Now I feel bad for Toxicroak ex and Magnezone ex
Don't feel too sorry for
Toxicroak-EX; while it isn't and never was a top pick, it was much better for contemporary play than
Magnezone-EX.
Toxicroak saw some limited, successful use and seemed to settle into its role as a "budget" Pokémon-EX reasonably well. While its attacks aren't good, neither are they particularly bad either. The card has solid attributes* (the same as the original
Mewtwo-EX except with a
better Retreat Cost), the attacks just aren't overly powerful. They aren't weak, they aren't bad, it is just the threshold for being competitive is now set at approximately "slightly broken" and has been for a while now. Triple Poison essentially gives you three for [CC], with the potential for more if your opponent doesn't rid themselves of the Poison. 80 for [PPC] was closer to regular competitive range at the time, and at best
M Kangaskhan-EX was seeing play as far as Pokémon with more than 180 HP, so a
Muscle Band put nearly everything into 2HKO territory (OHKO if it was small and/or Psychic Weak). Not the best synergy between the attacks though since Triple Poison doesn't do any damage (so
Muscle Band and the like can't buff it). Ignoring Resistance is usually not worth it for "big" attacks because you expect them to be so strong that they punch through it anyway; 20 more damage on Smash Uppercut give the same end result against Resistance but be better off all around, while 90 base damage would be only 10 worse against Resistance but 10 better against everything else... and even with Psychic Resistance (I think) being the current most numerous (though only a dozen or so cards behind Fighting Resistance).
Anyway,
Magnezone-EX only has its Type going for it, and that is pretty much restricted to slamming cards like
Yveltal-EX hard. It's main issue is that it released right before the set that would really pump up its Weakness and of course because Dual Bullet is far worse than it looks at a glance. 100 damage for three seems okay... until you remember it is specifically [LLL] which requires serious Energy acceleration, to the point that so many other attackers are superior. If it just did two hits of 60, even if it required [LLLL], then it might have use in
Magnezone (BKT) decks as
Wide Lens would allow
Magnezone-EX to OHKO two
Shaymin-EX (ROS) at the same time. What a difference 10 damage can make!
*My term for the passive parts of the card; anything other than Abilities, Ancient Traits and attacks