XY What would you like to see in the post game?

I think we should be able to re-challenge all of the gym leaders. Also, I think it would be cool if we go to another region. After you complete the 6th generation region, you can choose one of the other five regions. In the other region you choose, you can battle all gyms and elite four. They should make it so you can't bring any pokemon from the other region to the new one until you beat that region. This way, it's fair and you get more Pokémon!
It would sort of be like the HeartGold/SoulSilver games when you could go to Johto and then Kanto when you beat the Johto Elite Four.


Joeypals!! said:
P.DelSlayer said:
Also, a new set of islands. I liked the Sevii islands in fr/lg and want there to be more minigame stuffs there as well.

Amen! Sevii Islands were so much fun to screw around on, I often joked the fourth was my vacation home xD Another group of Islands or even the Orange Archipelago would work wonderfully. As for other stuff, an Emerald-styled Battle Frontier would be SWEET (#BringBackKingOfTheButterflies) along with, as said earlier, better Pokes post game (ex. more accessible version of the Nature Preserve).

I love the idea of having islands to go to as well.
 
Seismitoad537 said:
I think we should be able to re-challenge all of the gym leaders. Also, I think it would be cool if we go to another region. After you complete the 6th generation region, you can choose one of the other five regions. In the other region you choose, you can battle all gyms and elite four. They should make it so you can't bring any pokemon from the other region to the new one until you beat that region. This way, it's fair and you get more Pokémon!
It would sort of be like the HeartGold/SoulSilver games when you could go to Johto and then Kanto when you beat the Johto Elite Four.

A million times no to this. It's infeasible to be able to choose one region to go to and lock the rest out. That would involve making all 6 regions from the ground up in 3D and putting them all in the game's code, which involves too much time and too much memory space to ever happen in a Pokemon game. And even if it was, I don't ever want to see more than one region in a Pokemon game ever again, it's more trouble than it's worth if GSCHGSS is any indication. First of all, having two regions would mean that the regional design for both regions would have to be weakened (looking at GSCHGSS, both Johto and Kanto had poor regional designs, Johto was incredibly small and linear, and Kanto had many of its areas nerfed or removed completely). It also causes problems to the game's pacing and distribution, recall that in GSCHGSS, the Johto gyms and Elite 4 were weaker because they only comprised of half the game, and the Kanto gyms were too easy because you were already fairly strong by the time you faced them. Furthermore, many Johto Pokemon were unobtainable until Kanto, preventing you from using them at reasonable times.
 
Bolt the Cat said:
A million times no to this. It's infeasible to be able to choose one region to go to and lock the rest out. That would involve making all 6 regions from the ground up in 3D and putting them all in the game's code, which involves too much time and too much memory space to ever happen in a Pokemon game. And even if it was, I don't ever want to see more than one region in a Pokemon game ever again, it's more trouble than it's worth if GSCHGSS is any indication. First of all, having two regions would mean that the regional design for both regions would have to be weakened (looking at GSCHGSS, both Johto and Kanto had poor regional designs, Johto was incredibly small and linear, and Kanto had many of its areas nerfed or removed completely). It also causes problems to the game's pacing and distribution, recall that in GSCHGSS, the Johto gyms and Elite 4 were weaker because they only comprised of half the game, and the Kanto gyms were too easy because you were already fairly strong by the time you faced them. Furthermore, many Johto Pokemon were unobtainable until Kanto, preventing you from using them at reasonable times.

Agreeing with you on the whole 6 regions thing, that's just ridiculous. However, I disagree with you when you say that we shouldn't have two regions again. Firstly, two regions=/=two bad regions. Game Freak is entirely capable of making two full regions, and the 3DS is entirely capable of handling them. Perhaps it is more trouble than it's worth, but it isn't a given that it will be bad; after all, GSC was a long time ago.

