Discussion What is Garbodor/Noivern GX

FrostBiter12

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I've only heard talk about this deck. I have never seen it in action and I'm interested in seeing how it works. All I know is Noivern GX has Item lock, Special Energy lock, spread damage, and the Fairy weakness. I think the deck is being talked about due to the Steel types gaining a few new good cards (Kartana GX, Registeel, etc.) and reducing Gardevoir GX's popularity. As an active Trashalanche player, a new way to play the deck is intriguing. If anyone plays the deck or has played against it, or has an opinion on the deck, let me know what happens if you can.

Thanks!
 
Its just an item lock deck that shuts off abilities, with a single copy of Trashalanche. Its fun to play, but of course loses to Gardevoir.
 
Its just an item lock deck that shuts off abilities, with a single copy of Trashalanche. Its fun to play, but of course loses to Gardevoir.

Thank you! I guess you summed it up pretty well. I was wondering what you think will happen to the deck. Will it rise in popularity due to Crimson Invasion's Steel array (Registeel, Kartana GX, etc.) or will it stay just as a fun rogue deck?

I would like to mention that just because it loses to Gardevoir GX doesn't mean it isn't good. Gardevoir GX loses to Metagross GX, Metagross GX loses to Volcanion EX, and Volcanion EX loses to Greninja Break but that doesn't stop people from playing them. Hopefully, Gardevoir GX will lose enough of its popularity and leave room for Noivern GX/Garbodor but as you had mentioned, until it does, Noivern GX/Garbodor will remain that fun deck to play that loses to Gardevoir GX. Maybe, just maybe.

Thanks for the feedback and let me know if anything else comes up.
 
Thank you! I guess you summed it up pretty well. I was wondering what you think will happen to the deck. Will it rise in popularity due to Crimson Invasion's Steel array (Registeel, Kartana GX, etc.) or will it stay just as a fun rogue deck?

I would like to mention that just because it loses to Gardevoir GX doesn't mean it isn't good. Gardevoir GX loses to Metagross GX, Metagross GX loses to Volcanion EX, and Volcanion EX loses to Greninja Break but that doesn't stop people from playing them. Hopefully, Gardevoir GX will lose enough of its popularity and leave room for Noivern GX/Garbodor but as you had mentioned, until it does, Noivern GX/Garbodor will remain that fun deck to play that loses to Gardevoir GX. Maybe, just maybe.

Thanks for the feedback and let me know if anything else comes up.
Yeah, never mention it want good. Item lock and Special Energy lock is still stupidly strong. And yeah, for the time being, all we can do is just have fun with it.
 
Does anyone have a list that they could share? I don't know what the deck requires, and I'd be interested in hearing how it works. If you do, please let me know.

Thanks!
 
****** Pokémon Trading Card Game Deck List ******

##Pokémon - 15

* 4 Noibat BKT 132
* 3 Noivern-GX BUS 99
* 2 Tapu Lele-GX GRI 60
* 2 Trubbish BKP 56
* 1 Trubbish GRI 50
* 1 Garbodor GRI 51
* 2 Garbodor BKP 57

##Trainer Cards - 36

* 1 Rescue Stretcher GRI 130
* 1 Acerola BUS 112
* 4 Professor Sycamore BKP 107
* 3 Choice Band GRI 121
* 3 N DEX 96
* 1 Super Rod BKT 149
* 1 Brigette BKT 134
* 2 Team Flare Grunt XY 129
* 3 Guzma BUS 115
* 4 Ultra Ball FCO 113
* 4 Crushing Hammer SUM 115
* 1 Parallel City BKT 145
* 1 Judge BKT 143
* 2 Weakness Policy PRC 142
* 1 Skyla BKT 148
* 3 Float Stone BKT 137
* 1 Enhanced Hammer PHF 94

##Energy - 9

* 4 Psychic Energy XYEnergy 8
* 5 Darkness Energy Energy 7

Total Cards - 60

****** Deck List Generated by the Pokémon TCG Online www.pokemon.com/TCGO ******

Its me again. This is the list I've been running for now. It works nicely. There are some things I'd like to change, though. Adding energy, Less N (we dont want them getting new cards), but this is an OK list if you want to try. Also, Noiverns are cheap I got 3 for 1 Gaurdians Rising pack:D

EDIT: If you need me to, I'll explain choices and numbers.
 
Thanks! I think I get most of the card choices/numbers. Only things that I don't get are:

1*Acerola- Why only one? Based upon what the deck is built to play, I'd think that upping the Energy denial would be more important than the one copy of a card you may not even use/get at the right moment. If you're going to play it, I'd suggest two copies or none at all. Just my preference though.

1*Judge- Cool card, especially when you have that lock. Only thing I don't like about it is that it gives you a four card hand as well. I'd suggest playing either Red Card or the new Peeping Red Card instead. If you like the Judge, maybe you could consider the new Marshadow that released in Shining Legends that does the same thing but as an ability.

