RE: What kind of moves would create balance amongst Pokémon types?
This isnt exactly move discussion, but it has to do with them. As far as making moves and types more balanced, since apparently Ice and Grass are still terrible, I have a couple ideas they should incorporate.
As far as weather goes, they need to either add new weather effects, or re-do the effects of the current ones.
Hail, should buff Ice types Defense, as Sandstorm does to Rock's Special Defense. A lot of Ice types are frail on the defensive side, and it only makes sense that physical ice coming down would accumulate on the Ice type and buff it a bit. Of course, GF doesnt always make sense though. I also think that Hail, should cause Water to take neutral damage from Ice, since the air is frigid, and also take away Ice types Fire weakness while it is play.
So in short:
Hail-
Ice defense buff 1.5x
Water loses Ice resistance
Fire loses effectiveness on Ice
New weather idea-
Dark type weather- Solar Eclipse- move/ability
Description: Creates an eclipse that blocks out all natural light for 5 turns (cant remember if thats the current turn limit for weather or not).
Buffs:
-Dark type evasion OR defense is buffed 1.5x(due to the type being "shadowy, sneaky, stealthy, underhanded" and darkness being its natural element). OR increases Dark type move power by 50%.
De-buffs:
-Lowers Fairy type attack and special attack by one stage. OR cuts the power of Fairy type moves by 50%, such as Sunny Day/ Rain Dance does to Water/Fire.
-Moonlight fails.
-Solarbeam fails.
-Morning Sun fails.
Grass type weather- Pollination /Pollen Frenzy/ Pollinic Haze- move/ability
Description: Massive amounts of pollen is released into the air, causing a haze of pollen/spores.
Buffs:
-Grass types gain 25% increase to both defenses. OR (less desired, since Grass is weak to 5 types) 50% boost to Grass type moves.
- All powder, spore moves have a 25% increase in accuracy. OR all powder, spore moves hit 100% of the time.
De-buffs:
-Bug types moves power are lowered 50% (logic: Some bugs love pollen, the distraction of pollen lowers focus for bug element attacks. Definitely would like to hear other ideas on the matter though.
Moves-
Pollen Burst
Pwr: 60 Acc: 100
Grass
Chance to cause Sleep/Paralysis/Poison/Confusion 40%
Lichen Spore
Power: (whatever Freeze Dry is) Acc: (see previous)
Grass
Due to lichens moist nature, (Moss could be used as well I suppose) Fire types are weak to this move.
Thats it for now. As you can see, I really just want to see Grass be successful, as its one of my favorite types along with Dark.