With the recent move to 3D it's unreasonable to expect it to happen right now, but I wouldn't rule it out for future games. It's an interesting concept with plenty of untapped potential. For example, one region is an industrious and NYC-esque metropolis, while the other region is a laid-back and Hawaii-esque tropical paradise. Don't you think it would be a nice change of pace to go from one to the other?

Secondly, while I agree that GSC was poorly paced, the solution to that is very simple: better pacing. There are tons of ways this problem could be solved that I won't bother to list, and Game Freak is (once again) entirely capable of implementing them.
 
Yes, a post game area would be stellar.
Doesn't have to be islands like the SEVII Isles but I would like a smaller landmass (Like perhaps BW2 early game area before you head to mainland) with a plot of it's own. Of course I'm not saying I wouldn't NOT want islands either....if mainland is very France-like then maybe the Islands can be very Greek or Italian influenced. Heck wouldn't it be cool to have islands and an offshoot of the evil team is trying to awaken an ancient Charybdis-Scylla like legendary which ends with us fighting offshoot boss and capturing said legend. The possibilities are endless, really.
 
Starboard Driger said:
Firstly, two regions=/=two bad regions. Game Freak is entirely capable of making two full regions, and the 3DS is entirely capable of handling them.

In full 3D? Doubtful. Not if they're too Hoenn/Sinnoh size regions.

Starboard Driger said:
With the recent move to 3D it's unreasonable to expect it to happen right now, but I wouldn't rule it out for future games. It's an interesting concept with plenty of untapped potential. For example, one region is an industrious and NYC-esque metropolis, while the other region is a laid-back and Hawaii-esque tropical paradise. Don't you think it would be a nice change of pace to go from one to the other?

You don't need different regions to do this, you can show that same level of variety within individual cities.

Starboard Driger said:
Secondly, while I agree that GSC was poorly paced, the solution to that is very simple: better pacing. There are tons of ways this problem could be solved that I won't bother to list, and Game Freak is (once again) entirely capable of implementing them.

I don't see a way around the pacing issues. They're there because the game is too long with multiple regions. Having two full regions in the game doubles the game's length, meaning you'll come out drastically overleveled compared to one region games.
 
Bolt the Cat said:
In full 3D? Doubtful. Not if they're too Hoenn/Sinnoh size regions.

It really depends on how much they want to put into each region, detail-wise and size-wise. While I also doubt they'd be able to bundle both 3D Hoenn and 3D Sinnoh into one game without cutting anything major, I think two new, decently sized regions could fit without much of an issue. (After all, we've seen some pretty great feats on the 3DS already, and I don't think the system's full power has been realized yet. (Citation needed but I'm 85% sure this is true.))

Bolt the Cat said:
You don't need different regions to do this, you can show that same level of variety within individual cities.

This is true to an extent. However, each region has its own "theme" of sorts: Hoenn was the tropical island, Sinnoh was a mixture of a lot of things, and Unova was NYC. There are variations and deviations from town to town, but for the most part, each region has its own unique feel to it from the geography to the Pokemon you encounter. That's what I meant by a change of pace.

Bolt the Cat said:
I don't see a way around the pacing issues. They're there because the game is too long with multiple regions. Having two full regions in the game doubles the game's length, meaning you'll come out drastically overleveled compared to one region games.

If it makes the game twice as long, the pacing is simply adjusted for that. If region A's E4 is half as strong, make region B's E4 twice as strong--apply this to everything it can be applied to. I don't think there's any way to get around the fact that you'll be fighting weak wild Pokemon in region B, because it isn't like you can have Flygons running around in Hoenn's desert (just an example, I'm not talking about Hoenn when I say region B). If you think about it as a chance to acquire new Pokemon and not as a serious battle, it suddenly becomes less bothersome.

I don't see why it matters that you'll be overleveled in comparison to single region games though. Care to elaborate on that?
 