2*Weakness Policy- I get it, Gardevoir GX. Only thing is Field Blower will remove it easily and it is useless in all other matches. I'd suggest just accepting Gardevoir GX as an auto-loss and add cards to help establish consistency.

1*Skyla- Not a bad card, but I'd rather Sycamore for seven or N for a good amount to draw more than one resource. Not to mention that you only play one copy with the same drawbacks of the single Acerola.

If you take these cards out, I'd suggest adding in:

1*Team Flare Grunt: I think this deck works really well when your opponent has low energy or none in play, where Noivern GX can establish a lock while the opponent is weak. Based upon this, removing energy until Noivern GX is ready and continuously removing energy is key to your success (hopefully, everything I mentioned is accurate).

1*Float Stone: Keeping the ability lock is a deadly combo with item lock, so having both is very useful. Having four Float Stones is just to increase your chances of drawing one and in case your opponent discards a good amount with Field Blower (early game or through transitions to a new Noivern GX when item lock isn't in play).

1*Psychic or Darkness Energy: You had mentioned you wanted room for these, so whichever you feel you need to have more of add it in.

1*Enhanced Hammer: I get that you have the Special Energy lock, but you can't have both Special Energy and Item lock. I'd prefer sticking with Item lock so you might as well add in a 2nd Enhanced Hammer.

1*Whatever: Anything could fill this spot. If you need or feel a certain card should be here, Peeping Red Card, Red Card, Marshadow, etc., go for it.

Anyways, thanks for posting a list, and since the cards are so cheep I'll be testing this deck soon. Hope this helps your list, thanks!


By the way, does anyone now if I can move this conversation to Deck Garage since it seems to be heading in that direction? Let me know if I can and how. Thanks!
 
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Just thought of this, but would the CRI Mismagius be a could attacker with this list? Somewhat like the old Girantina EX/Seismitoad EX but Sun & Moon version. Just a thought.
 
Ok, looks like you took your time suggesting and going over the cards, so ill do the same.

1 Acerola: Mostly too pick up damaged Noiverns, cuttable card. Personal preference.

1 Judge: My substitute for Peeping Red Card, I like the hand shrinking a lot in Item lock decks. Only reason for no Marshadow is because we want to lock Abilities.

2 Weakness Policy: Gardevoir cant field blower it off under Item lock. We do get 2HKOed anyways. Obvious cut for more disruption ;)\

1 Skyla: I like Skyla in all my decks, I've won many games just using it. I, personally wouldn't cut it. Personal preference.
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4 Float Stones is something I always wanted, but they can't Field Blower them off so I kept it at 3. Noivern has free Retreat anyway.

3 Team Flare Grunts is tempting, Ill try it.

2nd E Hammer was a space issue, I would love a 2nd one.
 
Great! It's hard to remember things like your opponent not being able to Field Blower off a Weakness Policy under Item lock (just for me as I haven't played an Item lock deck yet and I'm not used to it yet) or no Marshadow due to Ability lock. I guess I have a long way to go before I understand how to play these decks efficiently, but you seem to know what you're doing.

Based upon what you said (preferences and all), maybe remove the Judge for the 3rd Team Flare Grunt. Besides that, there is not much else I'd change. Can't wait to try it out though, Item/Ability lock combined seems way to powerful to miss out on.

Thanks!
 
By the way, is this deck better in Standard where the metagame is slower or in Expanded with Double Dragon Energy and a faster paced metagame? I'd think it would be better in Expanded, but I haven't played it yet.
 
Great! It's hard to remember things like your opponent not being able to Field Blower off a Weakness Policy under Item lock (just for me as I haven't played an Item lock deck yet) or no Marshadow due to Ability lock. I guess I have a long way to go before I understand how to play these decks efficiently, but you seem to know what you're doing.

Based upon what you said (preferences and all), maybe remove the Judge for the 3rd Team Flare Grunt. Besides that, there is not much else I'd change. Can't wait to try it out though, Item/Ability lock combined seems way to powerful to miss out on.

Thanks!
No problem! Also, you personal opinion, which Noibat do you think is better? Currently, I am running the BKT one as that has the coin flip for discarding energy in a pinch. Also, do you think adding the 6th Dark energy (I chose dark) reduces the need for Super Rod?
 
By the way, is this deck better in Standard where the metagame is slower or in Expanded with Double Dragon Energy and a faster paced metagame? I'd think it would be better in Expanded, but I haven't played it yet.
Expanded since we have LaserBank to rack up damage really quickly with Seviper as well.
 
No problem! Also, you personal opinion, which Noibat do you think is better? Currently, I am running the BKT one as that has the coin flip for discarding energy in a pinch. Also, do you think adding the 6th Dark energy (I chose dark) reduces the need for Super Rod?

Your best options would probably be either the BKT Noibat that has a 50% chance of discarding an energy (as you mentioned) without damage and 60 HP, or the BUS Noibat that deals 10 damage with 50% chance of preventing all effects of attacks. Personally, I agree with the BKT Noibat as it removes energy but the BUS Noibat isn't bad either.

