What Will be Popular at Fall Regionals

What Will Win Fall Regionals

  • Gothitelle/Reuniclus

    Votes: 5 14.3%
  • ZPST

    Votes: 9 25.7%
  • Reshiphlsion

    Votes: 9 25.7%
  • Reshiboar

    Votes: 1 2.9%
  • Mew

    Votes: 1 2.9%
  • Yanmega/Magnezone

    Votes: 2 5.7%
  • Magneboar

    Votes: 2 5.7%
  • Donphan varients

    Votes: 0 0.0%
  • google

    Votes: 3 8.6%
  • MegaZorD

    Votes: 3 8.6%

  • Total voters
    35
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iisnumber12

Team UN (White)
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Okay, I know everyone is pretty nervous about the upcoming fall regionals. What I've seen is that this format is rock paper scissors. That is why everyone is in a panic to get ready for fall regionals. On this thread we can discuss what will do good, what will do bad, and if anything can pop up from nowhere (like google's deck).
At battleroads we saw:
-Gothitelle/Reuniclus
-ZPST
-Reshiphlosion
-Reshiboar
-google
-Donphan varients
-Yanmega/Magnezone
-Mew
-Magneboar
-MegaZorD

These are all good decks, but they all lose to eachother. So, post what decks you think will do good at regionals.
 
ZPST will see the greatest rise in popularity overall, but TyRam will still be the most-played (because it's cheap and has pretty good matchups across the board).

ZPST did very well at BRs, and after that, its popularity is still rising.

Besides, it gets a great boost from NV– I know it won't be legal for Regionals, but people will be more inclined to get it under their fingers if they know it will be even better in coming sets (with Eviolite).
 
I saw Gothitelle. No matter how good ZPST is, it is hard for ZPST to last consistently through tournaments. Gothitelle is consistent and good, and most of its match-ups are favorable.
 
My Battle Roads thread was better :( Jk. But seriously, nothing has changed since then. Gothitelle and google are still on top. Gothitelle is overall better than google, so google might not see much play. Any area where Mew isn't popular, Gothitelle has the best chance of winning. Its only matchup 50-50 or lower is Yanmega/Magnezone, but it's nowhere near un-winnable, and that deck's bad Reshiram and Donphan matchups will discourage a lot of people from playing it.

Yanmega/Magnezone, Zekrom, Magneboar, and I suppose Reshiram and Donphan+Dragons all fall below those two. Those two beat everything but Yanmega/Magnezone, and then between these five it's just chaos.

Megazord and Mewbox are lower than the rest; Mew is best as a "tech" in fast decks looking to beat Gothitelle; it's not great as its own deck in 30+3.
 
Mew is good not in Mewbox, but in YMCA. In areas that have a lot of Gothitelle, but not many dragon decks, YMCA will do well.
 
Mewbox is a great deck, but it just has a laughable Zekrom matchup (as does all Mew decks).
 
I don't get what people see in G/R. Most of its matchups are favorable? It has a good matchup against Reshiphlosion, ZPST, D&D, and Stage 1 Rush. The last two are as far as I can tell seldom seen and the first two can beat it with a Magby tech. Meanwhile, just about every other matchup in the format is disadvantageous for G/R (Megazone, Magneboar, The Truth, Reshiboar, Mewbox, YMCA). However, with such a big format, I couldn't say what will win.
 
There are techs for techs. Gothitelle can tech for Magby.

The only techs that Gothitelle has disadvantage to is Mew and Magnezone (and sorta google).

What are the other bad matchups? I can't think of any.
 
What can G/R do to tech against Magby? Tyrogue? If anything appears in the active spot other than Gothitelle the opponent will just Catcher up and KO your Reuniclus, then 2HKO your Gothitelle.
 
Dark Void said:
I don't get what people see in G/R. Most of its matchups are favorable? It has a good matchup against Reshiphlosion, ZPST, D&D, and Stage 1 Rush. The last two are as far as I can tell seldom seen and the first two can beat it with a Magby tech. Meanwhile, just about every other matchup in the format is disadvantageous for G/R (Megazone, Magneboar, The Truth, Reshiboar, Mewbox, YMCA). However, with such a big format, I couldn't say what will win.
The theorymon in this post is so obvious. Magneboar can't do anything to a fast trainer lock. The deck relies on Magnetic Draw, and if trainers clog up its hand and it can't use Junk Arm, that whole aspect of the deck goes away. Not to mention what not being able to use Rare Candy does to the deck. Magneboar vs Gothitelle could very well be the single most one-sided matchup in the format if we're applying for 30+3.

The Truth basically comes down to which deck can get the faster lock. If Gothitelle locks first (likely), it can take too many prizes before Vileplume comes out. If Vileplume comes out. It can also Catcher a lone Gloom if necessary. And it threatens unlimited damage, so even if Reuniclus does get out, it's not as bad of a matchup as it sounds. If they get a fast Vileplume, it does go the other way, though. They also have SEL, but it's hard to get out if I get the fast lock and they can't Communicate. Pretty close to a 50-50 matchup I'd say.

Reshiboar is not a very different matchup from Reshiphlosion, tbh. If you can take out the Badboar, you're going to win. Or, if you can just prevent them from getting multiple Stage 2's out under a trainer lock before you get double Reuniclus, you're going to win. But yeah, they do at least have something to take you out with. Still around even, imo, especially if you go first.