Starboard Driger said:
It really depends on how much they want to put into each region, detail-wise and size-wise. While I also doubt they'd be able to bundle both 3D Hoenn and 3D Sinnoh into one game without cutting anything major, I think two new, decently sized regions could fit without much of an issue. (After all, we've seen some pretty great feats on the 3DS already, and I don't think the system's full power has been realized yet. (Citation needed but I'm 85% sure this is true.))

That's pretty much what people are going to want, though. Most people that ask for multiple regions expect two full size, full length regions. Which can't happen without causing problems. Sure, they could probably get away with that if they did it with a region like Unova, but a lot of people were upset with Unova's regional design, I doubt they'd like Unova x2 any better.

Starboard Driger said:
This is true to an extent. However, each region has its own "theme" of sorts: Hoenn was the tropical island, Sinnoh was a mixture of a lot of things, and Unova was NYC. There are variations and deviations from town to town, but for the most part, each region has its own unique feel to it from the geography to the Pokemon you encounter. That's what I meant by a change of pace.

But that doesn't matter that much in terms of the kinds of areas and Pokemon available in the game. Unova, for example, is an urban region and still has plenty of tropical areas in the east and southeast. Having an entirely new region based on that theme is redundant.

Starboard Driger said:
If it makes the game twice as long, the pacing is simply adjusted for that. If region A's E4 is half as strong, make region B's E4 twice as strong--apply this to everything it can be applied to. I don't think there's any way to get around the fact that you'll be fighting weak wild Pokemon in region B, because it isn't like you can have Flygons running around in Hoenn's desert (just an example, I'm not talking about Hoenn when I say region B). If you think about it as a chance to acquire new Pokemon and not as a serious battle, it suddenly becomes less bothersome.

I don't see why it matters that you'll be overleveled in comparison to single region games though. Care to elaborate on that?

It's related to game length. A normal one region game has you fighting Pokemon and leveling up your team to about Lv. 60-70ish by the end. With two regions, they either have to stretch the game's pacing out to compensate, or increase the cap and have yourself be overleveled by the end. There's just no way to increase the game's length without changing the pacing.
 
I think Hoenn will be featured in this generation. And the reason for this, even though I'm pretty sure I'm way wrong just thought I would share my thoughts with you, is this:

Anyway Kanto was featured in generation 2. And in generation 4 they had a strong relationship with Johto. And now, in generation 6, I think they will feature or have a strong relation with Hoenn.

The reason behind this, why I think is. Generation 2. Half of two is 1 so generation 2 featured generation 1. Generation 4, half of 4 is 2, so generation 4 featured generation 2. Now that we are getting into generation 6, half of 6 is 3, so I have a feeling, though not a strong one, that generation 6 will feature generation 3. Whether it be a generation 3 remake or have some sort of connection with Hoenn, like Johto and Sinnoh shared the Sinjoh ruins, and other small stuff.

Now think about this. Everyone was expecting a generation 3 remake on its 10th anniversary last year. What if they wanted to wait to do it for the 3DS. Just like they held off putting the games on the 3DS until the 6th generation, because they wanted to get the most out of the software, instead of ruhing it for generation 5. They know everyone wants a generation 3 remake so they probably waited to do it on the 3DS so they can get as much as they can out of the game.
 
Hackzo23 said:
Everyone was expecting a generation 3 remake on its 10th anniversary last year.

False.
It was completely obvious there was no "place" for a remake in generation 5, the moment it was announced as the second gen for the DS (because we knew it couldnt possibly last long enough anymore)

The people whos reasoning was blinded by nostalgia and wishful thinking were expecting them.

Which brings me to the point that they won't make remakes so they fit some pattern you might have discovered for the sake of it (btw, FRLG were released in gen3..).

They make remakes for all kinds of GOOD reasons. Like, having time to fill before the next gen shows up (as was the case in gen 3 and 4), or having an interesting idea on how to do them...

