M Aggron
M Ampharos
M Tyranitar
M Glalie
Hippowdon
Beautifly
Chesnaught BREAK
Ursaring
Golurk AT
Xerneas Breakthrough
Regice/Regirock/Registeel
Heatran
Dialga-EX
Krookodile-EX
Tornadus
Aegislash - XY & Breakpoint
Xerneas-EX
Raticate BREAK
Sylveon-EX
Doublade - Primal Clash
Pyroar - Flashfire
Jolteon-EX
How many of these are legitimately competitive and have no other alternative?
Not letting anyone label these as collateral damage without better reasoning. Why? They seem to fall into one of two categories:
1)
Already in ruins. Several of these are not part of successful, competitive decks. If something that is not seeing play (or at least successful competitive play), "damaging it" is rather subjective.
2)
Already has an alternative. Many of these already have alternative options they could be running or in fact already use. They come off a lot better seeing the top decks taken down a notch, even if it means instead of being the 40th best deck it only jumps to the 30th best.
I think we are placing blame on the wrong things here.
Some may be but I assure you I am not. See, the problem is you're discussing the wrong things here.
You know me, crystal_pidgeot. With a bizarre mixture of sad resolve but joy for being heard out, I can explain how the games
pacing is the ultimate problem, and that to fix the game's pacing requires the slow process of the card designers doing it on
their end. Bans and rule changes can at best patch things a bit, but not truly fix the problem.
That isn't this thread though: this one is about banning one card to try and improve things.
With that kind of restriction, as I keep explaining the most logical card to hit is
Double Colorless Energy. With so many cards that can make use of [C] Energy, having a Special Energy that provides [CC] is just
too good. It contributes to the pacing issues of the core game. Strip all the deck acceleration (the draw and search power) from the game and... [CC] from a Special Energy with no drawbacks is still great. All you've done is up the luck factor from using them.
Any single card we ban will have a replacement. Unless you do something odd like ban a single Night March Pokémon, anyway. If you ban
Professor Sycamore, it means nothing to Expanded, except perhaps at the personal level if someone lacks
Professor Juniper to replace it. It would shake up Standard, but mostly things would work the same save using inferior draw options, because we
have such things.
As stated above, that even applies to
Double Colorless Energy; many decks will simply have to make do with using
Max Elixir, perhaps
Ether,
Exp. Share or (and this is probably good) make room for a Pokémon that accelerates Energy. S'why I called foul on that list;
Heatran remains viable because the competitive decks that run
Heatran do so with another form of Energy acceleration. It might not be as good, but then again it might do better because so many of its competitors across the board have now been weakened.
Make no mistake though: banning a single card means the right choice is better than nothing, but it still isn't really a good option but the issues that plague this game are systematic and present in most (if not all) of the comeptitive card pool. What we need is a radical shift in card design for future sets, and the time for the current card pool to eventually rotate the present cards out.