What people dont know about curse gar

thepliskin5005

Aspiring Trainer
Member
People said curse gar would be no good majestic dawn on but if you keep devolping on it its real good and you can still use trainer cards with curse gar and keep your oppoent trainer locked at the same time because of spiritomb. With the new curse gar you send up spiritomb much more offten.

There's so many techs that people dont know about with curse gar like electode g and mantric from platnium and glactic hq and pichu from hgss for helping to setting up. And there's electrod prime to help the curse gengar get energy cards on to it. And dont forget there's gengar prime to send your opponet pokemon to the lost zone. What you could also do is dont set up the curse gengar just send a curse gengar in to the lost zone with mew prime or relicanth from triumphant.
And attack with mew prime.

To help for retreating there's dodrio from ud and unkown q

Expert belt is very good with the curse gengar because your doing a constant eighty damage to your oppoent while doing one on to the bench.

Relicanth - Water - HP80
Basic Pokemon

[C] Primal Wisdom: Place 1 card from your hand into the Lost Zone. Then, draw 3 cards from your deck.
[W][C][C] Rock Head: 30 damage. Any damage done to this Pokemon by attacks during your opponent’s next turn is reduced by 30.

Electode g

Wreckless bomb {L}
This attck does twenty damage to each of your oppoents pokemon. Electorde g does 100 to its self not applying weakness and resistance to the bench.

Reflect energy {C}{C} 30
Remove one energy off of electode g and move one energy to a benched pokemon


Poke-Body: Lost Link
This Pokemon can use any printed attack on the Pokemon in either player’s Lost Zone. (If it doesn’t have the necessary Energy attached to it for an attack, it can’t use it.)

[P] Read and Place: Place 1 Pokemon card from your deck in the Lost Zone. Shuffle your deck afterward
 
People said curse gar would be no good majestic dawn on And they were very much correct. Loss of Claydol destroys this deck's chance of ever being set up in time. but if you keep devolping on it is real good and you can still use trainer cards with curse gar and keep your oppoent trainer locked at the same time because of spiritomb. With the new curse gar you send up spiritomb much more offten. Wait... New CurseGar, did I miss something? I thought there was only one... >_>

There's so many techs that people don't know about with curse gar like electode g Your... Your kiddding, right? How in the world does Electrode G help CurseGar? and mantric from platnium You mean the one that blocks all bench damage? I guess if your afraid of Gengar getting sniped, he could be useful... But you have to take into account, that for every tech you put into a deck, it gets that less consistent and glactic hq Ok, you've lost me again. You are a STAGE TWO deck, why would you want to damage yourself once you evolve? Galactic HQ is only used (or, at least should only be used) in decks that don't evolve. and pichu from hgss for helping to setting up. ... Um. Yeah. You do know that CurseGar runs Spiritomb, right? Spiritomb is your help for setting up. Even if the deck didn't run spiritomb, I still wouldn't run Pichu. If your looking to get basics on the bench early, Call Energy is for you.And there's electrod prime to help the curse gengar get energy cards on to it. As if you haven't given your opponent enough free prizes already... You do realize that you have to discard the other cards you reveal, right? On average of two energy in the top 7, you have to discard 5 cards. AND your opponent gets a free prize card. I don't know... Electrode prime is still up in the air, I guess. If used in the right decks, maybe it'll be good. Having never played it in CurseGar, I don't know. But I think it's not the best of ideas. don't forget there's gengar prime to send your opponet pokemon to the lost zone. I think that's a deck all on it's own. I could see it being used with Gengar SF, but not Curse. Plus, you have to realize something. You only get four Gengar in a deck. IMHO, I think every Cursegar deck needs a SF Gengar. If you think so too, then you would only be able to run 1 main cursegar. That would be 1 Curse, 1 SF, 1 Prime, and 1 LvX. I guess you could sacrifice the SF one, but I honestly think he's too good NOT to run. What you could also do is don't set up the curse gengar just send a curse gengar in to the lost zone with mew prime or relicanth from triumphant.
And attack with mew prime.I'm not going to comment on the whole Mew prime lost zone thing right yet. He's a wild card for now.

To help for retreating there's dodrio from ud and unkown q Ok, ok, ok... So, if you decide to run all of the above mentioned teches, you would have:

1 Gengar LvX
1 Gengar AR
1 Gengar SF
1 Gengar Prime
3-4 Haunter
4 Gastly
4 Spiritomb
4 Pichu
2-3 Mew
2 Electrode Prime
2 Voltorb
1 Electrode G
2 Manectric
2 Electrike
2 Dodou (Spelling?)
2 Dodrio
1 Unown Q

Wow! At the minimum, 35 pokemon! Consistent? I don't think so... Even if you ran the bare minimum lines of pokemon, it would still be very inconsistent. ESPECIALLY with the loss of Claydol.

I guess the point I'm trying to make here, is, wheres all of this sounds good on paper (except for maybe Pichu, but I won't go there), you have to take into account how well it'll do in a real game. Heck, even if you ran with HALF the teches you posted, it would still be too inconsistent.