That said, I'd expect more of gamefreak for the next "nostalgic" set of games, than the plain copy&paste remakes ala FRLG/HGSS... besides, FRLG is just as outdated now as RS (adding a level of absurdity to any following remakes), yet no one is suggesting they should remake gen I again (which, lets face it, would very well sell at least as much if not more than RS remakes looool). So whatever is next, itll be with some "fresh twist"/"unexpected" but still manage to use nostalgia for profit in some way.
Just look what they did with the "third version" for BW.. they made sequels instead, and they didn't even have to!
 
Bolt the Cat said:
That's pretty much what people are going to want, though. Most people that ask for multiple regions expect two full size, full length regions. Which can't happen without causing problems. Sure, they could probably get away with that if they did it with a region like Unova, but a lot of people were upset with Unova's regional design, I doubt they'd like Unova x2 any better.

Then people need to stop being unrealistic.

Bolt the Cat said:
But that doesn't matter that much in terms of the kinds of areas and Pokemon available in the game. Unova, for example, is an urban region and still has plenty of tropical areas in the east and southeast. Having an entirely new region based on that theme is redundant.

That's why I said there are variations and deviations from the theme from town to town. Of course they aren't going to make a region that's just a bunch of cities, because that would be superfluous and boring. I'm saying that if each region's "feel" differed from the other enough, it would be a nice thing to have in the game.

It may not be necessary or even worth it to have two regions, but my point is that it doesn't have to be bad.

Bolt the Cat said:
It's related to game length. A normal one region game has you fighting Pokemon and leveling up your team to about Lv. 60-70ish by the end. With two regions, they either have to stretch the game's pacing out to compensate, or increase the cap and have yourself be overleveled by the end. There's just no way to increase the game's length without changing the pacing.

Ah, I see what you mean now. To get around this, they could a) make region B have less than 8 gym leaders and have their E4 use level 80-100s b) make random battles and trainers less frequent c) alter the exp system to make it more difficult to get to level 100 d) do them all.

Those are just a few things I made up in the time it took me to type them. Honestly, I don't know whether those would help or not, but there is definitely a way to have two regions without the pacing of the game suffering. I may not know it, but I'm pretty sure Game Freak can come up with something.
 
Starboard Driger said:
Then people need to stop being unrealistic.

You're missing the point. I think more people would rather have one full length, fully explorable region than two shallower ones.

Starboard Driger said:
That's why I said there are variations and deviations from the theme from town to town. Of course they aren't going to make a region that's just a bunch of cities, because that would be superfluous and boring. I'm saying that if each region's "feel" differed from the other enough, it would be a nice thing to have in the game.

The region's "feel" as you describe it seems to be a matter of quantity more than anything else. I don't think having access to a whole new set of areas really adds anything if those environments are already represented in some form in one region.

Starboard Driger said:
a) make region B have less than 8 gym leaders and have their E4 use level 80-100s

Your Pokemon would still end up overleveled then.

Starboard Driger said:
b) make random battles and trainers less frequent

Then the game would be too empty.
 
Bolt the Cat said:
Starboard Driger said:
b) make random battles and trainers less frequent
Then the game would be too empty.
But they could put that effort and time into better gameplay/exploration. I wouldn't mind that happening.
 
Suitcune said:
But they could put that effort and time into better gameplay/exploration. I wouldn't mind that happening.

The games already have a good balance of battling and exploration. They don't need to ruin that balance just to make the game longer.
 
Bolt the Cat said:
Suitcune said:
But they could put that effort and time into better gameplay/exploration. I wouldn't mind that happening.

The games already have a good balance of battling and exploration. They don't need to ruin that balance just to make the game longer.
I'm just hoping for something more like HGSS when they had two regions. I get thats bit of a strech, but...
 
Suitcune said:
I'm just hoping for something more like HGSS when they had two regions. I get thats bit of a strech, but...

In terms of gameplay, they're fine. But again, Johto and Kanto were not fully developed regions in that game, they each felt like half a region in terms of size and depth.
 
Bolt the Cat said:
You're missing the point. I think more people would rather have one full length, fully explorable region than two shallower ones.

