After playing through HGSS-On recently I admit that DP-On and MD-On were MUCH better formats in the Pokemon TCG. The way Modified is right now is just very stagnant with only a few good decks being competitive almost akin to Yu-Gi-Oh! back in the "Chaos" days that resulted in the banhammer and limited list. Except instead of having just 2-3 playable decks in the format we now only have 9-10 while we had more playable decks last format in MD-On (15-20 playable decks?) despite the annoyance of SP Pokemon.
The only good decks I see are ZPST, MewBox, TyRam, Stage 1 Rush, DonChamp, MegaZone, MagneBoar, Gothitelle/Reuniclus, and google.deck, that's really about it. Everything else being played doesn't even come close not even Samurott/Electrode which risks falling behind too much on prizes at the cost of energy acceleration when Electric decks are seeing alot of play these days. There's also hardly any good Fighting Pokemon in the format other than Donphan that matches to the current speed of the format itself.
MewBox is only good If you're running 4-4 Yanmega Prime with or without a 2-2 Sunflora line to fetch for your Vileplume to ensure Trainer Lock. Running a budget tech like Roserade just doesn't cut it either. MewBox is also great at going Aggro without needing to Trainer Lock and with only needing to LZ Jumpluff while sweeping with Mew and Yanmega games end really fast. I only managed to beat MewBox with Samurott/Electrode but only because my Opponent was stalling with Pichu to get that Mass Attack boost from Jumpluff that he needed. Had he not stalled with the babies I would've lost.
That's another thing I notice about players running Cleffa for Eeeek or just Baby Pokemon of HGSS-On in general, they basically give their opponent's a 1 turn advantage before they can make a comeback or they are garaunteed to lose no matter what. Without that 1 turn advantage they give to their opponent's they basically have tempo advantage to where they have higher odds of winning the game alot better than their opponent does and that goes back to the Black & White rule changes of the 1st turn, where players get to play their stuff first which almost seems like games are decided based on coin flips or whoever goes first.
The balance of luck and skill is lost, where with the way the rules and Modified in the Pokemon TCG are setup nowadays luck is higher than skill. By removing restrictions of the 1st turn, that basically increased the luck of the game which overrides the skill of the game in general. This is why I enjoyed DP-On and MD-On alot more than HGSS-On, the format was balanced at least before LuxChomp, SableDonk, and Gyarados but at least whoever went first weren't the ones who end up deciding the game itself but it does play a part in general.
Another problem I see with HGSS-On is the current card pool, there just isn't enough playable cards in the format to make a dent in the metagame and when you consider that the best cards we were supposed to get from Japan aren't being released until next set in Noble Victories it does make you wonder though. Emerging Powers while it gave us Catcher, Max Potion, and Tornadus didn't really offer anything new to the table and left us with like 9-10 playable cards while the rest of the set is junk. Where is that definitive answer to Yanmega Prime other than Zekrom or Magnezone which costs an arm and a leg to get ahold of? See what the problem is right now?
Sorry If I'm complaining but this is something I needed to get off my chest... >_>
The only good decks I see are ZPST, MewBox, TyRam, Stage 1 Rush, DonChamp, MegaZone, MagneBoar, Gothitelle/Reuniclus, and google.deck, that's really about it. Everything else being played doesn't even come close not even Samurott/Electrode which risks falling behind too much on prizes at the cost of energy acceleration when Electric decks are seeing alot of play these days. There's also hardly any good Fighting Pokemon in the format other than Donphan that matches to the current speed of the format itself.
MewBox is only good If you're running 4-4 Yanmega Prime with or without a 2-2 Sunflora line to fetch for your Vileplume to ensure Trainer Lock. Running a budget tech like Roserade just doesn't cut it either. MewBox is also great at going Aggro without needing to Trainer Lock and with only needing to LZ Jumpluff while sweeping with Mew and Yanmega games end really fast. I only managed to beat MewBox with Samurott/Electrode but only because my Opponent was stalling with Pichu to get that Mass Attack boost from Jumpluff that he needed. Had he not stalled with the babies I would've lost.
That's another thing I notice about players running Cleffa for Eeeek or just Baby Pokemon of HGSS-On in general, they basically give their opponent's a 1 turn advantage before they can make a comeback or they are garaunteed to lose no matter what. Without that 1 turn advantage they give to their opponent's they basically have tempo advantage to where they have higher odds of winning the game alot better than their opponent does and that goes back to the Black & White rule changes of the 1st turn, where players get to play their stuff first which almost seems like games are decided based on coin flips or whoever goes first.
The balance of luck and skill is lost, where with the way the rules and Modified in the Pokemon TCG are setup nowadays luck is higher than skill. By removing restrictions of the 1st turn, that basically increased the luck of the game which overrides the skill of the game in general. This is why I enjoyed DP-On and MD-On alot more than HGSS-On, the format was balanced at least before LuxChomp, SableDonk, and Gyarados but at least whoever went first weren't the ones who end up deciding the game itself but it does play a part in general.
Another problem I see with HGSS-On is the current card pool, there just isn't enough playable cards in the format to make a dent in the metagame and when you consider that the best cards we were supposed to get from Japan aren't being released until next set in Noble Victories it does make you wonder though. Emerging Powers while it gave us Catcher, Max Potion, and Tornadus didn't really offer anything new to the table and left us with like 9-10 playable cards while the rest of the set is junk. Where is that definitive answer to Yanmega Prime other than Zekrom or Magnezone which costs an arm and a leg to get ahold of? See what the problem is right now?
Sorry If I'm complaining but this is something I needed to get off my chest... >_>