I'll be the first to admit Mew destroys Gothitelle. You've got me there.

Magby needs to have a lot of flips go its way. It also needs to get out before I have double Gothitelle, or Switch+Junk Arm. If I flip 2 heads, then I'm still in the game easy. Especially if your Magby wakes up and I KO it. I also get that one turn window to recover after I lose Goth to get a new one up. Not by any means impossible with Twins.
 
Not to mention most Magneboar rely on Twins to setup.

The Truth is bad because SEL snipes Reuniclus,
 
Good luck getting the SEL out with 3 energy in the first place. Especially when you need Vileplume first, so I don't Catcher KO it while it's charging. And even if you get all that, good luck making a miraculous comeback when I'm probably up at least 4 prizes in the time it takes you to get it out and charge it. And it can't be prized lol. Double Reuniclus isn't an impossible thing to get out either, provided it takes you awhile to get the double Gloom you need.

If I get the T2 Gothitelle lock against google, it's basically GG.
 
ZPST will have huge rise, and TyRam will also be played a large amount. GothClus will see a large rise because of its overall goodness
 
Why would Gothtille set up faster than a good Vileplume? Both stage 2s, I'd think they'd set up at the same speed. And, since any good Truth will run 4 Twins, it can set up Vileplume after Gothitelle comes out, but the reverse can't be said. Also, once Vileplume gets out, G/R shuts down because it can't use trainers, but The Truth doesn't mind the lock too much because it uses very little trainers anyway.

As for Magby, I fail to see how its hard to get out a basic before you can get out 3 stage 2s and 3 energy. As for the luck, yeah, if you flip 3 heads you can KO Magby and not get revenge KOed. However, you won't be OHKOing Reshiram or Zekrom without a lot of energy (5, usually) and one tails flip results in a KO.
 
The both need Twins, but Gothitelle still can setup without it.

For Magby, you need 2 Zekrom with 2 lightning energy each on the bench. Otherwise, Gothitelle can just use Catcher to knockout the Pokémon that was going to knock it out.
 
Dark Void said:
Why would Gothtille set up faster than a good Vileplume? Both stage 2s, I'd think they'd set up at the same speed. And, since any good Truth will run 4 Twins, it can set up Vileplume after Gothitelle comes out, but the reverse can't be said. Also, once Vileplume gets out, G/R shuts down because it can't use trainers, but The Truth doesn't mind the lock too much because it uses very little trainers anyway.

As for Magby, I fail to see how its hard to get out a basic before you can get out 3 stage 2s and 3 energy. As for the luck, yeah, if you flip 3 heads you can KO Magby and not get revenge KOed. However, you won't be OHKOing Reshiram or Zekrom without a lot of energy (5, usually) and one tails flip results in a KO.
It sets up faster because Gothitelle is also your attacker. A 3-2-2 line of Vileplume vs a 4-1-4 Gothitelle line. Furthermore, Gothitelle can take advantage of Juniper and Junk Arm for added consistency in hitting the Candy+Goth/Communication. Most Vileplume lists don't have room for the 4 Rare Candy Gothitelle can run, either. Little things add up.

Any good Goth runs 4 Twins, too. Why can't the reverse be said? But, no, Vileplume can't get out very easily at all if Goth gets out to your Oddishes. You have to manually evolve them; with 2 Gloom in the deck, you need to get out triple Oddish, then double Gloom, then finally Vileplume. I'll Catcher/Junk Arm and KO a lone Gloom, and at that point I have game unless you run 3 Gloom or I whiff on the Junk Arm. I also don't have to give you Twins access until I have Catcher.
 
google's list ran 4 Candies, I see no reason why, with two stage 2 lines, lists wouldn't run 4 Candies. As for why the reverse isn't true, according to you G/R runs a 4-1-4 line. Good luck setting that up with no Rare Candies. Also, even if you set up 1 Gothitelle, The Truth can defeat it (OHKO with Zekrom's Outrage, Torrent Blade Reuniclus then 2HKO Gothitelle, etc.). The Truth will also be running a bunch of Sage's Trainings to draw through their deck very quickly so it can set up without Twins, and they can very well draw into Gloom and Vileplume before you get a Catcher. They also have till turn 4 to get the Gloom to evolve regardless of Catcher since Gothitelle needs 4 energy to OHKO it. Right now it's looking to me like if The Truth gets out Vileplume before G/R gets out Gothitelle its a 90-10 matchup for The Truth and if Gothitelle gets set up first its still only 70-30 or so for G/R, less if there is already a Gloom up.
 
google ran 3 Rare Candy T_T

That 1 middle evolution won't make the difference most of the time. You can't Catcher it. And the 2nd one doesn't make a huge difference for drawing into it.

Furthermore, I only need three energy to KO a Gloom, and I have no idea where you got four from. If we're going to get really specific, I only need 1 Psychic to do it.

I encourage you to test the matchup at least five games before further arguing this.
 
ok so @ glaceon why would it matter if you catcher up a zekrom if a good zpst has another one sitting there waiting also most people use magby to get the donk on goth before it can hit back
 
Pikajew1213 said:
ok so @ glaceon why would it matter if you catcher up a zekrom if a good zpst has another one sitting there waiting also most people use magby to get the donk on goth before it can hit back

My point exactly. You need 2 Zekrom with 2 energy to use Magby.

how can you donk a Gothitelle?
 
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