XY What Moves / Abilities / Effects Would Create Balance Amongst Pokémon Types?

RE: What kind of moves would create balance amongst Pokémon types?

Ice types need OP moves, as they're the worst type.
 
RE: What kind of moves would create balance amongst Pokémon types?

Blob55 said:
An Ice move that only Ice types can learn that has 110 BP, 10 PP and 100 Accuracy.
The effect would be that all moves that are SE against Ice go down in power 50%.

Give it to Kyurem to push him into Ubers

I think they can also change moves like giving the HM moves more BP so we will be able to enjoy them and the Normal type pokemon as well. Make Cut BP 75 and 100 accuracy with added effect.

I also think that we need more sword dance type of moves only a little bit defferent. A move that will help a single type of attacks for higher damage and for limited time.
For example:
Solar Boost -ups grass type moves by 3 stages for 3 turns
 
RE: What kind of moves would create balance amongst Pokémon types?

This isnt exactly move discussion, but it has to do with them. As far as making moves and types more balanced, since apparently Ice and Grass are still terrible, I have a couple ideas they should incorporate.

As far as weather goes, they need to either add new weather effects, or re-do the effects of the current ones.

Hail, should buff Ice types Defense, as Sandstorm does to Rock's Special Defense. A lot of Ice types are frail on the defensive side, and it only makes sense that physical ice coming down would accumulate on the Ice type and buff it a bit. Of course, GF doesnt always make sense though. I also think that Hail, should cause Water to take neutral damage from Ice, since the air is frigid, and also take away Ice types Fire weakness while it is play.

So in short:
Hail-
Ice defense buff 1.5x
Water loses Ice resistance
Fire loses effectiveness on Ice

New weather idea-
Dark type weather- Solar Eclipse- move/ability
Description: Creates an eclipse that blocks out all natural light for 5 turns (cant remember if thats the current turn limit for weather or not).
Buffs:
-Dark type evasion OR defense is buffed 1.5x(due to the type being "shadowy, sneaky, stealthy, underhanded" and darkness being its natural element). OR increases Dark type move power by 50%.
De-buffs:
-Lowers Fairy type attack and special attack by one stage. OR cuts the power of Fairy type moves by 50%, such as Sunny Day/ Rain Dance does to Water/Fire.
-Moonlight fails.
-Solarbeam fails.
-Morning Sun fails.

Grass type weather- Pollination /Pollen Frenzy/ Pollinic Haze- move/ability
Description: Massive amounts of pollen is released into the air, causing a haze of pollen/spores.
Buffs:
-Grass types gain 25% increase to both defenses. OR (less desired, since Grass is weak to 5 types) 50% boost to Grass type moves.
- All powder, spore moves have a 25% increase in accuracy. OR all powder, spore moves hit 100% of the time.
De-buffs:
-Bug types moves power are lowered 50% (logic: Some bugs love pollen, the distraction of pollen lowers focus for bug element attacks. Definitely would like to hear other ideas on the matter though.

Moves-
Pollen Burst
Pwr: 60 Acc: 100
Grass
Chance to cause Sleep/Paralysis/Poison/Confusion 40%

Lichen Spore
Power: (whatever Freeze Dry is) Acc: (see previous)
Grass
Due to lichens moist nature, (Moss could be used as well I suppose) Fire types are weak to this move.

Thats it for now. As you can see, I really just want to see Grass be successful, as its one of my favorite types along with Dark.
 
RE: What kind of moves would create balance amongst Pokémon types?

Ice needs some stat raising moves, preferably something that can bulk up their defenses or remove weaknesses. They're pretty much fine on offense except for the fact that half of the Pokemon in existence can learn their best moves.

Also, we need stronger Dark type moves. Having base 80 Crunch and Dark Pulse isn't going to cut it anymore, Dark needs something in the ballpark of 100-120.
 
RE: What kind of moves would create balance amongst Pokémon types?

Bolt the Cat said:
Ice needs some stat raising moves, preferably something that can bulk up their defenses or remove weaknesses. They're pretty much fine on offense except for the fact that half of the Pokemon in existence can learn their best moves.

Also, we need stronger Dark type moves. Having base 80 Crunch and Dark Pulse isn't going to cut it anymore, Dark needs something in the ballpark of 100-120.

Basically all we really need to do is limit the amount of pokemon who can use ice moves and make stronger dark moves.
 
RE: What kind of moves would create balance amongst Pokémon types?

zappy800 said:
Bolt the Cat said:
Ice needs some stat raising moves, preferably something that can bulk up their defenses or remove weaknesses. They're pretty much fine on offense except for the fact that half of the Pokemon in existence can learn their best moves.