Fair enough, I would too. However, I still believe that it's completely possible to have two "full length, fully explorable" regions in one game on current hardware. Probably not two Hoenns, but I think we could at least have two Kantos or Unovas. It doesn't have to be two shallow and half baked regions. (I think we've been here before.)

Bolt the Cat said:
The region's "feel" as you describe it seems to be a matter of quantity more than anything else. I don't think having access to a whole new set of areas really adds anything if those environments are already represented in some form in one region.

That's you, though. Other people think differently.

Bolt the Cat said:
Your Pokemon would still end up overleveled then.
Bolt the Cat said:
Then the game would be too empty.

Again, I literally made those up as I was typing them. I'm fairly certain that Game Freak could come up with a much better solution than I can.
 
Mitja said:
Hackzo23 said:
Everyone was expecting a generation 3 remake on its 10th anniversary last year.

False.
It was completely obvious there was no "place" for a remake in generation 5, the moment it was announced as the second gen for the DS (because we knew it couldnt possibly last long enough anymore)

The people whos reasoning was blinded by nostalgia and wishful thinking were expecting them.

Which brings me to the point that they won't make remakes so they fit some pattern you might have discovered for the sake of it (btw, FRLG were released in gen3..).

They make remakes for all kinds of GOOD reasons. Like, having time to fill before the next gen shows up (as was the case in gen 3 and 4), or having an interesting idea on how to do them...

That said, I'd expect more of gamefreak for the next "nostalgic" set of games, than the plain copy&paste remakes ala FRLG/HGSS... besides, FRLG is just as outdated now as RS (adding a level of absurdity to any following remakes), yet no one is suggesting they should remake gen I again (which, lets face it, would very well sell at least as much if not more than RS remakes looool). So whatever is next, itll be with some "fresh twist"/"unexpected" but still manage to use nostalgia for profit in some way.
Just look what they did with the "third version" for BW.. they made sequels instead, and they didn't even have to!

Well that's what I'm thinking when I said they are probably waiting for the 3DS to make a remake if they were. Cause out of all the regions, I think Hoenn would probably be the coolest one to make a 3D version cause of all the varied environments throughout the region. I don't know when, but they are almost bound to make a remake of 3rd generation because of how many people want it. But like you said it probably be when they have time to fill.
 
Starboard Driger said:
Fair enough, I would too. However, I still believe that it's completely possible to have two "full length, fully explorable" regions in one game on current hardware. Probably not two Hoenns, but I think we could at least have two Kantos or Unovas. It doesn't have to be two shallow and half baked regions. (I think we've been here before.)

Unova IS shallow and half baked, actually, it's horribly linear and very clustered. Kanto kind of is too because it's equally clustered and somewhat lacking in terms of exploration.
 
Bolt the Cat said:
Unova IS shallow and half baked, actually, it's horribly linear and very clustered. Kanto kind of is too because it's equally clustered and somewhat lacking in terms of exploration.

Unova in Black/White 2 was a little shallow, I agree, but I think that the orignal Unova was a lot more complete. Same as you said, Kanto also is also underdeveloped when trying to explore. Re-discovering places is not something I find entertaining. I wouldn't say 'clustered' however.
 
Suitcune said:
Unova in Black/White 2 was a little shallow, I agree, but I think that the orignal Unova was a lot more complete.

LOLWUT? Both BW1 and BW2 were phenomenally bad when it came to regional design, both for the most part being one straight shot from beginning to end with very little backtracking and no multiple paths. In fact, I'd say BW1 is marginally worse in that regard. Also, many of the routes were relatively short and the gyms were all one city away (with the exception of the last two in BW2).

Suitcune said:
I wouldn't say 'clustered' however.

By modern standards, yes it is. Or at least Central Kanto (in particular, the area containing Saffron City, Cerulean City, Lavender Town, Celadon City, Vermillion City, and Rt. 5-8) where you have 5 cities (4 of which have gyms) all one short route away from each other.
 
Back
Top