There have been a handful of threads since Worlds discussing "Broken Cards." The most recent of these, the Gardevoir thread, arguably blew up because there was no metric to base this on. Let's try to fix that. I will edit this post when a new criterion comes up that seems reasonable. I have a few of my own to start with:
- Consistent Unparalleled Speed/Damage Output without drawbacks
- Too oppressive a hold (In terms of a lock or combo)
- Destroying a win condition
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