Hey guys, was wondering if you could help me brainstorm some anti vespiquen techs? What are you using in what decks?
Some things I have come up with, a pair of xerosic fit in most decks quite nicely now a days and are quite good against Mega Ray and Toad decks too, so have other uses. Another pro is VS seeker, so discard or use one early in the game and leave the other in your deck to draw into later, and with VS seekers you can have as much anti DCE as you need. And of course also good for sniping spirit links and focus sash and muscle band and the like.
Enhanced hammer, also good as it doesn't use up your supporter, but in a world of toad and vileplume will be a dead card in your deck for a lot of matches, and of course you can only use however many you put in your deck, meaning they are only as useful as you are willing to dedicate the space for. As you can't recycle them like you can with xerosic.
Weakness policy. Actually as a one off could be useful if you are playing with bulky pokemon. Because of the way vespiquen works without hitting for weakness it has to get a good start and really use a lot of resources to be hitting the really big numbers. And a lot of deck lists I've seen don't play as many pokemon as they really should. Meaning if one or two get prized, then they will struggle to even hit 170 without weakness. This means with a weakness policy and a xerosic or hammer you could really mess up a vespiquen player's day. But again to be really reliable you would want to run at least two. Which for a lot of modern decks is a lot of space. But if lightning, fire or grass absolutely cripples you then these might be worth it if you are expecting a load of vespiquen at your next tourney.
I'm playing toad/regice/bats and it's doing well, but struggles against vespiquen just because toad is weak to grass and regice has low(ish) hp.
What techs are you playing Pokébeach?
Some things I have come up with, a pair of xerosic fit in most decks quite nicely now a days and are quite good against Mega Ray and Toad decks too, so have other uses. Another pro is VS seeker, so discard or use one early in the game and leave the other in your deck to draw into later, and with VS seekers you can have as much anti DCE as you need. And of course also good for sniping spirit links and focus sash and muscle band and the like.
Enhanced hammer, also good as it doesn't use up your supporter, but in a world of toad and vileplume will be a dead card in your deck for a lot of matches, and of course you can only use however many you put in your deck, meaning they are only as useful as you are willing to dedicate the space for. As you can't recycle them like you can with xerosic.
Weakness policy. Actually as a one off could be useful if you are playing with bulky pokemon. Because of the way vespiquen works without hitting for weakness it has to get a good start and really use a lot of resources to be hitting the really big numbers. And a lot of deck lists I've seen don't play as many pokemon as they really should. Meaning if one or two get prized, then they will struggle to even hit 170 without weakness. This means with a weakness policy and a xerosic or hammer you could really mess up a vespiquen player's day. But again to be really reliable you would want to run at least two. Which for a lot of modern decks is a lot of space. But if lightning, fire or grass absolutely cripples you then these might be worth it if you are expecting a load of vespiquen at your next tourney.
I'm playing toad/regice/bats and it's doing well, but struggles against vespiquen just because toad is weak to grass and regice has low(ish) hp.
What techs are you playing Pokébeach?