Well, Catcher was fine in the Base Set era, correct? I feel like there shouldn't be some random cards (Yanmega) that don't have to worry about it. The problem with Catcher is that it gives some decks more of an advantage than others.
^THISesperante said:cessation crystal+catcher would make a beautiful format. Still the single card I want back most in the format.
julliant said:Guys, RSE era. Look at the cards from that period, best balance of Pokemon TCG history IMO. Splashable basics, splashable Poke-powers, lots of cards to support come backs, powerful Pokemon had the EX drawback, energy costs were just right; was it perfect? I can't say for sure, but I will say it was as good as it could be.
So very true. Please read this, P!P.
Tyraniking said:We need a Muk ex 'reprint.' But just for abilities. It wouldn't break anything too much with Catcher, and not many Pokemon rely too much on Abilities right now. Just good enough to be tier 1.
Muk ex
As long as the beastly artwork is kept, I second that.
Broken Pokemon EX said:Energy-less attacks. I never understood why these went away. They weren't a set specific gimmick (like delta pokemon, pokemon ex, etc.). They should be a new standard that's in almost every set
True. They are now just reserved for babies, and haven't even appeared once in the BW era.
Pokemon with held items. Another gameplay mechanic from the DP era that wasn't linked to any sort of set specific gimmick. It was a cool element from the game that I thought translated well into the TCG
These were so fun. I remember running Bidoof MT with PlusPowers as a Luxray DP counter, cuz that was big in my area. Another good point.
Neo-era Baby Pokemon. Though some of the newer versions of the baby pokemon are very playable starters, they can't evolve (huh??) and the next most recent iterations of baby pokemon evolved through pokemon powers which I thought was really odd. They had it right with the Neo sets, they didn't need to change them.
Yeah, those were very cool. And annoying.
Legend Pokemon. A mechanic I already miss and probably some of the most gorgeous cards to ever grace the game. It was great to see legendary pokemon finally get good cards, and the fact that they were so rare and hard to get out in play made them really feel like legendary pokemon. I would want them to return as they were in the first HGSS set. One pokemon per card pair.
Meh, I felt that they were too weak, with so many drawbacks. Extra prize, two pieces, and they didn't even have a huge impact.
Those opened up so many options... |3jesusaintnodj said:Memory berry.
Fun times.
Cess-crystal beats that by a MILE. Sure it works on your own too, but you don't have to tech in a Pokémon.Red Striker said:http://pokebeach.com/scans/ex-dragon-frontiers/93-gardevoir-ex-d.jpg
So many ways it's pokepower would come in handy...