Please don't take everything I said the wrong way. I'm not attacking you, I'm just stating my opinion. ;)

All in all, (and I'm sure most other people will agree with me on this one) Cursegar isn't really good at the moment. Who knows, maybe they'll replace Claydol with another source of draw, and make Cursegar good again. But until they do, It'll just get out sped.
 
RE: What people don't know about curse gar

Please dont be like this ive played this deck and it dosent have trouble getting set up its just as quick when it wasnt majestic dawn on. Well electrode g does twenty damage to each of your oppoents bench then its knocked out then you can send up spiritomb.

Glatic Hq can be good because when you use darkness grace with spiritomb you dont put two damage counters on the pokemon you just evolved.

Some times with the starting hand you dont get some thing to get basics you need if you have pichu in the deck it makes it more likely for you to get the basics you need.

I know discarding cards can be the fall back with electrode prime and may i say you dont hafe to put all these techs in.

Well the storm front gengar didnt help me much and you can have just one curse gengar in a deck but it would be troublsm if it was prized.

And you dont hafe to do that mew prime idea.
 
RE: What people don't know about curse gar

Please don't be like this ive played this deck and it dosent have trouble getting set up its just as quick when it wasnt majestic dawn on.I have trouble beveling that, but I'm not going to push the subject. Well electrode g does twenty damage to each of your oppoents bench then its knocked out then you can send up spiritomb. Yeah... I'm not going to say that's a bad idea (which I believe it to be), but with all the healing cards out there (e.g, Garchomp C, Nidoqueen, etc.) It's just not worth it. All you've done is give your opponent a free prize in the long run, in my honest opinion.

Glatic Hq can be good because when you use darkness grace with spiritomb you don't put two damage counters on the pokemon you just evolved. Ah, that makes sense. I don't know as if I'd still run it, but hey, worth a try, right?

Some times with the starting hand you don't get some thing to get basics you need if you have pichu in the deck it makes it more likely for you to get the basics you need. This is why Call Energy was invented, is run, and is so popular. For that reason right there. The only variation between the two, is Call Energy doesn't give your opponent a free prize, and give your opponent the ability to set up themselves. Plus, you can use Call energy mid game as energy to fill in colorless spots on attacks.

I know discarding cards can be the fall back with electrode prime and may i say you don't hafe to put all these techs in. Yeah. I figured as much. The list of pokemon I posted was merely pointing out inconsistency.

Well the storm front gengar didnt help me much and you can have just one curse gengar in a deck but it would be troublsm if it was prized. Which is why it runs two. You really can't have only one of your main attacker in a deck. What happens if it gets knocked out? You'll want to have a second of the same one ready to go as soon as it does.

And you don't hafe to do that mew prime idea. I figured that was a given. Who knows, maybe it might turn out better than we all thought?
 
RE: What people don't know about curse gar

You dont get it you dont hafe to do some of these ideas and what your saying is crazy. You can choose if you want to do electode g attack if you want Then you can use compound pain if you use it two times in a row most likey you won the game.
 
RE: What people don't know about curse gar

You don't get it you don't hafe to do some of these ideas and what your saying is crazy. You can choose if you want to do electode g attack if you want Then you can use compound pain if you use it two times in a row most likey you won the game.

No. What I'm saying is not crazy.

I think your not understanding something. You've got to keep a deck consistent. Putting in all these techs might sound good on paper, but you have to take into account how it'll preform in a real game. Don't get me wrong, I like the idea. It's very creative, and rouge.

But, it's like this. You can't just pick up a card, think it's good and put it into a deck. It's like putting a Porygon-Z Lv X in a deck for it's (awesome) powers. Cool! I can find any two cards I want and put them on top of my deck every turn! WOW! You know what? No one runs Porygon-Z Lv X. And for good reason. You have to look at the top winning decks, and see how they run. They don't just toss in Lugia LEGEND and three rainbow energy in a deck because he can do 200 damage.

The key to winning with decks is simplicity. The more simple you make it, the more the deck does what it was built to do.

All the time new players come to my league with a deck consisting of about 30-40 cool, good on paper pokemon, and a bunch of energy. How do you think that deck does? Probably not too well. Why? Because it's not consistent. I tell them all the same thing:

The more extra stuff you put in a deck, you have a less chance getting the guy you really want to get. You can't just ride on luck, hoping to draw that one card you need. If you don't have room for consistency cards like Bebe's and Pokemon Collector, you will never get your pokemon up and running.

The same applies here, I think. With the loss of Claydol, the deck isn't as consistent. So, if you add in a bunch of cool pokemon, it makes it that much less consistent.

Right now, the format is all about speed. If your out-sped, you've lost.

Have I made my point? Electrode G sounds cool, and if you have success with it, then good for you, and I hope you do well. All I'm saying is, I wouldn't make an already inconsistent deck even more inconsistent. That's all I'm saying. :):):)
 
RE: What people don't know about curse gar

I told you ' you dont hafe to put all of these ideas you can choose witch one you want to put in or not to put in.
 
