@Wechselbalg @Wowowiwo
I don't believe either of you understood my previous comment; no, not because I'm so smart, but because sometimes I don't make things very clear
and because you seem to be arguing against a position I didn't take. Let me try rephrasing my points in the reverse order.
Remember the original post that began this thread?
This is an interesting topic, I think most people will play 4 Cynthia and 3 Lillie. I think that some decks will play a 1 of Judge. Hala will definitely be even more popular (maybe even a play set) for decks who use their gx attack early. Kukui might see more play?
(This is assuming that the rotation is Sun And Moon onward (which it probably will be).
Since the cards (below) are getting rotated I think both lele gx and zoroark gx will go up in price (especially lele):
Octiilery
N
Proffesor Sycamore
Shauna
Skyla
Brigette (comment below how you think Brigette will be replaced. Maybe Nest Ball
Other key cards that are rotated: (COMENT IF I FORGOT ANY PLS)
Greninja BREAK
Super rod
Glaceon EX
Max elixir (Bye Bye buzzroc)
Parallel city
Evosoda
Float stone
Heavy ball
Evolutions mewtwo
Delphox BREAK
Cards that I hope are never reprinted again (Again pls COMMENT Below if I forgot any)
Proffesor sycamore/juniper
Ultra ball
(I just dislike discarding and feel as if nest ball is very underrated)
Night marchers (obviously)
Cards that need a reprint: (comment below if I forgot any)
Proffesor rowan (only 1 card ever)
Luxury ball (cool mechanic (same as master ball ASPEC but if u have any in your discard u can’t play it)
If you think of a topic or discussion that should be on this thread pls comment below and I might add it.
Thx for reading.
Check out my VERY bizarre Guzzlord/ hipopotas/ guzzlord gx self kill deck in Deck garage pls.
After responding to Wowowiwo's earlier claim about N, I used the phrase, I went on to address the general topic of this thread.
That is why I brought up maxing out Cynthia. To be fair, I shouldn't have claimed I was universally running every deck of mine with four of the card. I'm not, and that was careless of me. It is quite possible, as I haven't played as many Standard Format games lately, that I'm even behind the curve, and I'll find she's really just a one-of or two-of for decks that I currently believe need three or four copies of her.
My point, however, was that it is that we have already begun moving away from a metagame dictated almost entirely by N and Professor Sycamore usage... and that I've experienced many formats from
before either of those cards were printed. Cynthia wasn't even the first step for this; Pokémon-based draw, even excluding Shaymin-EX (ROS), has again become a common thing for decks.
Now let us move onto N. You are free to disagree with me, but please actually disagree with
me, not with something I didn't say. There is a difference between
acknowledging wins through chance/luck/variance/etc. as well as cards that may increase the overall amount of it involved, and between claiming tournaments are won through sheer luck. The latter is a strawman argument, and not what I said.
There is more than one skill required for the Pokémon TCG. As such, the question is
not whether a card increases how much skill the game requires, but
which skills become more important and which skills become less important because of a particular card, whether the change is a net increase or decrease,
and whether the change is beneficial to the experience of those playing the game.
There is some overlap with the skills N rewards; thinning the deck, hands that are easy to play out (even if for suboptimal returns), and some sort of in-play effect that can restart your resource flow should you be on the receiving end of a poor draw from N. As I tried to explain, N in still involves luck; unless you've been able to thin your deck to the point that
nothing is a bad draw for you, whether you N has you draw one card, six cards, or something in between you may still be put into a worse position due to the luck of the draw.
Likewise, unless circumstances are fairly specific, there is a chance that you will actually give your opponent a
better hand when you use N.
That such a thing rarely happens to you does not mean that it only ever happens to others because they aren't as good as you. If it only ever happens to a player once, it still happens too often. Losing due to a desperate N is no fun even when you are just playing casually among friends; imagine only ever having it happen once, but it is at the World Championships.
Context matters... and that applies to your claims that feel very much like a more politely worded version of "git gud". Preparing for N makes you vulnerable to other strategies; maybe you truly are very skilled in this area, or maybe you should seek more skilled opponent's and/or a greater variety of decks (or deck builds).
I really ought to have finished this comment at least 15 minutes ago, so I'm going to rush to my last point of contention.
I think you are confusing "luck" with "chance" (1st you cant control and its completely random, 2nd you do control for the best possible success rate)
Given how you've defined the terms, this is a pretty meaningless distinction; how often does something fall squarely between one and the other in the Pokémon TCG? In this case, you can prepare to receive an opponent's N
but doing so comes at the cost of taking a different approach. When that opportunity cost is irrelevant... count yourself lucky.
As I pointed out earlier
unless the success rate is 100% you're
still counting on luck. It may be
less luck than with another approach, but it is still luck. Any draw card can fail to get you what you need unless it claims your entire deck... and unless you before your next draw phase or can return a card to your deck, doing that will cost you the game as well.
So, to summarize, my previous comment was meant to remind that decks are already shifting more towards Cynthia, just one example of the many replacements for what we'll be losing that are already here
and proving competitive. My
other point was that I believe N creates a net reduction in skill; deck thinning (and a few others) become more important, preparing your hand for future turns (and a few others) becomes less, but in either case you a shuffle-and-draw effect that hits both players and has become one of the primary draw cards naturally increases the reliance on lucky draws. Skillful players maximize their odds of drawing well and/or minimize the opponent's odds of drawing well
but in the end, lucky breaks can and do happen, whether both players are of equal skill or one clearly outclasses the other.