What's wrong with the format? Skill is not as important as other factors. Ness covered this perfectly in many other posts, but I'll abridge it. This is clearly an RPS metagame. There is little room for creativity (unlike what some people may think) as there are too many showstoppers in the format. Cards have too many magic numbers now. Can't attack for 1 energy or take a hit from a Reshiram? You aren't a good card, then. Yanmega and Reshiram are both very bad for the format right now. Yanmega instantly creates a speed race for prizes and reshiram is such a consistent 120 that decks that can't trade KOs can't do well against it. Did I mention these decks are EASY TO PLAY?! You'd have to be dumb as a brick to misplay in most games (save for a few exceptions). Going first also leads to having a HUGE ADVANTAGE. People can win when they go 2nd, but they are more likely to win when they go first. Don't believe this? Watch a top 4 game of best of 3 and tell me how many times people choose to go 2nd. I would assume you'd count zero.
How do we fix this? We need a more diverse TSS line for sure. The decks are pretty cookie cutter right now. The invisible hand of the game will fix this problem soon with more sets. The more TSS we have, the more actual creativity can be done with decks. Don't believe me? Look at Jason's deck that he won worlds with (the Plox). The TSS line is unique and interesting (for the time). Next, something must be done about going first. I propose we just shift it back to not being able to play trainers on the first turn, but by now that won't help even. Being the first person to evolve is a huge advantage as you get the first prize. Next, we need more thought-provoking cards that can encourage skill over mindless repetative gameplay. This... I can't think of anything to do with. Just make better card designs. Most cards right now are fairly 1 dimensional (they have 1 or two purposes and they don't do anything but those one or two things). Garchomp X and Luxray X at least had multiple things you could do with them... that's my minirant for now.
How do we fix this? We need a more diverse TSS line for sure. The decks are pretty cookie cutter right now. The invisible hand of the game will fix this problem soon with more sets. The more TSS we have, the more actual creativity can be done with decks. Don't believe me? Look at Jason's deck that he won worlds with (the Plox). The TSS line is unique and interesting (for the time). Next, something must be done about going first. I propose we just shift it back to not being able to play trainers on the first turn, but by now that won't help even. Being the first person to evolve is a huge advantage as you get the first prize. Next, we need more thought-provoking cards that can encourage skill over mindless repetative gameplay. This... I can't think of anything to do with. Just make better card designs. Most cards right now are fairly 1 dimensional (they have 1 or two purposes and they don't do anything but those one or two things). Garchomp X and Luxray X at least had multiple things you could do with them... that's my minirant for now.