RE: What people don't know about curse gar

I know. And that's my point. Most are very inconsistent. I think if you want to have a hope of winning with Cursegar, you need to take out all the unnecessary techs.

If your having successes, then who am I to stop you? I'm just making my point. That's all.
 
RE: What people don't know about curse gar

Just all i can tell you why is my deck doing so good it dosent have all these ideas in there. Please i didnt make this thread so you would be like this please stop.
 
RE: What people don't know about curse gar

Good. It shouldn't have any of these ideas in here. Most of them muck up the Cursegar strategy anyway. Dodrio and Unown Q are the best possible Techs I've seen so far, and possibly Mew Prime+LostGar although that's adding in practically a whole different deck. Electrode Prime is also going to most likely be able to be Power Sprayed and your Opponent will take a free Prize as well.

Oh yeah, Spiritomb dur hur. Forgot. But good luck getting one at the start with all the Pokemon thrown in the deck. It's better to just manually attach.

dmaster out.
 
RE: What people don't know about curse gar

When you said electrode mightl be powered sprayed did you take spiritomb in acount? But the problem with mew prime is that it dosent have much hp and it cant use gengar x poke power level down its just a quick thing and you still hafe to attach the energy.
 
RE: What people don't know about curse gar

Just all i can tell you why is my deck doing so good it dosent have all these ideas in there. Please i didnt make this thread so you would be like this please stop.

O_O. Then why did you post it?

If I offended you in any way, I'm sorry. You have to realize that all I'm trying to do is help. Please don't take any of that the wrong way.

I recommend one thing though. I'd post your reasoning for each tech in the first post. It's not to clear as to why anyone would want to add any of those in.
 
RE: What people don't know about curse gar

Unfortunately some people can't take constructive criticism :/
This entire deck seems to be based on spread which is one of the worst types of decks in the format unfortunately.
Also I can't see electrode being useful.ever.period.As in like it's a terrible card that should never have been made XD. And how would you ever get a decent sized hand to pull out any of these techs without a single uxie. I can't see you getting out even one gengar consistently with out uxie. I supose relicanth can step up to the plate for the draw power but having to rely on an attack for draw isn't ideal.
 
Expert belt is very good with the curse gengar because your doing a constant eighty damage to your oppoent while doing one on to the bench.

Agreed. Expert Belt can help in Cursegar

Relicanth - Water - HP80
Basic Pokemon

[C] Primal Wisdom: Place 1 card from your hand into the Lost Zone. Then, draw 3 cards from your deck.
[W][C][C] Rock Head: 30 damage. Any damage done to this Pokemon by attacks during your opponent’s next turn is reduced by 30.

Remember Relicanth has to be active to use Primal Wisdom. It also has a retreat cost of 2, which means a Unown Q won't help

Electode g

Wreckless bomb
This attck does twenty damage to each of your oppoents pokemon. Electorde g does 100 to its self not applying weakness and resistance to the bench.

Reflect energy 30
Remove one energy off of electode g and move one energy to a benched pokemon

Electrode G could make for an interesting rogue build, but remember Electrode G requires {L} to spread. Gengar requires {P}. That means you're going to have to run two types of energy which is a bit more difficult in a stage two deck without Roseanne's

Poke-Body: Lost Link
This Pokemon can use any printed attack on the Pokemon in either player’s Lost Zone. (If it doesn’t have the necessary Energy attached to it for an attack, it can’t use it.)

[P] Read and Place: Place 1 Pokemon card from your deck in the Lost Zone. Shuffle your deck afterward

Once we start talking about Mew Prime, we begin to start talking about another deck altogether.

I ran cursegar before rotation and I attempted to build a cursegar deck that would be successful. The loss of claydol has really hindered the deck's performance.
 
RE: What people don't know about curse gar

Not just Claydol, it is the loss of Mr. Mime MT.
 
RE: What people don't know about curse gar

I don't think the loss of Mr. Mime MT is as great as Claydol. There are other walls that can be substituted in(though in most cases not as useful), but there really isn't anything to replace Claydol.
 
RE: What people don't know about curse gar

I cant tell you people any thing you will just put me down. All i can tell you is my curse gar deck hase been doing real well. And im not imagining this.
 
RE: What people don't know about curse gar

Yes, please post legit records and in which area?

Because honestly, this all seems way too clunky. Sorry. Give us a good reply, and we won't keep "putting you down." You just keep coming back with replies that deserved to be.. Replied to? Because no one is flaming/trolling you, just replying.

If it works for you, great! But we just don't see how, that's all. =]
 
RE: What people don't know about curse gar

Like winning matchs doing well cresselia. This isnt clunky how do you call this clunky and your saying vile gar isnt clunky? You hafe to set up two stage two evoultions with vilegar.

And when one gengar is knocked out you hafe set up another gengar now that needs claydoll. This deck you can still use trainer cards you just hafe to retreat spiritomb.
 
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