Also, we need stronger Dark type moves. Having base 80 Crunch and Dark Pulse isn't going to cut it anymore, Dark needs something in the ballpark of 100-120.

Basically all we really need to do is limit the amount of pokemon who can use ice moves and make stronger dark moves.

And more ghost moves for the same reason as dark.
 
RE: What kind of moves would create balance amongst Pokémon types?

NoDice said:
New weather idea-
Dark type weather- Solar Eclipse- move/ability
Description: Creates an eclipse that blocks out all natural light for 5 turns (cant remember if thats the current turn limit for weather or not).
Buffs:
-Dark type evasion OR defense is buffed 1.5x(due to the type being "shadowy, sneaky, stealthy, underhanded" and darkness being its natural element). OR increases Dark type move power by 50%.
De-buffs:
-Lowers Fairy type attack and special attack by one stage. OR cuts the power of Fairy type moves by 50%, such as Sunny Day/ Rain Dance does to Water/Fire.
-Moonlight fails.
-Solarbeam fails.
-Morning Sun fails.

Grass type weather- Pollination /Pollen Frenzy/ Pollinic Haze- move/ability
Description: Massive amounts of pollen is released into the air, causing a haze of pollen/spores.
Buffs:
-Grass types gain 25% increase to both defenses. OR (less desired, since Grass is weak to 5 types) 50% boost to Grass type moves.
- All powder, spore moves have a 25% increase in accuracy. OR all powder, spore moves hit 100% of the time.
De-buffs:
-Bug types moves power are lowered 50% (logic: Some bugs love pollen, the distraction of pollen lowers focus for bug element attacks. Definitely would like to hear other ideas on the matter though.

TKXKo.jpg.jpg
Dark type is my favorite type. Hands down. And you, sir or madam, have successfully given me goosebumps.

Just the thought of a Pokemon summoning a SOLAR ECLIPSE? As in taking the moon out of orbit and fricking placing it in front of the Sun? That's awesome!

Since, like priorly stated, dark pokemon can be considered "pokemon from shadows", it'd make most sense if it increased their evasion significantly. And I understand that the moon is totally black during an eclipse, but I think moonlight should still work to some degree.. It's still there. I dunno.

There should also be a move that has its powers boosted in the case of a solar eclipse. Could end up being a good combination for dark pokemon *ahem umbreon* Ideas, anyone?

As for your grass type move, MegaVenusaur should definitely have it added to its movepool. With increased D and SpeD stats upon evolution, Thick Fat, and now this move, it would be an extremely competitive pokemon.
 
RE: What kind of moves/abilities/effects would create balance amongst Pokémon types?

I want a knew status condition to be created. I don't have a clue what it could be, but something interesting. Maybe something like "blinded" or "dazzled" (probably would make Flash a bit more useful). I mean it is a bit controversial, but they do still have paralyzed as a status condition.
 
RE: What kind of moves/abilities/effects would create balance amongst Pokémon types?

I love the idea of dark type weather. I don't think it should increase evasion, but rather decrease the accuracy for any non-dark type in play.
Give us that, an Umbreon mega, and a 95 BP dark move and I will be a very happy person.
 
RE: What kind of moves/abilities/effects would create balance amongst Pokémon types?

Keeper of Night said:
I love the idea of dark type weather. I don't think it should increase evasion, but rather decrease the accuracy for any non-dark type in play.
Give us that, an Umbreon mega, and a 95 BP dark move and I will be a very happy person.

My thought process is that when the solar eclipse starts, there will be a lot more shadows and darkness. Dark pokemon tend to have a "dark" complexion (shocker), making it easier for them to hide in the shadows, out of sight. That is why they should have higher evasion.

While I fully support all Eeveelutions having Megas, I'd rather have every type used that hasn't yet (dragon, bug, flying, fighting, ghost, to name a majority), then Megas. Or, assuming pokemon will last forever or at least a while, maybe dual type Eeveelutions? I only say this because my avatar reminds me of how cool an Electric/Dark Eevee would look.

I agree with a Dark type Flamethrower/Ice Beam as well. I want some sort of patent if it ends up being called Death Beam. :p

Just a quick note to clarify a sentence above, pokemon could last forever. Period. There is an endless array of possibilities that GF will hopefully choose to explore. While maybe the anime will eventually change protagonists, the games can continue to be made, and I sure as hell hope they do.
 
RE: What kind of moves/abilities/effects would create balance amongst Pokémon types?

I would just hate for dark weather to be banned in tiers because of evasion clause. :(
 
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