On the topic of Energy/Super Rod, I'd suggest removing the Super Rod just because it is an item (Trashalanche seems to be a rough matchup at the moment) and because once you shuffle the cards in, it's hard to find them in this deck without as much focus on draw support.

Hope this helps!

Expanded since we have LaserBank to rack up damage really quickly with Seviper as well.

Oh, I didn't think of that. I'm surprised I haven't heard about it now that I think of the disruption/havoc it would cause. A Seismitoad EX with 200 HP dealing 80 damage with a Choice Band plus poison... I think I know what deck I'm trying next. Thanks for the idea!
 
Your best options would probably be either the BKT Noibat that has a 50% chance of discarding an energy (as you mentioned) without damage and 60 HP, or the BUS Noibat that deals 10 damage with 50% chance of preventing all effects of attacks. Personally, I agree with the BKT Noibat as it removes energy but the BUS Noibat isn't bad either.

On the topic of Energy/Super Rod, I'd suggest removing the Super Rod just because it is an item (Trashalanche seems to be a rough matchup at the moment) and because once you shuffle the cards in, it's hard to find them in this deck without as much focus on draw support.

Hope this helps!



Oh, I didn't think of that. I'm surprised I haven't heard about it now that I think of the disruption/havoc it would cause. A Seismitoad EX with 200 HP dealing 80 damage with a Choice Band plus poison... I think I know what deck I'm trying next. Thanks for the idea!
Something funny I just realised about my list. It includes no Field Blower. I think my reasoning was because under lock they can't play tools down. Also what do you feel about Parallel city in this deck? Is there a better stadium to possibly run? Is the new Stadium card that increases Dragon Pokemon's attacks worth it? I might add at least 1 Field Blower though.
 
Something funny I just realised about my list. It includes no Field Blower. I think my reasoning was because under lock they can't play tools down. Also what do you feel about Parallel city in this deck? Is there a better stadium to possibly run? Is the new Stadium card that increases Dragon Pokemon's attacks worth it? I might add at least 1 Field Blower though.

I don't know how I missed that too. Yes, definitely get at least one Field Blower in there. I think you may have to remove one of your preferred cards, as I can't find anything else to get rid of.

Parallel City is a good stadium, and in my opinion, better than the Devoured Field (+10 damage dealt from Dragon/Dark types) since you also limit your opponent after Ability/Item/Special energy lock. Not to mention that you attack with Garbodor as well.
 
I don't know how I missed that too. Yes, definitely get at least one Field Blower in there. I think you may have to remove one of your preferred cards, as I can't find anything else to get rid of.

Parallel City is a good stadium, and in my opinion, better than the Devoured Field (+10 damage dealt from Dragon/Dark types) since you also limit your opponent after Ability/Item/Special energy lock. Not to mention that you attack with Garbodor as well.
Yes, I took out the Super Rod for 1 Field Blower. So is it good to keep one Parallel City? Or maybe add another? Here is my current list:

****** Pokémon Trading Card Game Deck List ******

##Pokémon - 15

* 4 Noibat BKT 132
* 3 Noivern-GX BUS 99
* 2 Tapu Lele-GX GRI 60
* 3 Trubbish BKP 56
* 1 Garbodor GRI 51
* 2 Garbodor BKP 57

##Trainer Cards - 35

* 1 Rescue Stretcher GRI 130
* 4 Professor Sycamore BKP 107
* 3 Choice Band GRI 121
* 3 N DEX 96
* 1 Field Blower GRI 163
* 1 Brigette BKT 134
* 3 Team Flare Grunt XY 129
* 3 Guzma BUS 115
* 4 Ultra Ball FCO 113
* 4 Crushing Hammer SUM 115
* 1 Parallel City BKT 145
* 2 Red Card GEN 71
* 3 Float Stone BKT 137
* 2 Enhanced Hammer PRC 162

##Energy - 10

* 4 Psychic Energy XYEnergy 8
* 6 Darkness Energy Energy 7

Total Cards - 60

****** Deck List Generated by the Pokémon TCG Online www.pokemon.com/TCGO ******
 
Other Stadiums besides Parallel City that could be useful are:

-Po Town
-Mount Lanakila
-Altar of the Moone (Noiver GX already has free retreat cost though, so not as much)
 
I think I'll stick with Parallel City for now. Mount Lanakila might be cool, but Parallel City is better. I might go up to 2. Any thoughs on the revised list?
 
I think I'll stick with Parallel City for now. Mount Lanakila might be cool, but Parallel City is better. I might go up to 2. Any thoughs on the revised list?

Cool! I like the list a lot, as it seems way more consistent. Two Red Cards are nice, giving your opponent the agony of a four card hand under Ability/Item lock. I agree with pretty much everything here. Let me know if you test with this list. I'm missing a few cards at the moment on PTCGO, so it might take me a while to get there.
 
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