that 3 times fast). This goes against your meta and I am suspicious of it.
 
RE: Werewolf XXIV: The Wizarding War - Day 4 ends January 11th, at 23:59 GMT

Jeremy1026 said:
Lets get today rolling though.

##VOTE: Camoclone

Reason: You are a good player, and are generally very active in scum hunting. However this game you have been quite quiet (type that 3 times fast). This goes against your meta and I am suspicious of it.
Ok.
 
RE: Werewolf XXIV: The Wizarding War - Day 4 ends January 11th, at 23:59 GMT

How expected ^
 
RE: Werewolf XXIV: The Wizarding War - Day 4 ends January 11th, at 23:59 GMT

Camoclone said:
Jeremy1026 said:
Lets get today rolling though.

##VOTE: Camoclone

Reason: You are a good player, and are generally very active in scum hunting. However this game you have been quite quiet (type that 3 times fast). This goes against your meta and I am suspicious of it.
Ok.

Kind of like this. Instead of trying to help eliminate yourself as a suspect of being scum, you just give that "Ok", providing no help at all.
 
RE: Werewolf XXIV: The Wizarding War - Day 4 ends January 11th, at 23:59 GMT

Camoclone said:
bbninjas said:
How expected ^

I'm not sure what you want me to say...

Lets see, you could have give your current scum reads. Which I'm sure you have plenty of since we are now in Day 3.
 
RE: Werewolf XXIV: The Wizarding War - Day 4 ends January 11th, at 23:59 GMT

Jeremy1026 said:
Camoclone said:

Kind of like this. Instead of trying to help eliminate yourself as a suspect of being scum, you just give that "Ok", providing no help at all.
There we go... This is actually helpful to me being able to defend myself.

For starters I've been a lot busier (between school, drivers ed, and holidays). The "ok" was expected because there wasn't anything useful I could really say to that. You are accusing me of something that is true. There isn't much to say there.
 
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