glaceon said:My point exactly. You need 2 Zekrom with 2 energy to use Magby.
how can you donk a Gothitelle?
I think he means KO it before it gets the energies
glaceon said:My point exactly. You need 2 Zekrom with 2 energy to use Magby.
how can you donk a Gothitelle?
Yes thats what i mean thanksiisnumber12 said:I think he means KO it before it gets the energies
Celebi23 said:If you get the Magby out before Goth has any energy on it, then it doesn't matter how many Zekrom you have benched, just as long as you do have one. They can Catcher it, but they can't KO it without 5 energy.
Of course, this raises the question of whether or not it was really worth your time. If the active has no energy, they're probably building a benched one that does.
Still, though, Magby is a major pain for Goth to deal with.
Celebi23 said:I was assuming Zekrom would Bolt Strike to KO the first Gothitelle. Why wouldn't it?
I meant that what I would do if I was a Gothitelle player against Magby, I would charge a benched Gothitelle first. If Magby comes up, burns my active Gothitelle, and Zekrom Bolt Strikes it, I can promote the benched Gothitelle and KO Zekrom. If you don't go for my active Gothitelle, I'll charge the benched one first, then start to charge my active. Also, most Gothitelle run Switch, so that makes Magby somewhat less useful.glaceon said:What do you mean?
I'm saying this. Magby burns a Gothitelle with 2 energy. Gothitelle attachs, ko's Magby, Zekrom kos Gothitelle (example).